Apparently balance for ultima means being good at everything?
I wont be suprised if they want Ulti's to absorb other characters to get stronger.
Apparently balance for ultima means being good at everything?
I wont be suprised if they want Ulti's to absorb other characters to get stronger.
Im dende here, I know this update is annoying for most people because it requires you party to take up one slot.
But see it for a person who loves playing ultimate, he wants his buffs to mean something and he wants to feel useful in pve content.
If anything is wrong is the type of roles certain classes have and the utility skills they have, im not talking about damaging skills im talkning about support skills for party play.
His buff still means something. You still need a buffer in your party for CCF150 you cant just go to F150 with the buffs you get from outside. You need buffers on budokai/dojo wars. They can still farm great even if they are support character. They can PVP great. What more they want?
Ulti main guy defending this why im not so suprised
"Oh boi i cant find party for BIDS. "
"I gotta defend this update."
"Even if Fighters/SM/Turtle wont find parties i dont care since im maining Ulti"
"Even if Fighters/SM gets treated the same way i dont care since im maining Ulti"
I dont know why you are so dense about this.
This buffer thing makes Human class completly useless in PVE. Their best PVE option Turtle is even useless in this speed meta.
When 70 cap gets released nobody will instantly have gear to tank as Poko im assuming so you have to go with Tank.
Your speed party will be Poko Karma Tank Healer "Buffer"
Even if you try to build crit party since crit/prop is nerfed it will take longer and it will get more annoying.
But if Daneos reverts this update
-Buffer's still can find party. It's ridicilous to say they wont find any parties.
-Since you dont need to take Buffer there will be 1 more extra slot in party for other classes like Plasma Turtle Fighter SM.
You are just basically being too selfish on this one.
You want a class to be good and needed on everything?
Then SM or Fighter players just suicide lol.
You want this main party to get their gear easily together and want other class players to beg their friends to take them in for few runs.
Daneos wrote:
A new base for the upgrading system has been set.
-- Upgrade System
Max Equipment Grade: 15
Upgrade Rates:
[WEAPON]
Grade 0->6: 100%
Grade 6->7: 30%
Grade 7->8: 25%
Grade 8->9: 20%
Grade 9->10: 15%
Grade 10->11: 10%
Grade 11->13: 5%
Grade 13->14: 4%
Grade 14->15: 2.5%
[ARMOR]
Grade 0->4: 100%
Grade 4->6: 60%
Grade 6->8: 40%
Grade 8->9: 30%
Grade 9->10: 20%
Grade 10->11: 10%
Grade 11->13: 5%
Grade 13->14: 4%
Grade 14->15: 3%
Upgrade Success: Equipment grade +1.
Upgrade Fail: Equipment grade -1.
Upgrade Broken: Equipment grade reset to 0.
White Stone: White stones prevents the grade decreasing at fail or broken.
Greater Upgrade Stone: Gives possibility to upgrade equipment by 1-3 grades (33% chance to get 1, 2 or 3)
Dropped 18ish in 2 hours. It was not luck back to back days too. Yeahhh seems good to me. You are not just killing enough mobs i guess.
Movement speed makes you spin faster hence you hit more. We tested this with Karma Buff.
You are the real MVP. Didnt even realised it until you said it.
Display MoreThis is not a hate comment about transformation. I like the transformation skill but its waaaaay too clunky
A SSJ buff "like in old DBO" is way too strong in pvp, in the time you saved with the 20% less animation on skill you can full buff in seconds while the enemy is stunned.
This is not a good balance change.
Yes SSJ has cooldown (about 40-60mins depends on gear and class) but still, this is too strong. Experienced player will abuse this. I dont think this is too bad of a change but still unbalanced like the "old DBO". Face it, old DBO was unbalanced as hell, NOTHING was balanced. SKs damage, tankiness and CC; Buffers endless resistance (that got nerfed); Karmas hesitation spam (nerfed), Fighters insane dogde cause of dodgepot (nerfed) and instant stun into oneshots....
Dont tell me you want that all back, cause i know you dont want this and still SKs are not even touched cause the player base is 60% made of Fighters and SKs "mains" that dont want their precious "helpless" class nerfed and cry about just thinking about a nerf...
DO YOU WANT THE UNBALANCED DBO BACK THAT WAS ALL ABOUT SPEED ENDGAME AND UNBALANCED PVP?
I want a healthy DBO...
Like i have said in an older post:
There is alot wrong with Pure Majin but it has good things too.
Good:
- attack boost is nice
- has access to a very strong skill with low cooldown (genocide blast)
- increases attack range from mighty majins (from meelee to 35m, really good with attack speed since his attack is increased)
Wrong:
- can not dash and lowers your movement speed (in the anime AND games kidboo was extremly fast, makes no sense that he cant dash)
- has to use skill points to get better
- can not use any other abilities like in SSJ
- planet burst is really bad compared to genocide blast (cooldown and cast time is just too much)
I personally love the transformation but i hate it decreases your funtionallity because something like Mighty Majins cant have alot of benefit cause they have to buff every 20-25 minutes. Karma Majins have to use their speed buf every minute, they cant use the transformation for speed parties.
How I think it could be better but not overpowered (not all of the changes have to be inserted, just suggesting what could make majin life better):
- let Pure Majin use buff skills (all the green and/or brown skills for utility)
- make planet burst better, make it worth its long cooldown and cast time compared to genocide blast like inserting a usefull debuff (reducing stats like def, atk and etc.) or massive damage like a Giant Kamehameha from turle (crit damage increased)
- let them use some of their Kid skills (like human extinction attack, spin, special suprise punch)
- give the skills already skilled (either put in each 1 point from the beginning or let them increase per level automatically) since it takes points to use those skills
- THE MOST IMPORTANT, DASH! does a majin get dumb when transforming and forgets how to dash? thats the only reason i can think of)
Yeah strong on pvp but only usable for 1 round only and imo that balances things out. Humans need that extra ssj because they dont have much HP or defence as Majin or Namek they are basically glass cannon compared to them. As for majin i agree they should be able to dash. Kid Buu was pretty fast in anime while in that form so basically it makes no sense that he cant dash. As for buffs i think he doesnt have animations for that? And if it could buff in Kid Buu i think that would be way op. I think to balance things out they should give Kid Buu dash and if its possible give him to only buff himself only maybe? If he could give out buffs in his Kid form that would be the thing that breaks the game. Turtles would be useless.
LoL is funny how everyone talks with their truth xD.
Pure Majin can be used in PVP and PVE. ofc in 1v1 is hard cuz u cant do nothing but spam skills.
Namek too, u can farm very good with skills (problem duration) and PVP u can stun, debuf, kd, and 1shot with GN skills
SSJ (now overpower) in pve is beast, in PVP will be beast too, x20%+ speed , i can imagine now after a QuickAtt the humans can Full buff theirselfs just in 1 stun, and when they put Kidneyshot they can use all their OP skills in the time of the stun. Too fair...... the worst when u Put "LIKE IN OLD DBO" for play with out minds, like if we never played old dbo lol.
Sorry for bad english is not my language.
Yeah after that you lose your Super Saiyan and cant use it for 30-40 min for Fighter/SM for 50-60 min for Turtle/Crane. Im of course talking about ranked battles not free duels. As for "he worst when u Put "LIKE IN OLD DBO" for play with out minds, like if we never played old dbo lol.". I mean sure but this was how it was and didnt make any huge problems back then as far i could remember.
actually, the transformation never affected the user's speed in the show...
Its been long time since i watched DB/DBZ. I may remember it wrong but i remember the Great Namek like Ultra Super Saiyan. Sacrificing speed for power by becoming bulkier/bigger.
''I did some ranked battles and some new players''
you are the new player
Lol k im not the one complaining about transformations even tough Daneos will not change it. They are fine and SSJ did not get a buff it was supposed to be like that.
And you can't use great namek or pure majin in tmq4, because one of them can't dash, other one can't even jump
You dont even need to use Great Namek on first half of TMQ4 who are you gonna use against Nappa? Lol.
Transformations can be used whenever, where ever and still be effective, it's just up to how you do it and what strategy you have
Yeah they can be used anywhere but its pointless to do it. Im not saying you cant but they are not in the game for that. Of course you can have fun with free duels but SSJ/Kid/Great is not in the game for PVP purposes. I did some ranked battles and some new players was trying to use their SSJ. SSJ wastes precious time while transforming and you need every second in PVP. They are asking why a PVE transformation is not op at PVP.
Kid Buu is designed for PVE not PVP. All of the transformations make no use at budokai or ranked battle. Its all in PVE. I dont know why all the new players complain about Kid Buu or Namek. They are not supposed to be for PVP. That is why there is high cooldown on all Shenron transformation. Their purpose is PVE.
SSJ gets buffed/Quality of Life change but Great Namek and Pure Majin stay below average?
I dont understand this....
"Like in old DBO, while using the Super Saiyan transformation, the animations from SKILLS become 20% faster."
This is not a buff. This is how it was supposed to be.
Is there a reason why Daneos is going to make 2 maintances instead of bringing 55 with this one?
Then try to kill them one by one. This is not a bug. This was in game itself. Dont complain about every single stuff.
Buying brown boxes 600k each
IGN: Toru
Same thing happened with U70 Stones at wagu. If they didnt let people get U70 stone/craft high lvls from start that would be great balancer. But since they changed it after some people crafted/got U70 stones its a mess right now.
i have the same problem and its annoying