I'm making this post to express my personal opinion on these matters, mixed in with some useful factual information. Even though all of what was posted above has already been talked about multiple times before and everyone is aware of it.
I will give you points on the following:
- Not enough detailed information in the update posts;
- Two of the recent changes only being applied halfway, while waiting for the final implementations a week or two later.
Now, tackling each topic individually.
Not like this one needed a detailed explanation, given the amount of threads prior to this change, complaining about how there were not enough db mobs for this many players in the server. Sure, removing the random db spawns on pre-living monsters upset some people, mostly the ones who don't read the forums and updates to know how the new system works, but a 20% spawn rate is really high, meaning you don't even need to be an AOE class. I know you're bound to find scumbags who'll do anything steal your db mobs if you try to farm out in the open, but that's what brings me to my next point.
As previously mentioned, this is one of the changes that was delivered in an incomplete manner and it would've been fine with everyone (except the lazy db mob campers) if it wasn't. The two changes that are missing and that will be coming soon are: More hunt days with different times to fit everyone's schedules and a db mob lock system that Daneos is working on, which will protect your db mobs.
It was either: wait another week without changing anything (meaning everyone would still keep raging about "not enough db mobs"); or try this part of the new changes to see how it goes. However, we apologize for any minor inconvenience this might have caused you last Saturday.
The people using dual client to afk farm weren't really ruining server stability that much. It seems you might have not been paying much attention to this subject, but the biggest issues regarding this were the clear advantage that mass farmers were getting from upgrading pre-30 gear (to use in kid budo or to sell) and the impact it was having on the economy.
Again, it is the other case in which you got a point, because it was also an incomplete change. There will be adjustments to the Token Shop prices and possibly new items added as well. It's painfully obvious that the new system isn't meant to work with the old prices and that we wouldn't just leave it like that.
I see a lot of assumptions on this one. First of all, the update that ruined tanks' aggro wasn't even intended to do that, and no, it wasn't because people "love SK". Plus, there's already been a fix implemented that we've been getting some positive feedback from, and if anything needs to be further adjusted, it will be.
I don't really see the point of this topic in the middle of all this. Just seems a bit random, but sure, I'll share my 2 cents. I understand there's people who have that opinion, however, I don't believe that "balance" in this genre of games should be like Pokémon. I think every class should have a chance to succeed in either PvE or PvP, with one thing deciding which one of those paths they can master: their build.
When I first heard of this change (before it was implemented), I was also a bit skeptical and worried, but that was because I hadn't thought everything through and didn't have all the information yet. A few minutes later, I was okay with it.
Also, "copy and paste the code 5 more times"? First of all, that's clearly not how it works, and secondly, what would you even do with that many tournaments if the amount of players applying wouldn't even be able to come close to filling two of them? "Drama"..? Anyway, here's a few factors to consider:
- It's a priority system, not a requirement.
- You don't have to do Ranked Battles to participate because not all ~400 players will be no-lifing them.
- People who prefer/are into PvP will have more of a chance to participate, which they deserve. Again, the rest can still easily join.
- Ranked points reset every week, so every one has a chance, no matter how late they start getting into PvP.
- Having more tournaments right now wouldn't work, because only having a portion joining the other one would be unfair for the ones in the main instance. Not to mention how the system also gives priority to levels, the second instance would just be easy wins and easy auras/titles, so your idea would actually make people complain even more.
Can't tell if the minimum level question is a serious one, but you should probably know the answer now.
Last but not least. Yes, the crafting prices are high. Yes, farming Zeni for it becomes easier and easier with each cap raise. The limitations added to the crafting system were to prevent flooding the game with a bunch of strong gear that's much higher than the current level cap. Yes, there should've been more detailed information explaining this in the update post.
Finally, to point out a few things from the ending there, these are called "testing phases" for a reason. Sure, some more controversial ideas can use a poll and discussion from time to time, but I personally don't think that Daneos should have to ask the community for permission for every single thing before he updates. The community already fights between itself enough as it is. We always take the community's feedback into consideration, that's how a lot of the in-staff discussions are started, not just by suggestions made by staff members, and it's also how a lot of decisions are reached - there's been serveral cases of community influence on decisions. We all pitch in with our different opinions to try to counter each other and reach the best possible solution (that includes you too), but a lot things sometimes "sound better on paper" and then end up not being executed so well. That's why we also need mass-population testing and feedback for some of the changes, after they've been tried - which can easily be re-adjusted the next week or two, an amount of time that's not really hard to wait, at all.
Anyway, going back to the lack of explanations part, I would like to mention that I have felt the same way and that's why I've pitched an idea to Daneos that he seems to agree with so far. Instead of having Daneos sacrifice an easy-to-read listing of the changes, which some people might prefer, we will possibly start including a link to a detailed patch notes thread, which (as it suggests) will give more info on these important changes, with some images and everything. Not only that, but you'll also be able to comment and post your opinions in that thread.
Cheers.