Posts by Marcaroni

    Of course they have a bigger range than buffers, they're buffers lol not a dps class or aoe class like turtle.

    The problems with the majority of the community.....theyre so close minded that they deem one class to be something as "just a buffer" and throw away the endless possibilities that can happen....last time i checked the class was Ultimate main and Grand Chef not "buffer". Never have i played a game where there is a class that only stand there and buffs people. I've noticed the mighty majin community grow ALOT in open beta, but so many people are wasting their potential because they're just afraid to admit that there are other fun classes than can be strong besides SK and fighter, and thus label the "classes that should only be able to buff"

    Also, for those complaining about spin's immunity in pve...just be happy that spin also provides the opponent with a 5-10 second window of free damage to us, AND WE CANNOT USE ITEMS DURING THAT RECOIL TIME. If i remember correctly 2 needle annimations last less than 5 seconds...that high risk high reward is a perfectly balanced skill imo

    Just my opinion in the matter

    Im not throwing shade for anyone...but IMO, dbo wasn't designed to be a mature game suited for adults only (a.k.a a casher fiesta). I get that people dont have time, and they have they money to spend so they'd like to cash and be 100% OP by cashing...but thats not how an anime mmorpg like dbo was designed. It was made for teens (and adults) to play play for fun (not pure competitiveness).

    But anyway I'm a non casher by choice....and (im conceited asf so) im pretty much there with or above the average cashers...nowhere close to the hardcore tho...but it isnt hard to use time to get what you want...

    What i do see tho...are cashers who barely spend any time grinding or farming...but spend all their time trying to sell their bought items, and then come to the forums and say "spending time makes no sense grinding" when the people i know who actually grinded are making progress.

    All in all....I just think we should wait it out and hope that daneos puts silver boxes in the game as an extremely hard drop (maybe an endgame dungeon) and the brown box issue should ease.

    Edit: the best players generally should be those that balance the cashing with the effort

    If you tried hunting, maybe you would have a saying in this and people might respect your opinion, but as you stated you haven't hunted yet, then I would kindly suggest you to shut your mouth.

    The thing is ive done tw hunt, and the previous hunt, and ive had no complaints....and im 100% sure i wont have a complaint with this one. Its called being grateful that we even have a dbo server working...but again, i have no right to critisize who wants to constantly complain or not...but wise words...instead of flaming and useless complaining...make organised and calculated suggestions

    Not sure if most of these people actually have a problems or their complaining disorder just keeps acting up. But I mean its really bad to see you guys complain endlessly about the old hunt, then do the same about this hunt....

    "Change back the old hunt", just so you can be satisfied for 2 days and resume the original complaining? I dont have a problem (havent even hunted yet...but ik I won't) but I think the community should start making organised suggestions.

    Maybe state exactly how you want the drops and rates to be. Keep in mind that although most of you want 28 dragon balls per hunt, the anime/manga only allowed around that for its entire life (ik its more). That says something....everything shouldnt be easy.

    Just my opinion on what always goes on


    Edit: I do understand the crowded issue (can't relate cuz didnt hunt) but besides the upcoming spread out extended db hunt times, the only fish would be time....waiting for the cap increase and more areas/level ranges to hunt

    The thing is that 0.01% is actually a wayyy too small statistic for people that have 100+ stones....and another thing is that after all those stuff that made dbo TW p2w, there still was a rare amount of +12s in the game....and it wasn't even limited to hardcore cashers.

    At the end of the day, the decision is and always has been up to Daneos...sure the cashers with the stones would have an advantage...but if the stones are simply removed from the cash shop rn...those that already have the stones will only have the advantage temporarily so it wont be too big of a problem.

    I mean every non cashier knows the feeling of owning the hardcore cashiers from PoB right...its not impossible.

    But enough of a rant...

    The stones should just be preventing from future buying until the lvl 70 cap, and those that bought I can keep until then. That would be the fair option. Sure he can refund the stones already bought, but that would really only disadvantage those that paid for it with zeni...a small price to pay for balance tho...but you get what I'm saying

    Marcaroni Aye get yo weird ass outta here and let the people speak their opinions. TMQ drops aren't like TW so we have to let it be known. Only time I see you post is to be negative about something.

    Whuuuuuuuuuut :D;( I ain't stopping anyone :v. .just posting my opinion :3 carry on

    Edit: just saw the negative part...so stating a factual observation is negative but bashing the developers for their work isn't q.q nice to know....carry on fr tho

    oh....didnt know that was what you wanted....I guess it'll be as much as you can stack. Only capped stats ik are LP/ep% (60%), att. Speed (100%), apparently resistance boost now (60%), and ummm...idk what else

    actually all the changes are great....the only problem I see for Obt is low lvl drop stones...but with token shop its fine...we don't stay those low lvls on our main anyway...I just pointed out how fast some people switched up on something they literally begged for

    cranes can still KD spam you out of arena/slowly lower your health with an abdominal and win my lp%/do the same with regular attacks.....this doesn't beat cranes at all....it just would frustrate the cranes that only know 1-3 ways to win.

    As a crane...the real issue you would have to face is avoid getting perma locked/kill before we can get you (harder option without resist). Experience is key

    Another example of complaining players taking pretty open beta too seriously and then regretting what they ask for

    They dont like outside of dungeon drop rates= changes are made and makes those drop rates higher (logically at a price)

    Now that changes are made= they complain about the previous dungeon rates and want it back before

    Take this as a lesson to be grateful of what already is in game

    On a side note: I agree with the thread that the low level players are at a disadvantage now and I agree with everyone. But just showing you how a lot of people begged and pestered for this uneccessary upgrade drop outside dungeon increase (unnecessary cuz in Obt we will have dungeons for 70) and then couldn't handle what they asked for.

    Anyway I agree with you all previous change was better...but let's agree to stop making uneccessary changes as it slows down obt progress