Posts by Frylock

    As the name of the thread says, it's a Revival Guide from [ENG] In-Depth Crafting Guide (Incomplete, Work In Progress)

    Since Xeoh just disappeared and I know that many people needed this, including me. I took the time to upgrade his guide. I almost didn't change his words because what's in there is truly helpful.

    However, I give thanks to Rybo33 for providing me the whole craft table.

    And any other suggestions or information will be accepted.


    External links:

    Max stats on gear?

    Starting To Make Money (Levels 10-20)


    This is where crafting starts to get good, and it really doesn't take long to get to this point either.


    The level 30 gear acquired can sell for decent money, depending on what you obtain.

    Level 30 is the point when everybody becomes an adult and chooses their master class. Therefore people are generally more willing to spend Zeni on gear. The only item I would say that is guaranteed to sell are pieces of armor with Constitution, with 12 being the highest amount you can obtain.


    If you are purchasing gear to dismantle, I suggest crafting at the weapons merchant next to the upgrade merchant on West City from now on. The Weapon Merchant here sells gear that can give either 03, 04 or 05 Materials. Lvl 30 for 03 materials. Lvl 38 for 04 materials and lvl 46 for 05 materials.

    forum.dboglobal.to/wsc/index.php?attachment/3693/forum.dboglobal.to/wsc/index.php?attachment/3694/forum.dboglobal.to/wsc/index.php?attachment/3695/


    Continue crafting level 30 gear until you reach 15 crafting, then repeat the above process but with level 15 recipes (Level 40 Gear). Once you've then achieved 20 crafting (Level 50 Gear) we can move onto the next stage.


    Two Paths (Levels 25-30):

    At this point, you can make a choice:

    Craft Level 60 gear, and reach 30 crafting in a shorter space of time

    or

    Craft 65 gear to give yourself a decent amount of resources (07 materials) once you reach 30 crafting.


    The reason being that when you dismantle the level 65 gear made from the recipes you bought in Porunga, you don't receive 06 materials back. You instead receive 07 materials, whereas the Level 60 gear crafted from the recipes purchased in Fearland give 06 materials back. This makes it harder to level in the long run, as you'll be having to farm far more gear to dismantle or purchase far more items to dismantle. This is a pain in the ass for the moment but you'll have stockpiled 07 materials for when you've reached 30 crafting. If you're purchasing materials from vendors, then the best place to my knowledge is here in Porunga:

    forum.dboglobal.to/wsc/index.php?attachment/3697/


    forum.dboglobal.to/wsc/index.php?attachment/3696/


    This can be very tedious as you'll be making far, far more trips back and forth than you'd like too. Fighter's/Dende's can add random strangers to your friends list whilst crafting, or place an alternative account of your own in a spot so you can abuse Instant Transmission & teleport straight to a Upgrade Merchant to disassemble your gear. I suggest Kokkara again due to how close the teleporter is to everything else.


    You will receive the same amount of experience for crafting either level 60 or 65 gear, so it doesn't matter too much which option you choose. Either way this is the longest part of crafting and can become costly but the reward is worth it. Continue crafting either until you reach 30 crafting, and try to have fun doing so.


    Max Values On Crafted Items:


    Rarity Lvl Recover % LP/ EP, Attack Speed %, Movement Speed % Crit. Damage % Crit. Rate Hit Rate AntiCrit % CON, STR, DEX, SOL, FOC, ENG
    Rare 11 4 5 2 43 6 5
    Rare 21 6 7 3 71 10 9
    Rare 30 9 11 4 96 14 12
    Rare 40 12 15 6 123 15 15
    Rare 50 15 18 7 150 18 19
    Rare 55 15 19 8 160 21 21
    Rare 60 19 23 9 192 27 24
    Rare 65 20 25 10 205 30 26
    Rare 70 21 27 10 219 32 28


    Max Values On Legend 70 Items:


    Lvl AntiCrit % Recover % LP/ EP, Attack Speed %, Movement Speed % Crit. Damage % Crit. Rate Hit rate CON, STR, DEX, SOL, FOC, ENG Phy/Eng Atk Success Rate E. Reflect % Reduce X debuff duration % Props Attr Atk/ Defense % Cooldown Dodge Defense Rate DOT Defense LP/EP Regen Defense
    70 39 26 34 13 266 34 67 264 20 63 13 10 26 133 467 320 57 120


    TIPS & TRICKS:

    • Fighters or Dendes are the easiest to level crafting with due to Instant Transmission. At level 25 crafting you’ll have a far easier time than any other class, because once you’ve purchased gear to dismantle at Porunga you can Instant Transmission to somebody at the Upgrade Merchant, which saves TONS of time overall.
    • Level 20 recipes and below you can craft as many items as you like until you run out of zeni, without the need to obtain more materials. You’ll receive as many materials as you used, or more than you used, when you dismantle the items you have crafted. You’ll need at least 3 stacks of blue materials and one stack of yellow to do so.
    • When you throw away items (such as excess materials gained from dismantling items), you can drag and drop all the items you wish to throw away then spam click the “Ok/Cancel” window. This saves a lot of time, and a lot of clicks too.

    You will receive 3 different materials, of which have 7 different tiers, as shown below. These are the basic components of crafting.


    Manufacturing Extract [BLUE] Used in the production of all crafted items.

    Special Parts [YELLOW] Used in the production of all crafted items.

    Rare Mineral [RED] Used in the production of only weapons, not sub-weapons (Gloves & Dragon Clan staffs)

    forum.dboglobal.to/wsc/index.php?attachment/3685/


    Once you’ve acquired a decent amount of each material (at least a stack or two), we can begin to craft.


    Crafting Basics (Levels 1-10):

    To begin crafting you'll first need some 01 materials. You can obtain 01 materials by killing low level mobs (level 1-5) and dismantling their gear, or you can buy level 1 gear from a Weapon or Armor Merchant.


    I'll use Kokkara in Yahoi West as example as it's my favourite place to craft altogether, as everything is close to each other (Bank, Upgrade Merchant, Mailbox, Teleporter, Etc.).


    A Weapon Merchant is located next to a Upgrade Merchant in Kokkara too. Here is what you should buy for both 01 and 02 materials:

    forum.dboglobal.to/wsc/index.php?attachment/3691/


    forum.dboglobal.to/wsc/index.php?attachment/3692/


    forum.dboglobal.to/wsc/index.php?attachment/3687/


    You can either use a Hoi Poi machine located next to certain Crafting Masters (as seen above), or you can use a widely known “secret” to craft anywhere. To craft anywhere you like firstly click the box icon with “WP” written on it located at the bottom right of your screen.


    forum.dboglobal.to/wsc/index.php?attachment/3688/


    Then, you’ll want to click on the Hoi Poi button located at the bottom left of the window.

    forum.dboglobal.to/wsc/index.php?attachment/3689/


    You can now craft anywhere, most people will utilise this by having both the crafting window open and the dismantle window open like so:

    forum.dboglobal.to/wsc/index.php?attachment/3690/


    Select the crafting recipe you wish to make, then right click the required materials in your inventory to add them to the crafting window. All recipes of the same level give the same amount of experience for each item crafted, so it doesn't matter what you make to level crafting.

    Once you’ve added the materials, hit the max button then the start button to begin.


    Once you reach level 5 crafting, you will no longer receive experience for level 1 recipe items you craft. You will have to start crafting level 5 recipe items to level up. This applies everytime you can craft a higher level recipe.


    Congratulations, you now know the basics to crafting.

    Level 25 Recipes (Level 65 Weapons & Armor) - Snail Outpost, Porunga Rocks North

    forum.dboglobal.to/wsc/index.php?attachment/3675/


    Level 30 Recipes (Level 70 Weapons & Armor) - Chanchan Jungle, Papaya Island

    forum.dboglobal.to/wsc/index.php?attachment/3676/


    Getting Started:


    I recommend at least 1 or 2 million Zeni before you begin. You can start with less but it may be a struggle at first due to recipe costs, material costs (if you're not farming them) and crafting fees. To begin, we’ll be wanting to head to Popped Village, Water Bridge or Namek Fountain in Yahoi West, Fran Fran Desert North or Porunga Rocks North respectively:

    forum.dboglobal.to/wsc/index.php?attachment/3678/forum.dboglobal.to/wsc/index.php?attachment/3679/forum.dboglobal.to/wsc/index.php?attachment/3677/


    You’ll now want to speak to the Crafting Master and buy any level 1 and level 5 recipe. It will cost you a total of 18,000 Zeni & it doesn’t matter which ones you buy.

    forum.dboglobal.to/wsc/index.php?attachment/3681/forum.dboglobal.to/wsc/index.php?attachment/3680/



    Once you’ve obtained a level 1 and level 5 recipe you’ll want to right click them in your inventory to learn the recipes (Somehow you can't do this under kaioken)

    You can press the Full Stop / Period key to view learnt recipes.

    forum.dboglobal.to/wsc/index.php?attachment/3682/


    Obtaining Crafting Materials:


    There are two ways you can obtain crafting materials:


    - You can farm and dismantle gear dropped by mobs

    Pro: Cheap Con: Time Consuming


    - You can dismantle gear purchased from vendors

    Pro: Quick Con: Can Be Costly


    To Dismantle Gear, you’ll need to speak to an Upgrade Merchant & select the “Item Disassemble” option.

    forum.dboglobal.to/wsc/index.php?attachment/3683/


    Then you’ll need to click the Dissasemble button and then left-click any items in your inventory you want to disassemble.

    forum.dboglobal.to/wsc/index.php?attachment/3684/

    Introduction:

    Crafting is one of the greatest ways to make Zeni in DBOG, and you’ll learn a ton about the game on the way. Contrary to what many may think, it’s not hard or that expensive to do at all. It can be very fun, very addictive and very frustrating at times, but you get out of it what you put in.

    I believe everybody should craft, no matter the level. It's a great investment in the long term, as with a bit of time and patience you can craft anything. Hopefully with more crafters in-game we’ll have more reasonable prices in the Auction House too. Let’s get started.


    Recipe Locations:


    Human Level 1 & 5 Recipes (Level 11 & 21 Weapons & Armor) - Popped Village, Yahoi West

    forum.dboglobal.to/wsc/index.php?attachment/3424/


    Majin Level 1 & 5 Recipes (Level 11 & 21 Weapons & Armor) - Water Bridge, Fran Fran Desert North

    forum.dboglobal.to/wsc/index.php?attachment/3428/


    Namekian Level 1 & 5 Recipes (Level 11 & 21 Weapons & Armor) - Namek Fountain, Porunga Rocks North

    forum.dboglobal.to/wsc/index.php?attachment/3434/


    Level 10 Recipes (Level 30 Weapons) - Korin Village, Korin Forest

    forum.dboglobal.to/wsc/index.php?attachment/3429/


    Level 10 Recipes (Level 30 Armor) - West City, Westlands

    forum.dboglobal.to/wsc/index.php?attachment/3430/


    Level 15 Recipes (Level 40 Weapons) - Tambourine Camp, Westlands

    forum.dboglobal.to/wsc/index.php?attachment/3431/


    Level 15 Recipes (Level 40 Armor) - Buu Memorial, Yahoi East

    forum.dboglobal.to/wsc/index.php?attachment/3432/


    Level 20 Recipes (Level 50 Weapons & Armor) - CC Old Museum, Mushroom Rocks North

    forum.dboglobal.to/wsc/index.php?attachment/3433/


    Level 20 Recipes (Level 55 Weapons & Armor) - Newbridge Village, Mushroom Rocks South

    forum.dboglobal.to/wsc/index.php?attachment/3425/


    Level 25 Recipes (Level 60 Weapons & Armor) - Guard Camp, Fearland

    forum.dboglobal.to/wsc/index.php?attachment/3435/

    It's so pathetic how everyone here is just defending their main classes and shit. None really cares about the game balance. Ik ya'll have good arguments and shit, but that doesn't hide the fact you are trying to look for your own benefit.


    In my opinion, pvp classes are not broken, they are the way the need to be. The problem is that the other classes have such a weak skillset compared to others. If you could buff them to be at the same level of utility no one would be complaining.

    Hello, as the title says I'd like to ask for this mod to be made with the kaioken aura, including those red eyes, purple aura and sparks as shown in the video.


    180.png


    latest.png?width=400&height=191


    "An unnamed red-eyed Namekian form has appeared in several video games. This state is implied to be some kind of Namekian equivalent to the Super Saiyan forms, as in its first shown usage, it's user took on the form to counter his opponent's transformation into a Super Saiyan.

    In Dragon Ball Heroes, after using the God Class-up, the Namekian avatars takes on this form, putting their power on a level similar to the likes of Super Saiyan God avatars and gain the ability to use Godly ki."


    latest.png?width=400&height=229 latest.png?width=354&height=301


    And if possible an alternate version with blue eyes and that green color as shown in the last pic. But what I really want is the first version. Thanks.

    I've suggested this myself to Daneos some time ago, but unfortunately, due to how NTL set up the character customization coding-wise (specifically, something they messed up with namekians), it's currently only possible to add new human hair colors and nothing else.


    Still, sometime in the future though? Perhaps.

    Is this still not possible?

    People saying that population is low af but tbh player base has always been disgustingly low on DBOG. Sure there were more players, but they were still few if you check any other game. Dbog is filled with players that come, play 2-3 days and leave the game

    Hi,


    What I did was a community event that is like an "extra" event. This kind of events are simple because without server changes I can't do much.


    It's true that the event didn't go as expected since there was too much lag and I will try to make a better event the next time, but some suggestions about "create an NPC with a quest, add the reward into the event manager, give everyone a reward, etc etc" that's not a Community Event, that would be a normal server event and that's not what I do.

    I understand that. But why not make a server event then? I bet that it wouldn't take any time to implement it, a small one, a simple one to motivate players to play the game, other that the current task of being AFK and claim a reward. I understand what you do, but some things are out of you and Daneos should help it. Anyways, thanks.

    Great Namekian, according to the wikia: "The transformation is quite painful due to the excessive additions to the user's body. According to Goku, this state does not actually increase the user's power level, though it does make them heavier and more durable without impacting their speed, increases physical strength, and also gives their physical blows much greater offensive power" Clearly the speed isn't affected so I don't get why are they freaking slower, everything else goes according to the description in game but not the speed.


    Pure Majin is in fact extremely fast so instead of the -% slow give him a slight +%


    ENABLE to use dragon buffs during transformations

    Fix the sort option from inventory

    Improve Auction House search, using ALL CAPS or not, and signs like quotation marks

    ENABLE the possibility to SKIP EVERY SINGLE SCENE IN TMQ'S / TLQ'S please god

    Make it possible NOT TO LOSE transformations upon disconnecting or changing channels, this way people wouldn't be attached to a single channel for 1 hour.

    Make it possible to preview all the dogis/accessories and so on from the game to have an idea of what would suit you the best and then buy it. Not every race and char looks good with the same outfits, and Auction House doesnt have all the dogis most of the time.

    Roli and DreameR68 the build given is just a standard whatever build that I took 3 seconds to make. Just to give an idea.


    And when balance ends, Roli, don't you think that the other classes won't be buffed enough and will leave turtle behind?

    If you read about the Spiritual Defense Boost , I gave an idea for them to avoid cc, and giving resistance rate vs classes wearing full focus or cranes having +202 success rate would mean nothing.

    Also im not making them tanky, everything is glass-cannon oriented, but every glass cannon in every mmorpg has a way to survive.

    Scatter shot has long animation plus cast. Being the only aoe kd viable because if you kd with kame you wont crit.

    Having an AOE dot, well, as you said, Turtles are not Cranes and I find a DOT boring.


    But anyways, those are ideas, that I wanted to share with hope that someone else would make those ideas better, get it? I really liked what they did with fighters and sm's, so I'm trying to give something so they work even better, Glad to read your thoughts and that you read mine.

    Turtles now.

    As said by many, turtles do not real any real change, but he deserves some improvements since every class is going to get better, and turtles cannot be left behind. I won't talk about Speed Restrain or Hypnosis since every change would affect cranes aswell, also, they are perfect the way the are.


    Turtles are the opposite of Cranes if you look at the skill points, crane needs as much as possible by having so many different skills, while turtle has so few skills that he truly needs. Look here, I maxed stuff that I could have avoided, I maxed Hypno and Spiritual Damage Boost, Passive from Spiritualist Tree and maxed forum.dboglobal.to/wsc/index.php?attachment/3251/ and Attack Speed Shackle. Yet I still have 63/69 SP's

    And no, I hate kaioken.

    forum.dboglobal.to/wsc/index.php?attachment/3254/

    So let's make their non-helpful skills to be in fact helpful.


    forum.dboglobal.to/wsc/index.php?attachment/3248/ and forum.dboglobal.to/wsc/index.php?attachment/3250/ are meant to be temporary skills, and we must know when to use them properly. Turtle is no tank so having 500 or 1k more defense won't make much difference. I came with this idea;

    forum.dboglobal.to/wsc/index.php?attachment/3248/ Grant 15% movement speed, grant 10 crit rate. Reduce 10% of Phy defense. 10 seconds duration. 2 min CD. Balance RP effects.

    forum.dboglobal.to/wsc/index.php?attachment/3250/ Grant 15% movement speed, protects the user from the next 1/1/2 skills (attack or debuff). Reduce 10% of Eng defense. 10 seconds duration. 2 min CD. Balance RP effects. I got this idea because someone said that Cranes counter Turtles hard, then this way Crane would need to use example Double Gut Buster or one of many debuffs as soon as the match starts to remove the protection and use their combo. Report me if I'm wrong. Also, one buff being offensive and the another defensive. (At first I was thinking of instead of giving protection, giving 50% or more resistance rate but I doubt Turtles have any resistance so % would be just useless and would still take debuffs like a namek)


    BOTH BUFFS CANNOT BE USED TOGETHER.


    forum.dboglobal.to/wsc/index.php?attachment/3251/ Change Defense Rate to Status Resistance or something else. But change it, and it cannot be defense bc turtle already lowers defense.


    forum.dboglobal.to/wsc/index.php?attachment/3244/ I find hard to make a suggestion for this, I just don't know what to think about it. This skill is pretty weird, it doesn't let you fly if you use it, because it's a debuff, you cannot use it on players unless you are in party (i think) and as said by Roli, it cannot be removed until it ends. The thing is that it's called ''Energy Reduction'' so it's mean to decrease your ENG, it's mean to be a debuff and not a buff. There are few options.

    Option A: Keep it as a real debuff (for enemies) reducing 20 ENG and making it impossible to heal EP.

    Option B: Make it a buff and sacrifice 20 ENG for 25 CON.

    Option C: Keep it the same, but making it a buff, reducing the amount of ENG it takes and increase slightly the healing.


    forum.dboglobal.to/wsc/index.php?attachment/3249/ Remove cast time. It's purpose it's only to KD, so giving it damage isn't worth, but since it has no damage and no other utility, make it a viable fast aoe kd then.

    forum.dboglobal.to/wsc/index.php?attachment/3252/ and forum.dboglobal.to/wsc/index.php?attachment/3253/ only single target attacks from Turtles. Maxing them or not doesn't do much. 2/5 on forum.dboglobal.to/wsc/index.php?attachment/3252/ is enough to KD. But also being the only physical skills from Turtles, meaning that damage isn't the purpose here, but an effect. Which effect? One of them, mostly forum.dboglobal.to/wsc/index.php?attachment/3253/ should get a debuff, that MARKS the target, making you deal 20% more damage to that target. Or increase CC duration. Or another thing but make it to mark a target.


    forum.dboglobal.to/wsc/index.php?attachment/3246/ Turtles need no dex. They already have focus. They have soul, a lot, 2 buffs and 3 passives. Giving crit rate would be good only if you don't add crit rate anywhere else (Spiritual Damage Breaktrough or forum.dboglobal.to/wsc/index.php?attachment/3248/ ) Maybe replacing this passive with Ki Burst from fighters. The passive that Reduces EP Cost and increases ENG.


    Well, I tried.If my Ideas are not perfect the way they are, they can bring some other ideas to someone else to make it better.

    Maybe changing these 4 skills 3208-5-jpg

    to individual explosion damage. For example spirit wave deals poison explosion damage instead of that weak 619 poison damage. And it will remove the dot from opponent like thousand slashes.

    I think this change will make them more useful especially with thousand slashes nerf.

    The thing is that for example, there is only one skill that applies poison. So you would need to apply Poison bleed 5 times and wait for CD each time to explode it. Also making Thousand Slashes more useless