Pretty sure the pet system is server-side. Might be wrong though. Would have to check later
Ok cool, let me know what you find out. I will keep working on the pet system tomorrow.
Pretty sure the pet system is server-side. Might be wrong though. Would have to check later
Ok cool, let me know what you find out. I will keep working on the pet system tomorrow.
The pet system does not work but the files are in there (I'm using the Korean client). I created a new branch on my repository trying to add the pets but still looking through the code. Anyone would like to join me on my quest? I know there are more updated versions out there, but what's the fun in that?
why's it black e.e like i can log in, but when i enter the loading screen the client proceeds to crash
I don't mind helping, I'll make a guide for the client. For setting up the server refer to page 11.
Got mine fully working and even got a couple of tools to compile through VS 2010
It's fixed. Server_Accept_Address on ChatServer file needs to be private ip address. Then under [Chat Connect] on the GameServer file you need to have your private ip address instead of local host.
It seems to run fine while running the server on localhost, but when I open my server so that more people can connect, it stops working.
Everything works and people are able to connect to my server except chat. Is there anything I'm missing? And yeah, my ports are indeed open.
[Chat Server]
Address = My private ip
PublicAddress = My public ip
Port = 20400
server_accept_limit = 5
Server_Accept_Address = 127.0.0.1
Server_Accept_Port = 21400
[Master Connect]
Address = 127.0.0.1
Port = 40003
[Query Connect]
Address = 127.0.0.1
Port = 41000
[DATABASE_CHARACTER]
Host = 127.0.0.1
User = ****
Password = ****
Db = dbo_char
[DATABASE_ACCOUNT]
Host = 127.0.0.1
User = ****
Password = ****
Db = dbo_acc
[CONFIG]
MaxConnection = 400
[TABLE]
LoadTableFormat = 1
; 0 = XML, 1 = Binary(rdf), 2 = Secured Binary(edf)
Path = resource/server_data/table/rdf
Anyone ever have the issue that chat does not work in client? It was working fine until a minute ago lol.
Well, never mind I got the client to compile finaly.
Any ideas which header file is needed for these identifiers? So tedious to add all the paths to the directories >.>
I feel that I'm close to getting the client to compile on VS 2019, but far at the same time. The client has a bunch of linker and input file path issues to fix.
I even posted on RageZone
[RELEASE] Dragonball Online Release Source - Page 108 - RaGEZONE - MMO development community
I am trying to run the client from VS 2019, however, VS does not recognize the dx3x9.h and afxres.h header files.
- VC++ Directories are set to "
$(DXSDK_DIR)Include;$(IncludePath)
" and "$(DXSDK_DIR)Lib\x86;$(LibraryPath)
" for Include and Library directories respectively for all configurations—and the environment variable%DXSDK_DIR%
points toC:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\
as expected.I tried building the project through VS 2010 and did not get any issues. Is this project not compilable through VS 2019?
Also, I can only run the game through VS 2010, which runs the client well. The client that junson sent states the following:
- "The game isn't updated to the latest version, please re-run to update"
And the launcher does not run.
In case of anyone needs it, I fixed this for VS 2019.
Or could you be referring to "patcher_config"? If so, then I do have that file.
This isn't a code thing, it's missing a config file in the folder. It's currentPatchVer.xml I think.
Interesting, mind sending me that file, please? I did check and I do not have it.
I am trying to run the client from VS 2019, however, VS does not recognize the dx3x9.h and afxres.h header files.
$(DXSDK_DIR)Include;$(IncludePath)
" and "$(DXSDK_DIR)Lib\x86;$(LibraryPath)
" for Include and Library directories respectively for all configurations—and the environment variable %DXSDK_DIR%
points to C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\
as expected.I tried building the project through VS 2010 and did not get any issues. Is this project not compilable through VS 2019?
Also, I can only run the game through VS 2010, which runs the client well. The client that junson sent states the following:
And the launcher does not run.
Be patient
junson already provided me with the link, but thank you for all your efforts!
Thank you junson for the files.
Okay, I appreciate it.
That's okay, take your time. I thank you for your help.
How to upload the file to you
You can use File sharing and storage made simple (mediafire.com) or MEGA
I am American, from the USA. If it helps I can translate what I need so you can understand.
我需要上面链接的文件。他们的链接不再工作。
客户端版本 2.0 和工具。
GFX SDK: GFx SDK 3.3
Xtreme ToolkitPro: Xtreme ToolkitPro v15.2.1
Client Last Update: 4/21/2020 (month/day/year)
复刻ToolkitPro:复刻ToolkitPro v15.2.1 OK?????
That link along with the others does not work anymore.
Hello, does someone have these?
GFX SDK: GFx SDK 3.3
Xtreme ToolkitPro: Xtreme ToolkitPro v15.2.1
Client Last Update: 4/21/2020 (month/day/year)
https://www.transfernow.net/T3nJ9U042020
I successfully created my own server but I am missing those files.
I would really appreciate it!
Hi, I am a Software Engineer in my third year of college. I am sure I could contribute in some way to the project. My experience includes: building web applications through MVC .NET Core, building bots through Azure Portal, managing Databases in Microsoft SQL, and messing around with Unity.
PS: Just started working on setting up a server, and will update on the progress.