NEW RP Abliity besides ki reduction. i think its useless.
example: RP vampire
Use 1 RP ball to heal back 50% of the damaged dealt
i know thats OP numbers but its just an example.
Stat allocation for level ups so we can customize our characters to our liking.
example:
Level up gives you 5 points of stats which you can put into STR,ENG,SOL,FOC,CON,DEX. I hate the fact that if you level to 70 as any class and take off all of your gear you are the EXACT SAME as anyone else of that same class (minus passive buffs of course.) We are all diffrent fighters! we should all have something unique that defines our character and style besides gear and buffs. So if you wana try something diffrent and new you can.
Level up transformations for a stronger effect just like Kaioken gives you stronger stats when you rank it up to level 3.NOT ssj2 ssj3
example:
super saiyan skill level 1 at lvl 40 SOL +20% STR +20% DEX+20% ENG+20% FOC+20%
super saiyan skill level 2 at lvl 50 SOL +30% STR +30% DEX+30% ENG+30% FOC+30%
super saiyan skill level 3 at lvl 60 SOL +40% STR +40% DEX+40% ENG+20% FOC+40%
I know those stats are broken, im just using an example.
Give skills more sp so if we want to max a skill farther than anyone else we can.
Example some skills in the 1st class tree go up to level 60 like the spirit tree, but it most other cases they stop ranking at level 30 and become useless for biulds. why not increase the skill rank to higher levels? Spiritualist Poison Bleed goes all the way to level 57 and has 7 skill ranks. but other skills like Concentrated Kamehameha stop at level 28 and has 5 skill ranks? why cant Concentrated Kamehameha has more skills ranks at higher levels like the spirit's poison bleed?
It would be more fun and exciting to play around with biulds, and we could see some new and cool diffrent things.
Longer dash range for faster traveling untill we get fly
I think it would be more fun to dash together as a group super fast.
- more gear set effects to accomodate our playstyle.
like cc gear if you had all 5 peices you get a bonus effect
- dragon ball icon on mobs always drop dragonball instead of random low chance. but with this, make the dragon mob spawn rate really low to make it more exciting when hunting and less boring and it feels like you ACTUALLY have a working dragon radar
-no wish for transformation.
why wait forever to get dragon balls when you already worked hard for level 40 or 50? I guess i really wouldnt care if it happend or not, but i bet you less people would qiut becuase then cant make a DBO certain time to hunt for dragon balls versus someone with all the free time in the world. This would prevent alot of headaches.