1: That's no excuse to worsen the issue and buff this party combination even more. How is "They were shit back then, so it's fine if they're even more shit now." a valid point?? Is it the bias of being an Ultimate yourself so it doesn't affect you, or am I missing something HUGE that totally makes half of DBOG's classes not being include-able a non-issue?
2; Spins were weak at high-end stuff, though they worked fine for farming, and buffers were viable anyhow for CC150. That said, I'm STILL okay with a buff regardless, this is simply the wrong way to do it. Even you who complained about attack speed before should understand why the spin needed to be buffed in a different way than THIS.
3: It's an easy choice. Should dungeons take less time to spam, or should more classes and thus players be dungeon-viable? More drops for 1 particular group of people, or less drops for that 1 particular group but more drops for all players in general? There's really no picking the former option without coming across as biased.
1. You're missing my point again, removing the movement speed% dmg effect from spins wont change anything, your Fighter won't even be a consideration for a floor 150 run regardless sadly. Thats not being biased that is a fact just look at retail 70 cap.
2. I am against speed %, but whats nerfing a spin going to do? People will still do speed parties. Also this may not be a direct buff but this is also buffing GC's, let them have a damn buff already.
3. Do you play this game? Have fun doing CCBD 91 - 150 with no speed%, that is beyond god tier levels of cancerous stress. Maybe if Daneos added floor 121 & 141 tickets it wouldnt be too bad and since floor 145 has the hardest boss I dont see why the hell not. And Kraken/Cell X had like 0% chance of dropping an earring before POB shut down, there needs to be major changes to PvE period.