Posts by ssjkiego

    What I liked most about trunks debut was his sword! He chopped freiza and his minions into nothing but that's the last time we saw that sword do work. He broke it on 18s arm! Then he kinda just stopped using it.


    I thought it was pretty legit trunks finally got a hit in with it. I thought he was about chuck it because it was useless but nah.


    Who would ever throw away a trusty sword?
    (I'm looking at you sokka...throw away a cool space sword...the hell)

    Im happy to see Trunks back, the trunks everyone cares about, the first, the always original, Future Trunks. Just like in the original series whenever trunks is around things went from 0 to 100, more so this time rather than the first!




    Damn man, was trunks like trying to NOT go super saiyan?

    hey guys what do u think about this. I believe its a good idea just so I would encourage partying with players and encourage more co-op gameplay feel free to add comment

    It's actually a great idea. Encouraging parties is what makes mmo's lifespan increase. The thing about dragon ball online is that most players wana level as fast as they can and the best way to do that is to solo. I say Solo becuase at some levels you are going to run out of quests, and grinding will be a thing to do from time to time, Granted if you were in a party and all of you wernt derping around, you could compensate if you were doing the same quests as a group.


    But the best way to do that i think would be TMQ mob exp boost That way your actually earning your exp and we wont see any afk powerleveling.

    While I'm all up for temp caps, as you know, I think 3 levels per 2 weeks is a bit too little. I wouldn't go as low as 30, but if that were to happen, I'd at least want 31 so that the exp from the adult/master class/flight quests wouldn't go to waste. Still, I think maybe starting off with 40 and increasing 10 levels every 2 weeks would be okay (or 5 every week).

    Your missing the point, the reason I suggested it so low was becuase we don't really have an idea how fast daneos will dish out said content.
    i was just throwing an idea out there from what ive seen since DBOG started. I'm sure Daneos has his own plan on how he's going to do things but if he did do something like this, players can play, devs will have more time to work on content around that area.


    Or do you want a cap to 40 without the meat and potatoes of DBO?
    Right now we can get as high as 70, the only dungeon that works is RP1
    ...but to be fair its not open beta yet.


    I dont know about the rest of you but if I was new to the game I would rather be trapped in a cap when I can do content up to that cap.
    Then roam free up to level 50+ missing out on the game and not knowing what UD or TMQ is. DBOG is supposed to be more for the new and the never before players.


    Yeah I want to be OP, yeah I want to get cap as fast as possible, but I dont want to be a super saiyan pedestrian while I do it.

    Open beta start the level cap at 30. Every maintenance (2 weeks? Idk)bump it up 3 levels and give us content up to that level.
    Daneos gets his dbolifespan plus time to fix things right and prepare the next patch of levels. This way questing won't be boring and the game would be a little more enjoyable with everyone around the same level.


    So open beta we would all play intill we hit 30
    Two weeks later it's time to get 33
    Two weeks after that lets get 36


    We all get to play. Daneos gets what he wants. Win/Win
    That and I think every class will have at least one chance to shine with this lifespan idea. Idk.


    And I know most of you want transformations asap but waiting is worth the game being better overall and a small sacrifice we can all make

    Item break on = more pro players will have gear, noobs won't since rare items will be mostly broken, gear will have more value.


    Item break off = everyone will have pro gear,most gear will lose value since you dont need to search the auction house for more since you already have the best.



    It depends on how you guys want to obtain your power. In "DBO Retail" the best way to grab power is by cashing, no questions asked, pay to win.
    you get faster upgrade stones. I'm looking at some of these upgrade rates and im seeing 50% chance to get +11-15 and want to smack you.
    You really want everyone to walk around with +15 gear? That easy? Since we are already "Gambling For Power". There has to be a risk.


    What other point would there be to having upgrade levels?

    Soul:


    Soul is a stat that increases Energy Attack,Ki Classes use this stat the most.Thats all that is known


    The skill your talking about increases your Soul Stat by how ever much it says at whatever level.
    In short it makes your energy attacks stronger.

    And it annoys me when you people say they stole the story; they didn't. Xenoverse was in development while DBO was out and playable.

    I'm pretty sure xenoverse "stole" 50% of its content from DBO.


    -Time Patrol Trunks
    - TMQs
    - Mira/Towa
    - Possesed Villains
    - Some Gear


    So what would you call xenoverse without the above?


    BATTLE OF Z