Posts by Marcaroni

    I want make plasma better and unlock more features for her, i think that plasma can be more friendly for players and wanted in party.
    You're right plasma is designed to be a dps and today he is a fakin support in group pvp and buffer for fighter.

    fighter is pvp version of turtle while turtle can stand against fighter *thinking*

    Dw can win in 1 vs 1 vs most of class especially vs plasma or karma just by using reflect and some skills.


    Fighters or swords can grind and pve easy with good build, karma can grind easy with pve build here is no pvp or pve classes all depends of your build and equip, and on plasma you dont have choice, amen.

    Youre generalizing too much, alp those facts you mentioned are based on individual players. The same way how some people can make classes viable in pve and pvp, there are people who can and already have made plasma great in party pvp, 1v1 pvp, pve farm and dungeon pve. The only difference is that plasma is outclassed in the field its made for by a good few classes, hence not much put effort into the class as it is.

    An example is where you mentioned "dw can win in 1v1 vs most classes" true, however you would need good status and upgrade gear as well as accessories to suit (reflect), but in over farm (where the class is ideal) you can literally do it with +0 gear.

    Of course this is all opinion but i think making plasma stand out more where its made for (i would assume pve, since it already stands out in group PvP) would bring more people towards the class.

    Also plasmas are great for 1v1 PvP, having shout as an i-frame and KD spamming makes it great...the issue is that its a rip off weaker karma there, very little variance in their skills and karma has the skill lock, so maybe a re-work to make it differemt from plasma would be nice

    I told you, they already put that, but they removed after 2 weeks

    They removed it as token farmers complained way too much on the forums, legit every day a new thread would be created about it.

    What should be put is the bot check for afk people that was in retail. I have hopes daneos will eventually put it though, but if focusing on other stuff right now

    I love the idea of boosting critical dmgs but idk how it should be don't, so hoping for an answer here. I'm thinking that

    -if the increase overall critical damage, that would include auto attack critical damage which would also boost speed parties

    -if the boost certain skills crits,certain classes would be too OP in PvP (although in TW it worked to a degree just fine)

    your idea is greally great but I dont think dende will use crit set


    I actually like the crit set buff idea, but I'm wondering if the dende (and maybe buffer) who won't use crit weapons will affect it

    I think most people here just do the sensible thing and when your inventory si full, go identify items then continue farming. Seems more like a personal problem than a game problem

    Simple fix, dont make the 2 buffs stack... you either get poko buff or karma buff but not the 2 at the same time... i wished that daneos would make the two buffs unstackable... but i guess the speed noobs would cry too much

    As much as I would enjoy this turtle buff :3, I dont think this should be implentented untill something is done about instantly leaving the dungeon upom d/c with no way to re-join. But its a nice idea if there is an anti leave option in the game.

    I still think the way should be boost crit pt instead of nerf speed parties

    So I was thinking of a solution to make crit parties more viable...and at first i thought about increasing crit multiplier in CC, but that would make speed parties more OP as well, but in the end....i came up with this.


    How about allowing the CDR cap to be Increased to 70~80% ONLY in CCBD. It won't affect pvp, nor outside world over/tmqs. Sure it seems pretty big, but it would allow critical parties to be closer to speed in preference, with spamable needles, and quicker kames. Even SM would benefit with glaring slash and such.


    If achieving is is a big problem for the community, also throw in a permanent 10~25% CDR buff upon entering CCBD and make it possible to toogle on/off like autopots. To make it a bit more balanced it could even be counted as an actual buff (to mKe max buffs 15 in CCBD) although i doubt players would like it...but its just a starter idea, you guys leave your input

    drop and upgrade rates are fine. Shotaroo' is almost 100% correct though, the game is little skill based, heavily gear and rng based...but also heavily knowledge based (this part people dont mention a lot)

    I think daenos must increass drop rate of purple because its totaly unfair when casher can get 30 stone just by selling the wagu he got, ah and yes , the persons saying to you you can drop 10 purple is lieing , u can trsut me.

    cashers buy time and that's completely fair. It isn't as though they get things us f2p players can't (the exception being z32s) but all in all its good so far.

    As much as I hate the upgrade system myself, I wouldn't want it to change either....it may be unfair to all but that's the point...unfair to ALL....making it "fair" would indeed increase the gap between f2p and p2p players....but my opinion may be biased.

    As for the "bad luck" mentioned.....I'm pretty sure that's the norm for everyone who puts a lot of effort into the game, as its nothing compared to what I've experienced. The issue is that people got used to the lazy "afk=OP upgrades era" where you think because you can afford and get high upgrades, the system is easy....but now that the actual effort part of the game begins and you realise that afk wont cut it, something is wrong (the "you" is speaking in general to people it applies to...not just one person).

    Be honest, what would dbz be like if there were only gokus, no humans, no weak characters....where's the fun in that? And goku would be nothing special...the game emulates the same...or tries to. Only those who put insane effort would be strong (6 hours of farming doesnt even begin to cut at)

    However, instead of actually strength, its more of a whoever is the luckiest will be strong...so the "effort" is just the ount of chances you can attempt to win the 1 in a million jackpot.

    My 2 cents


    Oh I forgot to mention, one point i've come across the forums multiple times and I strongly agree with is remove the option to get +1 from advance stones

    Too OP imo, we already got the option to have two sets. Doing this would make tmqs 100% worthless.

    Edit: Also they are different sets hence the reason the same set bonus isnt applied

    Basically right, pvp wise they're both good (female turtle) as the both have relevant and almost the same CC except that turtle have a short stun lock and crane has the long freeze (which imo makes the superior pvp wise as it suots their kit and is instant (can be used to cancel long animation skills)).

    Grinding wise they're both great, just that crane can DoT and run around while mobs die or double DoT to kill faster, while turtle does instant 1-2 shots which makes it faster.

    Now, the main difference between classes are the dependance on gear and availability of gear. I speak for a free player as a hardcore cashier can make zeni and bypass this (by spending a lot).

    Cranes can function very well with average gear as it is more reliant on skill and most importantly, DoTs are static (meaning they do the same damage regardless of gear) AND THEY IGNORE DEFENCE. The huge issue of cranes are surviving/prevent getting hit long enough to win the match.

    Turtle however are heavily gear dependant and you wont be doing much with less than average gear, but with great gear you can work wonders.

    As far as availability goes, turtle majorly win in this at the current state of the game as the general rule of endgame dungeons are faster runs=more chances to get gear/quicker gear, and turtle does instant damage while cranes do it slowly over time. Besides the dps issue, cranes currently dont offer anything turtles cant excecpt decrease lp% (which is huge, but not enough). before freeze worked on every mob and it gave them a chance, but now it doesnt work on bosses so they aren't required as much.

    Hope I helped ^-^

    I mean sure the chef update is really huge, but it just went from garbage class for years to a possible top/second tier class. Not sure if people that put effort into classes like SK and fighter (no offence personally, just that these were top tier classes from the start) are jealous that classes are now becoming balanced or what, but try to remember that this is only the start or balancing. We dont know if your main class will be buffed or not, but for now, let the chefs enjoy their pvp (i repeat, after years).

    PS: I don't and never have played chef so I don't really think my answer is biased.


    Edit: I used to main ulti and as i see it, chef just stepped up their pvp to be stronger in rng (as in ulti resist), and the AoE buff is similar to props AoE. At the end of the day, it seems like chef buffs are almost as good (or even better, though i doubt) than ulti. But their still cant remove debuffs/stuns so its pretty fair.

    exactly....you cant tell me the people that have multiple people will be skill-less by then...everyone should at least have basically knowledge....and with the +15 advantage that's a sure win...

    But anyway...i saw on another thread they'll be removed...idk if it means the current ones ingame or the ones to be bought

    It's funny really people actually thinks just because you have +15 you automatically have skill to win budokai and complete the hardest floor in this game.


    On tw there were a lot of cashers who could beat floor cc150 so stop assuming that if someone has +15 they become good at this game.


    Also there are a lot of +13-14 players on this server already and they can't get 3rd place so having a +15 item won't change that.

    The thing is...the current +13-+14s have competittion of the same upgrades....meanwhile on the first bodukai....there will only be the +15 ticket users with a SIGNIFICANT defense and damage boost over everyone....and you cant tell me that some brainless casher is gonna know the huge effect of a +15 and use 150kk+ to obtain the tickets. I mean if thats the case, they have months to make a SK/fighter/karma, learn the basics...and from there what skill is really needed to win?

    The pve is a joke just gather 5 people who have full +15 speed and CC150 is easy....

    tbh....crane is the only human class that is good in PvP with trash gear rn. But that's because of everyone else's OP gear

    Fighter's really the only relevant human class in pvp right now, turtle and cranes can't beat non-humans unless they have WAYYY better armor. And Swordsmen was nerfed to the point where it's not even usable anymore.

    it should only be cancelled if you get hit...most likely when it lasts 1 seconds, the spiritualist hit you by accident. Sometimes if you try to do hypnosis>dash away to prevent hitting the target, you may end up just cancelling the auto attack animation and still wake them

    I have no problem with the update.....but i do understand what he's saying and i don't think much others do. He's saying that with the update, there are just more reasons to go full speed party than before...a.k.a indirectly promoting a speed party from manditory karma, poko, dende to karma, poko, dende and buffer. For those that say this was manditory before, I know this...but just not there is MORE reason to go with that. As an ulti main the update doesnt affect me negatively, but i do agree that for other classes, there will be complaining at the 70 cap.

    Anyway...i dont vote for the change back cuz buffer main :3 But i do agree it would be nice for other classes to have roles (sadly i have no suggestions yet)

    Can some people give suggestions on how to implement silver boxes in the game without breaking the game itself? Im trying but cant come up with much beside an event limiting the amount (plus bind) but it'd be nice to see what others have in bind

    A "support" class with a few attacks. I'm done with these suggestion forums, I'm taking it as it comes and I won't whine like a kid.

    Respect to you for this...idk to me its just interesting to see people take classes that everyone thinks is "limited to one thing" and do wonders with it...kind of how people take poko (a support class in theory) and make it DPS...or use the female turtles (burst DPS in theory) for insane control in pvp

    Anyway I'm just waiting for this "class balance" to see what's actualpy gonna become of the classes