see the link above, swordsman has only 4k def and 17k hp, as you can see it is still too hard, because it can easily stand on cc90
Posts by Waris
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BlazingBarrager so my suggestion is to reduce defs by about 35%.
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kondi this is rather unreal, because it's too many scripts and too many problems would be, and how many bugs
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Supertao the balancing team does the game only for themselves
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Humans don't need nerfing.
your argument is an invalid
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Bad Picollo I am asking you very much, sword tank 90 cc.
https://www.youtube.com/watch?v=3tSUoCiVAHA
Nerf nerf and again nerf race human and majin. -
but it shows that even the buffer will not be needed, and they went from the 91 floor without a buffer, well rip buffer
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That's how your balance looks like later.
https://www.youtube.com/watch?v=pZ2-ozxaaao&t=1s -
Well so grand and ultimate getting nerfed and sk dw takes tutrle place so we will be at same point as we are now but just cc will be slower...
its not a solution if we wanna make this pve balanaaced we have to make alll types of party's strong as speed one, with plasma, with grand or even with fighter.. its not solution to take from 1 class and give to other one, but whole pve system needs to be changed.
its not fair for karma to have speed % and crit % buffs for pve and plasma got only cd bcoz itss obvious we take karma. etc...
To make sk's more usefull is no solution as long as we take from other classes :p
and if namek wariors will be more needed in pve another problem we have what about smth like plasma bcoz they good only in pt pvp while other classes are great in everything like Healer?
idk i hope dbo global ballance team will think a loot about changes bcoz 1 changhe in pve for example might be big change in EVERYWHERE.
Edit@ lets not forget that in all pve (speed party) we have 3 classes insta locked from the start so what about that :OO
If the developer continues along this balance path, then with time the buffer will be kicked out of the party, there will be a repeat of the entertainment, so the warrior and mighty may go into oblivion, because in the future there is a big difference in bonuses and defs, also rip buffers and tankers.
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I can agree with dw because it has a better buff than sk, and cc 95 is not fully repaired yet
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I will wait for other people to speak, it's always a discussion on the forum and I'm curious if Daneos will appeal xD
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and that's why the balance is pointless that the tank can not do cc, because now you have too easy and you can take your turtles, cranes, etc ... as dps.
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vinter and now you have confirmed that sk is useless
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you can reach cap LP % easely with majin buffs.
you see with the buffer yes, but I want to achieve as much as possible, since the buffer can walk without sk, I want to walk without a buffer, but I can not and I can not ...
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Cashalot tell me how much physical def you have with cc 90 set, I have only 5400 with my buffs and passive with legendary + 13, + 13, + 12
umm sorry I had bad shoes put on, 5.7k physical def I own. -
it is not comparable with eq cc for majins anyway
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but medusa gives much less statistics than tmq
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more then a buffer
I would like to exchange defs for focus xD
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Quvades Do you think that sk has a good focus? xD
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When it comes to speed party, it should not be so that the tank would agro skills, should be the same conversion rate agro as skills