So I’ve been playing for two weeks now and I would like to present a few suggestions that You might want to consider.
Leveling:
- give a faster fuel to the scooter in the first box. The beginning o leveling is a pain in the ass because of the movement speed. Just limit it to 1-2 days so players will have to buy one if they wish to use one later.
- underline main quests. It would be handy to have the main story quest line in a special colour like idk. Purple so that players who only want to get necessities like dash and flight can get those quests and then focus on speed leveling on mobs.
- revise experience in some quests. Seriously some quests have ridiculously low exp respective to their task. For example an escort quest during late lvl 40s which gives you 5-6k exp but takes 10 minutes. Any player will choose to instead kill mobs for 10 minutes which will yield a lot more exp. I know revisiting every quest is a slow process but at least have it on your to-do list. It’s a medium priority thing I guess, bugs being high priority. Remember though that if the quests don’t feel rewarding, it will discourage many many players to keep playing. If you want people o farm, the entire end-game is a farm fiesta.
- increase the pool of acceptable quests.
Cash Shop;
- add name change item
- add subclass change item
- remove lvl 1-29 exp scroll - it’s a trap for newbies. You get these in the level boxes and you do get plenty of them.
Auction House:
- let us search by item effects - please god
- let us place items in the AH for longer than 24 hours.
- fix the sorting within the Sell tab