Some changes I would Consider for Cranes:
Crane Cyclone / Mystical Crane Thypoon: Change bleeds to Poison. Keep the damage the same.
Reason - New strong possibilities besides Bleeding and Burn).
Searing Crane: Change Behind x1.5 Bonus to Critical Damage bonus.
Reason - Good Tool for farming
Tri-beam Cannon: Add Critical Damage bonus. (Same ideia as Figther's Big bang atk) / Increase area to 10x10
Reason - Good Tool for farming / better dmg for prelims
Fan Out / M. Fan Out: Add Behind x1.5 Atk bonus for both or just one.
Reason: Better damge on Budokai prelims
Resist it: Add some Dodge rate.
Reason - Assit on resistance
Agile Amor: Like the idea of increase defense by % (Maybe 7% and 14%) / Increase RP regenation by X.
Reason: It would be a real "Defense increase" / helps charging RP on PVP.
Spirit wave / Heat wave / S. Sensation / S. Tongs: Remove Status request to use them / Rework on Duration and Cooldown!
Heat wave: Replaces Confusion for Fear ( AoE Fear ) - 6~8 secs I think is enough.
Spirit wave / S. Sensation / S. Tongs: Debuff and area ok for me.
Reason: Most of anti-bleeding jewels has anti-para with them. Anti-para rings has Anti-fear too.
Maybe a good rework on % Jewels could be the point to balance some status.
Thats all for now.