Posts by Marcaroni

    if you use ent crit % weapons...the DoT damage when critter will indeed increase....not sure if the new update changed that cuz I haven't been on but prior to that it worked....as for TS, its bugged in a way that you need 2 different DoTs to activate...or a DoT other than bleed....unlike the usual "it would activate on any DoT regardless of type"....in not sure if thats an intentional Nerf or a bug

    glaring slahes r useless in my opinion cuz i dont see that props add anything and i didnt maxed stun quick attack cuz u have enough time to use buff like rp recovery and stun opponent even with non maxed stun second stun. and u dont get it right? i maxed shake so i dont need hit rate passive

    Glaring slashes reduce props by 30...that means you deal 30% more damage....and recieve 30% less dage during that debuff period...not sure if you only do duels but...at ranked, without your maxed quick attack...since shake is so worth it...where would you get time to rebuff them and use recovery buff?...since hitrate is a passive it doesn't require time spent to buff/debuff...I think thats what everyone is trying to say...either way...I'm positive once you do more PvP and level up you'd change your mind on those stuff

    Ive faced them...and being a crane the anti bleed makes it harder...but thats the game, there's tips against all classes and such, but i think everyone agrees that skill lock is broken for duration...as for SM it depends on stuff like first move etc. Being a fan of all classes and since I played most for an idea...idt taking away a SMs KD spam is a good idea as its one of the things that makes it a unique class...otherwise it would be a high hit rate fighter..but I like the idea of anti-KD accessories...but all this would be ages away as the game should be up to TW standards where I believe it was closest to balance

    Althought this is a good post...the only agreeable thing i find there would be the skill lock as there is no counter against it...not sure if by "guard against KD you meant that there should be an increase or you meant the SM skill so wojt say about that...i think sleep is decent..although there is no counter...being hit removes it so thats okay...stuff like confusion AMD paralyze can be taken care of with gear so...IMO...these challenges promote players to play longer and keep an interest at endgame content as to get the required accessories to combat them...if skills were needed where you could beat classes easily without the required gear...there would be no merit to play endgame for gear.

    Not sure about that....but on a side note, this reminds me...a week or so back i remember there was a KD bug wherepeople cpuld set KD to all skills (searing crane, rapid shot, etc.) Im not sure if it has been fixed yet...and i havent seen a mention on forums so just putting it out there

    Everyone needs to realize "this game" hasn't been released yet...we just play a pre-open beta...which will lead to the release of the game, and there won't be any +15's at the beginning....honestly, this has been discussed in numerous posts and people have explained fully that the bug will most likely be fixed with the open beta release...all we have to do is wait

    Daenos could easily decide to stop working on the server if people are that ungrateful....just be happy that he's doing his best and is focusing on bringing the game up to open beta standards. The point of "POB" isn't to be an official game to keep players satisfied but to get the game to a point where players can be satisfied, if that makes sense. Plus...at open beta your dbs and db wishes will no longer be there so what's the big deal

    I think everyone should stop complaining because no matter what happens, everyone still has a problem....IMO, the way it is now is better than before as its indeed closer to the original game. The best we can do is adapt to each update until the testing is finished