im not crying im telling the truth shrek. where we can meat ??? ill show ya power of sm(deathbringer007) hehe
The power of YOUR Sm*...and i wont be on till sunday sadly...when i am i'll PM you....you should get some levels by the time
im not crying im telling the truth shrek. where we can meat ??? ill show ya power of sm(deathbringer007) hehe
The power of YOUR Sm*...and i wont be on till sunday sadly...when i am i'll PM you....you should get some levels by the time
yea bc they have 1k dodge with no dex and swordsman has 900+ hit rate. so how they cant dodge my attacks. think about it im not willing to use focus. im ready to fight ya and take screenshot that im better then u fa%!
? whats your char name
if you use ent crit % weapons...the DoT damage when critter will indeed increase....not sure if the new update changed that cuz I haven't been on but prior to that it worked....as for TS, its bugged in a way that you need 2 different DoTs to activate...or a DoT other than bleed....unlike the usual "it would activate on any DoT regardless of type"....in not sure if thats an intentional Nerf or a bug
glaring slahes r useless in my opinion cuz i dont see that props add anything and i didnt maxed stun quick attack cuz u have enough time to use buff like rp recovery and stun opponent even with non maxed stun second stun. and u dont get it right? i maxed shake so i dont need hit rate passive
Glaring slashes reduce props by 30...that means you deal 30% more damage....and recieve 30% less dage during that debuff period...not sure if you only do duels but...at ranked, without your maxed quick attack...since shake is so worth it...where would you get time to rebuff them and use recovery buff?...since hitrate is a passive it doesn't require time spent to buff/debuff...I think thats what everyone is trying to say...either way...I'm positive once you do more PvP and level up you'd change your mind on those stuff
Display MoreSince every class can set RP on KD, there should be option to get neck with 40% resist to KD, soo you sometime resist those KD's.
This mostly ain't only limited to PVP, it is good in PVE with most of Bosses and Ultras that spam KD.
Just suggestion and I guess you didn't face SM and Karma that spam stuns and KD all over again soo I suggest you face them.
About Karma, there is accessory for most of skills, beside skill lock, yea and that needs to removed as crane skill was removed or we need to get decent accessory that reduce that duration.
I mean think about it, good karma will spam that, confusion, petrify and when is out of options, KD at will and stun...
Just too much.
Ive faced them...and being a crane the anti bleed makes it harder...but thats the game, there's tips against all classes and such, but i think everyone agrees that skill lock is broken for duration...as for SM it depends on stuff like first move etc. Being a fan of all classes and since I played most for an idea...idt taking away a SMs KD spam is a good idea as its one of the things that makes it a unique class...otherwise it would be a high hit rate fighter..but I like the idea of anti-KD accessories...but all this would be ages away as the game should be up to TW standards where I believe it was closest to balance
Display MoreOk I was testing KD's on server, here is what I get.
You can get stunned while you are under KD.
SM with KD and Stuns can control entire fight as vs Karma, you can't do shit unless they fail or you resist.
This needs to be fixed asap and if ever class balance should come, it should start from Karma, it is broken af class tho lol.
Maybe in future when accessory starts to works and get fixed, we need to get few more resists or reduce duration.
Karma Skill lock, and guard against KD and maybe a bit reduction of SLEEP for turtle and cranes to balance the scale.
Althought this is a good post...the only agreeable thing i find there would be the skill lock as there is no counter against it...not sure if by "guard against KD you meant that there should be an increase or you meant the SM skill so wojt say about that...i think sleep is decent..although there is no counter...being hit removes it so thats okay...stuff like confusion AMD paralyze can be taken care of with gear so...IMO...these challenges promote players to play longer and keep an interest at endgame content as to get the required accessories to combat them...if skills were needed where you could beat classes easily without the required gear...there would be no merit to play endgame for gear.
Not sure about that....but on a side note, this reminds me...a week or so back i remember there was a KD bug wherepeople cpuld set KD to all skills (searing crane, rapid shot, etc.) Im not sure if it has been fixed yet...and i havent seen a mention on forums so just putting it out there
dodge isn't everything....compare other stats like crit rate and hit rate to that fighter....if you're looking for the best dodge you chose the wrong class tbh
lmao no wonder y swordsman r weakest. this is absurd im serious
There isnt a "weakest" class....it depends on the player...someone before said swordsmen tend to focus on focus (hehehe) and hitrate rather than dodge...you might just have to play your char with a different mindset than being like a fighter
naw xD....kaioken makes 100% crit possible....and the kamehameha is for an added KD...in case you decide to KD spam...its a versatile build
ur build reminds me pve build bc of kaioken and kameha
Everyone needs to realize "this game" hasn't been released yet...we just play a pre-open beta...which will lead to the release of the game, and there won't be any +15's at the beginning....honestly, this has been discussed in numerous posts and people have explained fully that the bug will most likely be fixed with the open beta release...all we have to do is wait
seeing as the game is becoming closer and closer to the original, this would be decent for PvP...you can tweak it to your liking...but the extreme hit rate in this build will allow for Dex gear, and the energy skills aren't really needed for PvP (depending on your style)
Daenos could easily decide to stop working on the server if people are that ungrateful....just be happy that he's doing his best and is focusing on bringing the game up to open beta standards. The point of "POB" isn't to be an official game to keep players satisfied but to get the game to a point where players can be satisfied, if that makes sense. Plus...at open beta your dbs and db wishes will no longer be there so what's the big deal
hmmmm I'm not sure then...I haven't been on the game since the update...but from what I've seen...he only reduced resistance and success rate...which should only affect stuns and such..not core damage
Yes....its only you
I think everyone should stop complaining because no matter what happens, everyone still has a problem....IMO, the way it is now is better than before as its indeed closer to the original game. The best we can do is adapt to each update until the testing is finished