Posts by Buffdarkwarriors

    ------Class Name: Dark Warrior


    ----Skill or Passive name: Passive "Dragon's Champion"


    --Current skill effect: Increases max LP by 2922

    Increases physical defense by 989


    --Things you'd like to add or change in that skill: Would like to change it to 1121 (to the SK energy def. value)




    ----Skill or Passive name: Passive "EP Boost"


    --Current skill effect: Increases EP by 208 (1/3 sp); Increases EP by 935 (3/3sp)


    --Things you'd like to add or change in that skill: Change it to a LP passive or Energy Critical Rate. Right now the passive is completely useless.



    ----Skill or Passive name: Skill "Dragon's Punishment"


    --Current skill effect: Recover 491% LP when dealing damage (1/5SP) Recover 817% LP when dealing damage (5/5SP)

    State damage 148% State damage 198%

    758EP 1500EP



    --Things you'd like to add or change in that skill: Lower the EP cost by 500EP at all ranks. Right now, you run out of mana after 2 uses of this skill. By the way, fix it, please.



    ----Skill or Passive name: Skill "Demon Wave"


    --Current skill effect: Energy damage: 216 (1/4SP) Energy damage: 349 (4/4SP)

    115 Burn damage every 2 seconds 185 Burn damage every 2 seconds


    --Things you'd like to add or change in that skill: Maybe lower the energy damage to 300 but make it %, not just pure damage. Remove the cast time, buff burn damage by 70 at all ranks.




    ----Skill or Passive name: Skill "Energy Siege"


    --Current skill effect: Energy damage: 354 (1/3SP) Energy damage: 605 (3/3SP)

    Energy damage: 167% Energy damage: 276%


    --Things you'd like to add or change in that skill: Buff the damage by like 50% or something. It deals very little damage as of right now.




    ----Skill or Passive name: Skill "Dragon Strike:


    --Current skill effect: Physical damage: 515 (1/4SP) Physical damage: 804 (4/4SP)

    Physical damage: 238% Physical damage: 310%


    --Things you'd like to add or change in that skill: Change the skill physical damage to energy damage, so we would actually get a skill that deals good dmg on a single target that is not hellzone.




    ----Skill or Passive name: Skill "Cyclone"

    --Current skill effect: Physical damage: 213% (1/5SP) Physical damage: 271% (5/5SP)

    Hit rate decreased by 10% Hit rate decreased by 10%


    --Things you'd like to add or change in that skill: Get a knockdown on this skill. Maybe buff the hit rate debuff by 10% or so.




    ----Skill or Passive name: Skill "Taunt"


    --Current skill effect: Taunt


    --Things you'd like to add or change in that skill: Make the skill 100% to hit.