Im not even going to be maining Ulti for long and most definitly not in 70 cap so nice try. I dont even look forward to 70 cap. Sounds like you're just crying because no one is taking your Fighter into parties, Fighters need a buff in PvE in general, just have to wait for it.
Also Fighters arent as bad in PvE as they in 70 cap right now, sure you're prolly not going to be taken in by randoms but try to get known in the PvE community, prove yourself, build trust, and you will be whispered by PvE teams.
Haha, I get you're baiting me back a little, but you have no idea. Don't worry about me, man, I just might be able to get a Grand Chef to beat CC150 if I really wanted. With options like THAT open to me, I doubt I need to worry much about my Fighter.
I could stupidly agree with you, but you should know that this would not change anything, the party speed will continue to opt for a buffers
this is true I think you should leave this topic and continue with another, to suggest some change in humans in which they can serve in a party EchoSon
Ooooh. I'm trying to banish buffers from speed parties by nerfing them? So THAT's what I was doing.....
Let me give my suggestion straight to help you understand what I actually desire:
Buffers should have the movement speed mechanic which increases their movement speed removed. In return, their spin should stack with Kaioken and be allowed to crit. This'll increase their damage and give them a reason to get crit gear. Before you say crit spins would be OP, no they wouldn't. A spin will always be just as good at farming even if it's 10 times as strong, all thanks to that pesky 5-second stun at the end, so it'll mainly help in dungeons. It'll have little effect on serious PvP where people equip anti-candy. People who didn't equip anti-candy were screwed even before this update.
With this, buffers would be more capable in ANY party rather than be forced to rely on 1 party combination to unlock their true power. Meanwhile attack speed parties lose 1 extra advantage. They can also use Kaioken without losing their most valueable attack, which is really obnoxious as a buffer. So it's a win-win. If there are downsides, by all means tell me.
Attack speed only is supreme because it's the most time efficient method, but every class is still capable of doing PVE.
Blame the community, not the game.
Players take ultimates for dungeons because of the buffs they give. Not because of movement speed aligning with spin. Even before that update ultimate's would still be a core class in the eyes of the community due to the update requiring to take an ultimate into dungeons so you have their buffs.
Blame the community for taking the most blatantly efficient route? That's a natural human response, especially if the method is THAT much better.
If the alternatives had ANY advantages to speed parties, like safety or time-efficiency or speed having a negative effect on AoE, people would consider it. But attack speed is safer, faster, and has no downsides. So yes, it's the game that's to blame, not the players. Developers attempt to balance their games for a reason, welcome to Earth. Wanna blame Fox and Sheik mains for choosing high-tier characters next?
Also, what Kazuna suggested is that future speed parties may not need to take Turtles because Buffers can replace their AoE in speed parties, regardless of it being a buffer's primary purpose. I think she's wrong because Speed Restrain and attack speed from 35m range is too stupidly OP to pass up, but she has some points.