Needless to say, I'm FleshVortex playing as a Frieza CaC (Create-a-Character) in Kiego's video.
Please note our combat is based on the latest version PC Version of Dragon Ball XenoVerse at the recording of the video.
Friezas, Saiyans and Majins CaC's can perform combo loops very similar to the one my Frieza CaC was executing.
Earthlings and Namekians can also perform combo loops, but its slightly more technical due to the necessity of utilizing Snap Vanishes & timing the followups accordingly.
Our ruleset is still under review and constantly changing, after the video, Nero and I tested Frieza CaC mirrors some more.
When both players are skilled enough to understand the MU(Match-Up), the mirror match essentially becomes toxic in regards to gameplay.
Nero tested an anti-stall moveset to break the boring concept of the mirror match.
However, it becomes a boring StallFest/Just Guarding-Fest to the point where JG (Just Guard) execution rates and turtle throwing essentially dictates the match.
Sadly, that was the only method I could conceive to counter Nero's Anti-Stall concept, ironic considering it caused the match to stall even more, than the matches I had versus Nero in the video.
Ladi became irritated at the concept of combo loops after the video, to the point of justifying degenerate gameplay (such as broken builds) as the only counter method.
Considering if someone runs out of stamina, and are forced into waiting to recover, they are locked into a semi-infinite until they can Vanish/Evasive Skill again...assuming the opponent can recover before dying that is.
My argument, if the opponent has left themselves in a situation where they are completely vulnerable...shouldn't I capitalize by performing as much damage as possible before they can recover?