Posts by Xicor

    i agree when you say the drop rate of upgrade stones is good but not all of them... i mean look at lv 55, 60, and 65 stones and you will find that they are much cheaper than lv 70's.


    You can find the prices of 55 60 65 goes around 600k - 1.7m as an average price but lv 70's are like 25m - 30m if a fair price and if not purple or green.


    It is because you cant get lv 70's from uds like the others but only by farming alot of time for countless hours and this what needs to be changed... at least there should be lv 70's drop in TMQ7 or something similar or maybe increase the drop rate of them from lv 67-69 mobs.

    skills still not suposed to be dodged .. daneos meant that now monsters can dodge our skills.


    as daneos said:


    • Skills which deal damage can now be dodged


    but still there is a problem that dodge is screwed for all dodge users.. now autoattks can't be dodged in pvp or even in pve cause i'm level 70 fighter with 1558 dodge rate... used to dodge all mobs at all even lvl 70's and dodge auto attks from ppl lvl 70 but now can't dodge mobs lvl 18 and ppl lvl 26 hit me easy.. cuz he changed calculations into something else except retail dbo.


    • A completly new dodge calculation which uses attacker level, hit rate and target level, dodge. Example: Attacker Lv 70, 1600 Hit Rate / Target Lv 60, 1300 Dodge = 23% dodging the attack. If the target is lv 70 too then the is a 26% chance to dodge. Dodge is not applied on skills right now.

    so we're trying to talk to him maybe he reconsider his thoughts again.

    * Updates

    • Bank shared with Account (Requires special item)



    * Fixes

    • Pick up items when inside a party.
    • Scouters not bound to character by default anymore.
    • Security holes when processing database
    • Items from bank do not count as inventory items anymore. This fix the bug that bank items gets stacked/removed while inventory items do not get touched.
    • Dupe items exploit
    • "Capsule Kit" is no longer shown as reward after disassembling an item
    • Player needs a full party + leader to be able to create a guild
    • A completly new dodge calculation which uses attacker level, hit rate and target level, dodge. Example: Attacker Lv 70, 1600 Hit Rate / Target Lv 60, 1300 Dodge = 23% dodging the attack. If the target is lv 70 too then the is a 26% chance to dodge. Dodge is not applied on skills right now.
    • Skills which dont deal damage can now be used on targets which are using guard.
    • Skills which deal damage can now be dodged

    after this update dex is tottaly dead and need to be fixed asap. i'm lvl 70 with 1558 dodge rate and get hit from mobs lvl 18 and ppl lvl 26 can hit me with auto-attk.. u can see ppl talking about this issue in here.
    DEX big problem

    why @Daneos why u wanna screw fighters and SM's so much why dex is bothering u that much .. excuse me for saying this, but this is totally a nonsense.. i'm lvl 70 with 1558 dodge rate and getting hit by ppl level 26 i even got hit from monsters lvl 18


    if i may say... stats do not need any nerfing atm plus if it stays like this till beta it will be a total genocide towards fighters and all dodge users.
    i'm sure if we make a vote right now the mjority will vote to make it the way it was why changing claculations to be something different from retail dbo.


    i remember that you @Daneos said you are not planning to add or make a lot or big modifications to the game so it be more like retail dbo and if you do any it will be for making game better... but by doing this i do not see better.


    i hope u @Daneos are reading this and reconsider your thought again and make it to be more like retail dbo not nerfing it to be unbalanced.. i mean if ppl wanna conquer dodge they can easily get focus that's why FOC is there.. cuz there are MANY players using some certain classes that count entirly on dex to play so by doing this these classes are dead.


    i want to say that i might spam my comment till i be heard by the devs and something is done towards this serious problem.


    again and again hope you reconsider your thoughts and fix it.

    ppl thought that turtle is good in pvp cause critical damages was very strong but after the latest fixes the critical dmgs became weaker as it susposed to be in retail dbo .. so now most turtles wont kill with 1 hit unless they got nice upgraded weps like +11 or +12 and i speak meaning lvl 70's cause most of them got 16k - 29k lp considered all classes, humans or majins or nameks.

    guys, the crit dmg we were dealing before the previous update with our % skills was OP and now daneos made it as it should be so i guess nothing will be changed in the current crit dmg rates.. so u will need to get used to it or change ur playing strategy.

    instant transmission skill now like ask popo skill ... sometimes it works correctly and sometimes it just leaves u where u are..


    and it has been not working for long time so i think ask popo bug should be fixed cause maybe it's releated to instant transmission skill

    Bruh... Just realised that


    Whats the point of finishing off UD without doing defence first o.o


    I guess he could finish UD and work on stats before releasing anything, another big update ;)

    yeah lol..


    it is 1 hit to die from UD's bosses without def.


    and it is really getting so boring.. i mean i went to kill normal boss and he hit me 1700 plus ppl without alot of cons won't be able to survive in normal or ultimate dgn's.


    yeah @Daneos please take care of this problem before UD's

    I don't want a game where the only thing to do after one/two months would be PvP. I think upgrading should be hard to do. Remember that this game was closed, so I think, In order to manage the lack of new features, the game should be a little harder than the original. This would require the game to be well balanced (Cash shop, and economy itself).


    It's just what I think. Sorry for my english.

    i agree with making it hard and challenging to play... but the way it is now with stones drop rate is like "impossible" that's why i said before no need to make it very easy to drop.. maybe less than rare armors with 5% or something.


    atleast to feel "satisfaction" after 10 hours farming when checking on my inventory and find like 10 or 15 stones not 1 or 2.

    You are the guy who posted a thread some months ago asking daneos to unable upgrade coupons cuz 'upgrade stones so hard to get'What a hypocrite.


    I support the guy who made the thread. Drop rate is soooo low in very high levels. It's nonsense. I grinded for an entire day and got nothing

    yeah, your are right.. quvades and all who agree with him are just ppl want to pretend and live in the role of the cool and awesome kid... that's why i did not care about replying on that kind of people.


    you're 100% correct.. it is kinda nonsense and atleast the rates should be like 35% for normal stones and 28% for adv. or to be same as rare armors or lower with a bit.


    because now the rates like 5% for normal and 2% for adv.

    @Daneos i hope you are reading this...


    before you finish all UD's please fix the Def againt monsters.. because we really can not get in UD's unless we sure we can conquer them.


    actually i went to kill normal boss level 54 and he hit me 1700 O.O it is unbelieveable!!


    please Daneos T_T and thx :3

    dude.. what are you smoking i'm so f*****n lol.. :grapeman22:


    vip ch's? so like what? 35 players at max playing there? where is the joy in that man?


    no game in the world has such thing.. darn man.. my ass starts to laugh xD LMAO

    He really finished fixing skills bugs ? does that mean thunder and other skills that didnt work now work fine ?

    he said "skills" in general so maybe yes .. he might have taken a look on the offical bug thread and noticed that ppl reporting alot of skills .. so yea..


    hope he start fixing fighters' skills xD wanna transmit ppl :D



    Update:
    The server is back up. Some major fixes in the script & quest system has been done. The server should now be more stable too.
    Within the next 24 hours more script & quest system bugs will be updated & fixed and after that I will start with fixing skill bugs etc.

    yup he will xD

    Obviously.. all asian guilds are doing this bug .. it is like they are coopearting to abuse these bugs and kill other players and this is really not accepted at all.


    well, i guess it will be fixed soon once daneos is finshed fixing skills' bugs as he said in his latest post.. as this bug happens cause confusion is not working correctly. but it will be ..


    so, bug abusers.. ur joy is about to die. xD

    guys, here is a weird story..


    a friend of mine who doesn't know anything att all about these bugs.. he was dueling someone on the green ground near plat and there was other ppl around him and suddenly when he applied super kamehameha to kill his opponent.. he killed him with other 4 ppl around him.


    so idk.. maybe it is the skill which is bugged or maybe he abused the bug without he even realize.