currently it is very difficult upgrade, Those people who have +15, is because they know of a bug or trick.
Posts by MrBombastic
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Here are my thoughts on how to make this game a bit better as it is right now.
Before I start I would like to say that you shouldn't compare dbog to another game you like or love. DBO is a typical asian grinder mmorpg.
Yes we all would like to have a better fighting system, more content and so on but sadly because of the technical limitations we won't.
We need to balance THIS game and not an "ideal dream-like" dbo which does not exist. I know you guys will hate me for my suggestions but I think this is what the game needs.
So lets start with "MY" changes:
1. Bring back broken card
The problem with "no broken" is that you only need to farm your gear once and after that you are done with pve. So because your gear can never be destroyed / deleted after some time we will have more items on the market then we need. This will also break the economy ingame. Moreover this will make it harder to get +15. I personally think a game always needs space for improvement. We saw it back on POB and now in OB people get way to fast +15. Yes bots played an important role but they just speed things up. +15 should be something "holy" that's nearly impossible to get and when you get it it should stay something special. Also this game should be balanced based on +12 gear not on +15. The best players should have on average +12 gear and only a small number of people should have +15 but only with alot of hard work (not only with 1-2 months of farming 1h a day) and alot luck. +15 Should make you crazy strong.
2. Increase Upgrade reduce on broken card when using white stone
Right now if you are using a white stone and get broken you will lose 2 upgrades. Back on retail it was 4-6. We need that back. Upgrading should be really risky but at the same time high rewarding. +6 Should be the normal upgrade for average players. And only if you have alot of money then you should upgrade your gear higher then +6.
3. Reduce successrate of upgrade
Reduce the successrate of upgrades. Everyone who played the game in the last few month saw all the +15 upgrades. More than 5 items per day to +15 and that each day and that we so few players online. That is stupid. Good upgrades should be something special.
3. Reduce droprate of Upgrade Stones
Reduce the droprate of upgrade stones. It should be hard to get upgrade stones. Yes I know upgrading is frustrating but make upgrading something special. In all the asian grinder mmorpgs I played until now upgrading was the last thing you would do. It was something that only the rich people could efford. I really liked that idea because you are forced to gear up to a specific standard (+6) get all your accessoirs weapons and armors and only after that it made sense to focus on upgrading. +15 is the limit but that doesn't mean that it also should be the standard for all good players and before I forget it make the droprate of white stones way less than the drop rate of purple and green stones.
4. Reduce brown boxes extremly and increase the chance to drop good effects
Make the price of brown boxes in cc dungeon much higher and don't put to many brown boxes in events or cashshop. Gear should be dropped with the right effects not switched into the right one.
People should farm the right gear in open world, tmq, ud, bids. Farming should be worth doing not something you do only for "fun". But for that the chances to get a drop with good effects needs to be increaed. It shouldn't be to high, you should not get a good item in a few hours.
5. Make everything tradeable
Every item should be tradeable. Some people don't want to farm but then at least the guys that do the farming should be rewarded by the players that want to cash their items. This way the "farmer" and the "casher" would be happy.
**Edit 18.09.2018 here
6. Remove crafting
Crafting is way to fast and easy. You get nearly the best gear for doing literally nothing. You get much more craft items back if you break the crafted items than you used for them. Back on tw crafting was released much later with lvl 70 cap where it didn't really matter but back then it was much harder and more expensive and more time consuming to craft. I would say just remove crafting.
until here**
Now let's the hate begin.
Just because I'm curious I would like to have your opinions if you
a) agree
b) agree in many aspects but not all
c) disagree
d) disagree in many aspects but not all
with me. Thanks.
P.S.
At first I wanted to make a post which contains all my ideas about dbog changes but while writing this I got pretty bored so I will probably seperate it into multiple parts and write the other parts someday later (only if I feel like doing it). I call this part the "GEAR" part.
you're going to spoil the whole game, in disagreement with everything you say, you just want to give benefits to the cashers.
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BUY ARMOR NAMEK TMQ 1- 12 FOCUS- 12 DEX- EARRING LVL 26 LEGENDARY----
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My suggestion is to change this item a little bit.
The Yadrat warehouse key opens a bank slot, that can be accesable between characters on the same account.
My suggestion is too allow all possible items to be put inside of it.
-Dogi's with effects.
-Items from CC.
-Items from BIDS.
-Items from shenron.
-dogi balls/brown boxes
If you do this, people can use these items on their OWN characters only, and still cannot sell or trade it away.
Advantages
-People can make characters that are specialized for PvM, and trade rewards to their other characters
-If people make more PvM characters, population in this game, will have a much better time finding and creating teams for PvM.
-If class rebalance happens, and people dont like it anymore, they can swap items they worked so hard for, to a new character of their chosing. (less people quit/chargeback)
More items of cash nice...
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dejare mi pac man :v
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Cashalot = noob player , bye.
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ya esta ON
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lvl up fast and free full quest...
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lvl 55 to 60 ? Quest map namek (blue)all quets 50 -60- 70 - 90k exp...
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Ok, I wanna see the evolution of that pet
no have evolution ...
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no hacker ? scammer acc ?
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well... and ultimate majin??....
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deberian editar la lp de las abejas ponerlas a unos 15k de lp las de lvl 49+ y aumentar el drop o las horas ya hay gente con ticket +15 o minimamente eliminar esos ticket como recompensa... solo recomendacion
Jajaja esta bien la vida de las abejas, el problema son esos tickets.
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hey harlok esos tickets +15 van a ser un gran problema espero que no sirvan y en vez de eso pongan cajas marrones,dogi balls etc.... saludos.
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u post is perfect and true....
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Hi, I can not delete a character, help me
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We need the level to increase, many people no longer play because of that, the game is boring... -
I am sure 99% of the community agrees with me. Why was this implemented this way? Why are we forced to hide our dogis if we want to hide our gear? It wasn't like this in TW. Please just keep the function to hide gear but let people show their dogis...
true, it would also be great if there are 2 options. -
- the batterys of UD5 still does not work
- 1 quest ud2 no work
- the mobs allways scroll the wall (example UD3 and RP1)
- speed aggro is bugged (no works correctly in party),
- skills whith cast are bugged too,
- The end exp of the TMQ is sometimes bugged
- the TMQ jetpack stays on the back after making the quest
- respawned mobs beetles in BID1 and CC50 no work correctly whith eggs
- Areas with green puddles should give poison like burn in lava (for BID1 and CC50)
- The central boxes in the floors of the CC dunjeon (green, purple, etc.) can act on the one that breaks like on the whole group.
- Aoe skill animations do not always work (example skill Whirlwind dark warrior)
- Dragon buffs disappear when entering an instance after having disconnected
- exp parchemeins' time ends before the end of the actual time indicated
- rp bug: when sometimes you use a skill with rp and he just stays there doing the rp effect but never does skill
- Why does not the bot check system still work like the TW version?
- Why can we still run launcher on the same computer multiple times?
- The points of M.Att or E.att do not increase when upgrading sub-weapons
- TMQ jewelery that does not have stats
- In a dungeon, if a member of the group has a disconnect, the other members lose the buffs of the one who disconnected (not good in CC dungeon)
- The healer can give party heal by selecting a monster as well as EP and LP regen
- During a change of floor in the CC dungeon, sometimes players do not reappear in front of the door but stay in the middle of the room
- 13 sec. stun from Lvl 7 Mobs -> should be 6 sec. same goes for Poison from lvl 6 Bee.
- if you got DC in dungeon and you relog u used to be still in dungeon and your party had 15 sec. to reparty you in oringial. Only then u got teleported outside.
- sometimes mobs you have to kill don't count on your quest although you are in "range" happens in TMQ1 and 2 very often to me.
- if youu click on a player/NPC or a mob that walks away from you you sometimes get ????? crash!
- lvl 2 quest from Namek -"go to popostatue" don't give you the lvl 2 shirt it should give you - yeah big loss i know(but still a bug)
- sometimes when you make a party and try to enter UD it gives you a "Failed to Invite" error. All members must leave party then and you must make a new one..
- objects you need for quests sometimes do not resprawn after collect them once. Change channel and go back to old channel and they are back.
- Great Tree Quest should not have all 8 mobs standing there allready. You needed to "summon" them!
- Some gloves are invisible
- Some part of the tunnel with the TP on Mushroom South map is "untextured" - was in original too, but only TW i guess in HK it was fine if i remember..
- Speedhacking still possible because no "game guard" or atleast some protection against it.
- In the original monsters doesn't ignore wall, not even single structures
- In the original they respected every single structure and you could even mob all monsters and hide behind one of that structure and force all monsters to run around it to attack, making all of them stack
- Same in dungeons, where monsters respected walls. Here they're just ignoring walls and attacking you behind them
- (STICKY) Pre Open Beta Official Big BUG LIST
- Weapons and armor must wear out as fighting and not just after death
- The timers buff timers, debuff, xp boost, etc .... are not fair
.................................... And so long, the list will be too long..................................
Lot of bugs are again in beta. Why?
Are We in open beta really? or in Alpha!!
I will complete the list as my PVE guild finds
Daneos should come and try his game outside the development server !!!!!
- About armor weapons, its fine like this.
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very well said, excellent...
- the batterys of UD5 still does not work
- 1 quest ud2 no work
- the mobs allways scroll the wall (example UD3 and RP1)
- speed aggro is bugged (no works correctly in party),
- skills whith cast are bugged too,
- The end exp of the TMQ is sometimes bugged
- the TMQ jetpack stays on the back after making the quest
- respawned mobs beetles in BID1 and CC50 no work correctly whith eggs
- Areas with green puddles should give poison like burn in lava (for BID1 and CC50)
- The central boxes in the floors of the CC dunjeon (green, purple, etc.) can act on the one that breaks like on the whole group.
- Aoe skill animations do not always work (example skill Whirlwind dark warrior)
- Dragon buffs disappear when entering an instance after having disconnected
- exp parchemeins' time ends before the end of the actual time indicated
- rp bug: when sometimes you use a skill with rp and he just stays there doing the rp effect but never does skill
- Why does not the bot check system still work like the TW version?
- Why can we still run launcher on the same computer multiple times?
- The points of M.Att or E.att do not increase when upgrading sub-weapons
- TMQ jewelery that does not have stats
- In a dungeon, if a member of the group has a disconnect, the other members lose the buffs of the one who disconnected (not good in CC dungeon)
- The healer can give party heal by selecting a monster as well as EP and LP regen
- During a change of floor in the CC dungeon, sometimes players do not reappear in front of the door but stay in the middle of the room
- 13 sec. stun from Lvl 7 Mobs -> should be 6 sec. same goes for Poison from lvl 6 Bee.
- if you got DC in dungeon and you relog u used to be still in dungeon and your party had 15 sec. to reparty you in oringial. Only then u got teleported outside.
- sometimes mobs you have to kill don't count on your quest although you are in "range" happens in TMQ1 and 2 very often to me.
- if youu click on a player/NPC or a mob that walks away from you you sometimes get ????? crash!
- lvl 2 quest from Namek -"go to popostatue" don't give you the lvl 2 shirt it should give you - yeah big loss i know(but still a bug)
- sometimes when you make a party and try to enter UD it gives you a "Failed to Invite" error. All members must leave party then and you must make a new one..
- objects you need for quests sometimes do not resprawn after collect them once. Change channel and go back to old channel and they are back.
- Great Tree Quest should not have all 8 mobs standing there allready. You needed to "summon" them!
- Some gloves are invisible
- Some part of the tunnel with the TP on Mushroom South map is "untextured" - was in original too, but only TW i guess in HK it was fine if i remember..
- Speedhacking still possible because no "game guard" or atleast some protection against it.
- In the original monsters doesn't ignore wall, not even single structures
- In the original they respected every single structure and you could even mob all monsters and hide behind one of that structure and force all monsters to run around it to attack, making all of them stack
- Same in dungeons, where monsters respected walls. Here they're just ignoring walls and attacking you behind them
- (STICKY) Pre Open Beta Official Big BUG LIST
- Weapons and armor must wear out as fighting and not just after death
- The timers buff timers, debuff, xp boost, etc .... are not fair
.................................... And so long, the list will be too long..................................
Lot of bugs are again in beta. Why?
Are We in open beta really? or in Alpha!!
I will complete the list as my PVE guild finds
Daneos should come and try his game outside the development server !!!!!
- the batterys of UD5 still does not work
- 1 quest ud2 no work
- the mobs allways scroll the wall (example UD3 and RP1)
- speed aggro is bugged (no works correctly in party),
- skills whith cast are bugged too,
- The end exp of the TMQ is sometimes bugged
- the TMQ jetpack stays on the back after making the quest
- respawned mobs beetles in BID1 and CC50 no work correctly whith eggs
- Areas with green puddles should give poison like burn in lava (for BID1 and CC50)
- The central boxes in the floors of the CC dunjeon (green, purple, etc.) can act on the one that breaks like on the whole group.
- Aoe skill animations do not always work (example skill Whirlwind dark warrior)
- Dragon buffs disappear when entering an instance after having disconnected
- exp parchemeins' time ends before the end of the actual time indicated
- rp bug: when sometimes you use a skill with rp and he just stays there doing the rp effect but never does skill
- Why does not the bot check system still work like the TW version?
- Why can we still run launcher on the same computer multiple times?
- The points of M.Att or E.att do not increase when upgrading sub-weapons
- TMQ jewelery that does not have stats
- In a dungeon, if a member of the group has a disconnect, the other members lose the buffs of the one who disconnected (not good in CC dungeon)
- The healer can give party heal by selecting a monster as well as EP and LP regen
- During a change of floor in the CC dungeon, sometimes players do not reappear in front of the door but stay in the middle of the room
- 13 sec. stun from Lvl 7 Mobs -> should be 6 sec. same goes for Poison from lvl 6 Bee.
- if you got DC in dungeon and you relog u used to be still in dungeon and your party had 15 sec. to reparty you in oringial. Only then u got teleported outside.
- sometimes mobs you have to kill don't count on your quest although you are in "range" happens in TMQ1 and 2 very often to me.
- if youu click on a player/NPC or a mob that walks away from you you sometimes get ????? crash!
- lvl 2 quest from Namek -"go to popostatue" don't give you the lvl 2 shirt it should give you - yeah big loss i know(but still a bug)
- sometimes when you make a party and try to enter UD it gives you a "Failed to Invite" error. All members must leave party then and you must make a new one..
- objects you need for quests sometimes do not resprawn after collect them once. Change channel and go back to old channel and they are back.
- Great Tree Quest should not have all 8 mobs standing there allready. You needed to "summon" them!
- Some gloves are invisible
- Some part of the tunnel with the TP on Mushroom South map is "untextured" - was in original too, but only TW i guess in HK it was fine if i remember..
- Speedhacking still possible because no "game guard" or atleast some protection against it.
- In the original monsters doesn't ignore wall, not even single structures
- In the original they respected every single structure and you could even mob all monsters and hide behind one of that structure and force all monsters to run around it to attack, making all of them stack
- Same in dungeons, where monsters respected walls. Here they're just ignoring walls and attacking you behind them
- (STICKY) Pre Open Beta Official Big BUG LIST
- Weapons and armor must wear out as fighting and not just after death
- The timers buff timers, debuff, xp boost, etc .... are not fair
.................................... And so long, the list will be too long..................................
Lot of bugs are again in beta. Why?
Are We in open beta really? or in Alpha!!
I will complete the list as my PVE guild finds
Daneos should come and try his game outside the development se