Posts by mussolini
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Im not trying to prove that there are people who gear or not....im just saying that at the same high level equips....SK does the same or more dmg on crit as the "dps" classes of the game.
My reason for bring up equips was cuz you said "not much SK has them". Which i replied by saying there's your point. But now you say "those who want to compete has the gear" so once again...there's your point. Those SKs who want to compete will has at least +12 armour....both eng (craft maybe) and phy....and we still wait the non crit dmg done to those people by the "DPS".
At least we agree that SK is the class that's most able to counter. But you can't deny me when i say the concept of the class is tiers above any other. (Which is fair...i just think crits should be boosted to compensate....given that anticrit is fairly decent to obtain)
I see your point and I agree with you in certain aspects, but you can’t say that an SK does the same dmg as a dps, fighter or turtle, that simply is not true, I can never crit as much with bold strike as a fighter does with needle or a turtle with super kame. SK is one of the strongest for sure, but it’s not above all else. And yes I agree that crit even tho needed a bit of a nerf, got nerfed a bit more than it should, I played turtle and fighter for a long time, and that’s why this time I felt like my time should be invested in something else.
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Theres your answer.
Not every human has the high upgrades to take 3k base from a bold. But then again, your axe is the best so you win there....also that 9k is from critical boosted skills so their base would be considerably less.
No they don't, but most, at least those who want to compete, have both phy and eng sets, with +11/12 upgrades, that alone is capable of reducing the dmg to 3.5k or 4k. On the test I did with Zolty, he was using +13 gear eng set, getting 3k/3.5k hits, and I had double 10 prop earrings, double 7% attack rings(14%) plus 8% attack necklace, which in total is 42 prop. On a regular match, I can't use all of that, for example against a turtle I need to stack anti paralize, so there goes my massive prop, thus reducing damage, if he's indeed a turtle who wants to compete he'll have +12 gear full eng, so he can sustain my bolds pretty easily, if he also has anti-bleed ofc.
PS: Not saying SK isn't a strong class, because it is, but it's not that difficult to counter as people believe, or try to make believe.
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Could you share how much dmg Sm, fighter and turtles do on you? (without ulti prop buff on any and include critical and non critical) you can give those with +10 and above weapons. Also I'm talking about the DMG taken when youre geared for them (full respective defence armour).
I agree that SK is easily the class that's most able to counter, but once again...the theory of the class is the issue with the current state which i purely believe is not in anyway the SK's fault. The crit nerf has brought the actual DPS chars down the the damage that the "tank" does.
When this king about those "humans with +6 equips and popo accessories" reverting crit seems like a bad idea....but even in TW with insane crits, the +15 divine had trouble 1 shotting SKs with crits....so imagine when this 70 cap reaches what the problem will be with 1/3rd of the critical dmg
Fighters with +14 stick crit me for 9k. Don't know about SM, Turtles do similar damage too. Without buffs, and using prop jewels. Then again, my armor has high upgrades, not every SK have them.
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People complaining about SK being OP, and they don't even realized that the damage of SK is not big deal and they got pretty dam nerfed, if you're in PvP against a SK now you just have to stack E.def and antibleed, after that you have the matchup already won (unless you don't even know how to use your skillset, that way any class can kill you), but, like most people here doesn't even bother to get good gear that's why they start complaining, it's now the most easy class to counter -_-
Ofc. Human fighters/turtles on plat with +6 equips and full popo accessories get 6/7k bolds from SK then they come cry to the forum. I have a +15 CC100 axe, the best one in the game atm, and I full prop only hit 3k on some people, pair that with good acessories and it's done.
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When you say people you say others sk and healer, cuz this don't make any difference to karma, turtle and m.a. They still have no chance against sk.
Not enterily true, I was testing with Bad Picollo yesterday, and his crane with +13 gear only got 3.5k bold, if a turtle or a crane is well geared and can sustain dmg, they have enough time to start their annoying combo with the slows/sleeps/freeze etc etc, and beat a SK no problem. SK lacks gap closers against this type of classes, their range outranges the SK.
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i agree you do need anti bleed and energy def if ur a human to fight an sk what u fail to mention thou is that u only have 700 physical def.
if he hits you with life absorb skill with that low of def you will be dead in 6-8 seconds.
as you say sks do not need alot of nerfing simple changes can be done to make it more fair for other classes when fighting them heres my opinion please note this doesnt represent the dbog teams opinion and that if any nerfs happen that are similar to this is merely coincidence as im not apart of the team that balances the game.
forum.dboglobal.to/wsc/index.php?attachment/1894/ Volient slice. Change the cd from 10 seconds to 35 seconds. reason being a tank doesnt need to spam stuns like a karma to kill opponents it has plenty of moves that can destroy opponents and I believe this change isnt game breaking and wont cause arage quit of the class like our thousand slash nerf of cranes.
forum.dboglobal.to/wsc/index.php?attachment/1895/ Life Steal. I have 2 options i wouldnt mind being tested or tryed out.
option 1:is to reduce the duration of life steal from 36 seconds to 10 seconds keeping its damage the same, and its classifcation as physical attack. reason is the long duration and damage actually makes it completely out class cranes dots which makes no sense since sks are a tank not a dot user.
option2:is to change life steal from a physical attack to a energy attack keep the damage as is and keep duration as is.
I believe this wouldnt hurt sks to the point of useless and actually give humans a better chance of surviving the dreaded 1-2shot combos an sk can dish out to an average player. if life steal was to be nerf Option 2 is what i recommend because it doesnt hurt sks in pve
anyways i figure every sk will attack me with shutupnewb comments
i dont mind if they are directed at me but remember keep it civil to the other members of dbog
regards boxbox
Violent slice loses its duration after 2 or 3 uses, so no point in that. About steal life it was already nerfed and converted to energy attack, thats why ppl now can stack e def against SK
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Every budokai has atleast two SK in semi finals, last budokai had 4 SKs IIRC.
Granted, it might be because the big cashers like mussolini are playing this class (since they know it's no skill but OP).A bit hipocritical coming from you but ok. Both points u made actually, you weren't even playing I already was winning budo with many different classes on TW. You probably cashed way more than me, and your strategy with all your characters was simply to abuse your ping and KD out, you even did it with SK, great skills, no doubt.
well i actually can see mussolini almost every day grinding in paypaya with his turtle, is true that sk is simple class but for make it work you need a lot of equips and it cost for sure, i would say that sk i most expensive class for make it work properly comprared to fighters where they go full dex in everything and they cry that sk one shot them. I also saw many times your private shops on few characters in same time which were filled with dogis and auto pots so complaining about cashers and cashing by yourself sounds bad af....
I haven't farmed as much lately but yes, whoever farms in papaya will see my turtle and my buffer there constantly. My mudosa gear was ALL upgraded with the stones I farmed for about a month near the end of 55 cap. I only cash for boxes when it's urgent, or z32's to sell whenever I can't resist upgrading (I'm addict xd) and screw my gear right before budo. But lately, I've been getting my boxes from CC100 runs, did 25+, and spamming boss event with 4 characters.
PS: And if you check my post history, you'll see I'm one of the biggest advocates for equality between what cashers can obtain, and f2p players.
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Faze is probably the one guild that can put up a fight, as they are many classes for dojo war.
But as i see you rather have them as allies.
Nice try.
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I agree, since the community is designing new dogis, you can throw a couple new ones in there. Tbh only staff/glove and that dogi is worth it nowadays. We need more rewards
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But i think the price for equipment boxes in ccbd be reduced.
I also agree with this. Basically 1 CC70 run equals 1 box, it’s a bit much, at least decrease it to 3 coins.
Also, you cold make CC51 tickets available on the vending machines by exchanging CC70 materials, and the same thing goes for CC91 with CC100 materials ( but please, with a reasonable price, otherwise it’s as good as nothing). I think everyone deserves equal chances of getting what they need to get to high floors.
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Not only that, but Coins shoud be ACCOUNT BOUND, which means you can trade only between your characters. It's well known the struggle for some classes to get a group for high floors.
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Add brown boxes, dogi ball ex/rare/leg, auto pots, 1SP reset books. So many great stuff to add that will actually motivate people to play ...
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This was an excelent oportunity to introduce bind brown boxes, or dogiballs, instead of the tickets...
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Still for sale. Bumping
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Necklace has been sold. Still selling the gear.
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Selling these:
PM here, or ingame for prices. Also trade for boxes.
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Wagu should be like in TW, 4 machines, different prizes.
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foki cant understand, what is the funny?:c
"Somethimes" "sayed"
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