Display MoreI did get what you said there, but I think that DW as tanker need HOT and that hot of 30 sec, is really good for tanking.
I mean, if tanker dies, it is game over, that is why I suggested it.
One more, PVP wise, that debuff would be abused a lot, 25% reduction on physical chars, would affect them too much.
With shit tons of DW def, he would be hard to kill, that is why, HOT is better and after all, that skill was made to make DW safe.
Why DW need taunts that remove party aggro aka eats it, that is cuz of bad dmg of DW and this way healers will always have 0%.
That is all that DW needs, even if you spam it, it will still eat party aggro, soo this way, DW will keep everyone safe.
KD really isn't needed when you have chaos but if there is need for KD, then on Whirlwind would be good.
I did saw DW in action same geared as me, at least in old DBO since now healing is bugged.
Same upgrade, same type of gear that is %lp,%lp,con with props earrings and prop rings, DW tank better mobs.
Cuz of tons of pdef that he get from warrior passive + master passive + buff and gear itself.
As DW, you need to be greedy with def and I was comparing, he was my friend btw and I played on his account to before.
Thing is, DW does have lower dmg than SK but it can tank way more mobs than SK does and mobs critic well they don't critic much.
DW tanking, skills and healing is way better. Only reason why DW end up with less HP than SK it is cuz of skills that ain't fixed.
Like I said, when those skills be fixed as we suggest, DW will mostly always be at 80% HP.
One more, I will repeat, success rate energy attack skills (big 3 ones), state 2k dmg fixed healing AOE skill, Taunt that taunt and eat party aggro and HOT for DW when his LP be less than 30% and if there is need KD on Whirlwind. Monster tank is born.
PS: Like I said, if we will change skills, we need to see PVP and PVE.
DW with shit tons of anti critic and 25% pattack reduce, success rate skills that fighters can't dodge, healing, and other skills, fighters will die out easy even tho there are critics, but when they be fixed, critics will be too low to kill DW if they critic.
Oh, I am sorry but I didn't understand what HOT exactly means. My bad.
Could you please give me the full spelling for that, not the abbreviated one? I am assuming that means something like an aggro-eating skill or a self-defense skill. Is that correct? If the former was what you meant, we may not need any other new buffs/skills, like you said. If the latter is the case, we may need to discuss further. But I am also worried a little bit about the former one. It sounds like it can also be effective in a speed party, which will be really awesome. However, the skill might be too powerful imao.
By the way, I think I need to make sure some points in our discussion.
1. Do you know how the aggro system is working in DBOG, NOT how it was in the retail servers? From what you said, I feel like you are a bit mistaken.
2. Have you ever cleared/challenged Bacterian, Kraken, Cell-X, or CCBD 150F or something like that? If you did, you should be able to see what kind of problem you may confront if you play as DW.
Your original post in this thread were saying that DW and SK are different types of tanks, DW is as good as SK, etc. And that is absolutely true for easy dungeons. Easy dungeons can be cleared by any party, to be honest. But, that's not the case for difficult dungeons. There are so many things to consider to clear difficult dungeons. And being a super-tanky tank is not all tank is about (at least in this game). You seem to need to understand that at a deeper level.
Fortunately, now we are on the same page in that we have agreed DW needs an improvement. And your suggestions are great. I want to tell you that I am so happy for that.