Display MoreChanges that have been made:
- Discord Integration
Discord is fully integrated within our new client. In the options you can decide if you want to enable/disable this function.
+Nothing to say, it is nice
- Item Decompensation
You can now decompensate items straight from the inventory.
+ Better. It is gonna be faster and you can do it while you are farming
- Weight Limit
The weight limit function has been removed as it has no real function.
+I agree
- Title System
A new interface has been created for the character titles and can be accessed from the character window (c).
+Nothing to say
- Auction House
The auction house is now fully working and is a lot faster.
+ Nice
- Cash Shop
The cash shop is fully working and a lot faster.
The slot machines (wagu machine) has been removed and will only be available for events.
+Does it means that brown boxes or dogi balls will be added into the normal purchase CP?
- Netpy Shop & Netpy Coins
The netpy shop & netpy coins are removed. You will no longer receive netpy coins for staying online.
+Time to waste all my tokens xD
- Character Stats
View all your character stats in the character window(c).
More changes have been made but just minor ones.
+Ok
Ideas to be created/changed:
- Daily Login reward.
You will be able to spin a wheel once a day and get a random reward.
+ This remains me the Wasabi log in hahaha
- Achievement System
Receive unique rewards like titles and costumes or other items.
+ Against bosses or what?
- Friend System
You will no longer be able to add people as friends. The target player will be able to decide if he wants to have you as a friend or not.
+ It is interesting, but in party rank or budokai. You should include the opportunity to target using alt+f in a different way
- In-Game Report System
You will be able to report players straight from in-game by clicking on they names.
+ I agree this but 50%. You are gonna received tons of stupid reports all the time
- NPC-Shop
You will be able to buy items from NPC that you've been sold before. This is to help people which accidently sell an item that they didn't mean to sell.
+ +10000000000
- Sub-Gear System
You will be able to equip 2 sets of equipment and switch them with 1 button click. This is optimal for PVM/PVP or Energy/Physical equipment.
- Interesting, in a future you could consider the same for pvp/pve build
- Raid Group
Create raid groups. Optimal for the dragon ball scramble event.
+ This is really nice
- More Options
Options like audio-output, enable/disable notifications like upgrade announcement, show/hide ping/FPS, ...
+ Nothing to say
- Upgrade System
A completly new upgrade system. More rewarding for people that spent time farming.
+ I need more information to give my opinion, but I support it
- Ranking System
Create a proper ranking system and an option to create non-ranking matches with friends.
Create a limit of ranking matches per day.
+ I don't know what to say. Sometimes you just want rank to try new strategies with your friends. I don't get the point about a limit of ranking per day
- Dungeons/PVM
Balance Dungeons. Make boss fights "harder" to require team play & skill usage.
Create a limit of dungeon runs, but not per day. Example 1 CCBD per hour (timer begins after completing CCBD). Still need to think about it.
Decrease drop rate of equipment.
Better rewards after finishing TMQ.
Make dungeon farming more rewarding than open world farming.
+ I understand that you don't want that people use UD just for leveling, but you can limit the level. For example UD1 easy just for characters between lvl 22 to 30, so a lvl 60 can't go.
+ Why a limit in CCDungeon?? You cannot get experience from here, the point on going there is to get jewelry, seal coins, items for gears or weapons, coins, dogi balls. Sometimes you need hours to find a party so... Why are you going to limit the time that you are farming?? The real thing is that spam CC is farming
- Item Decompensation
Remove the possibility to decompensate items bought from a shop.
+ Good point
- Anti Bot System
+ I agree
- Multi-Client
The possibility to run multiple game clients will be removed.
+ I really understand why you want to do this, but the reality is that people will use different ways to have a personal buffer. Nobody go to cc100 using multiclient (maybe just 2 acc and because they cannot find another partner). Not sharing the DarkMajin quest with your partners in a party you can solve the problem. What's the real difference between asking for buffs or buffing yourself with your personal buffer?? In none of the 2 cases you are going to invite that buffer to farm with you xD
- World Map
Allow teleportation by clicking on registered teleporter icons. The fee to teleport will be a lot higher than teleporting from NPC.
+ So you must remove the teleport pet skill, right?
- Inventory System
Put the additional capsule boxes within the main inventory.
Possibility to expend the main inventory slots.
+ Nice
- Banking System
Possibility to store Zeni in bank.
+ A Bank working as a bank finally xD
- Chat System
Link items/locations within the chat.
+ I don't understand this xD
- Demonic World Card (DWC)
A new dungeon system where you can kill bosses and receive cards. It still has to be decided what you can do with the cards.
+ I can't say anything before I try thus DWC, but it looks nice
- Equipment Level
Each equipment will have its own level. The level will be based on the equipment stats.
+ What is the point?
- Property System
Property will be added to the character itself instead of equipment.
Weapon property will be changed to "offensive property" and armor property to "defensive property".
+ So we have a generic property, right? Wild, funny, etc at the same time. No prop earrings?? I disagree that
- Twitch Integration
Make it easier for streamers.
+ Nothing to say
- Vehicle System
Add flight to (some) vehicles.
+ I hope that they will be faster than flying and... Will you be able to use them on scramble??
- Party Search/Matching
A easy way to find/create parties for dungeons.
+ +1000, really necessary
- Character Stats
Remove DOT defense stats for players. (Keep on monsters).
Add Physical/Energy/State(Energy+Physical) Armor Penetration. (Good for swordsman in case property system gets changed)
+ Then you must reduce a lot the bleed on cranes, mmm you should study this a lot xD
Posts by MargotHonecker
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In my opinion, it's true that Conf+Arm+KD is an OP combo. But I think that it's more unfair against an Ultimate or Chef than against a SK. If you see the battle against Aydee you can see that Aydee had a much more elaborate strategy. Full CD and not allow Sendoku to leave the center of the Tatami. Besides he almost spam the Green SK Buff (I don't remember the name xD).
Sendoku's strategy is easier. However he found it (it's easy to see the simplicity of something once He show it, but not before). It's like Dash to the edge of the Tatami at the beginning of a battle against Karma or Plasma. When someone told me that I thought OMG it's easy and stupid, but before someone had to think it.
When I watched the Sendoku's strategy I thought it was perfect. Now, after the battle against Aydee I found a lot of issues of his strategy (eg: Aydee didn't lose LP so maybe we should think that SK full dex is better than LP% IDK... Think about it). Aydee showed the way, the strategy maybe needs to be perfected, but it's not impossible.
Maybe the Conf+Rp should be 0'5 sec less or maybe it's perfect. I don't know because I'm not an expert in SK xD. What should be fixed is that Aydee suffered the Sendoku's combo while he has the green buff activated and He lost 1 round unfairly xDD