Display MoreBoxes ruin the economy for sure, player who dont spend money in game need spam TMQ with hope for nice drop, or craft items for weeks with hope, while casher will just buy some box and he will make his equip or sell them for nice price, boxes should be set as bonus reward from TMQ, or totaly removed from this game.
Player who dont spend money will grind for a weeks for get some stones while casher will just buy them.
Cash shop should be filled only with visual items, here should be no things that support player equip like boxes or u70 stones.
If cash shop will be filled only with visual items it will keep balance between f2p players and cashers. f2p players will be able to sell thier hard earned boxes for good price and cashers will have to buy dogis for get boxes from them, everyone will be happy.
Cash shop is the last place for u70 stones, boxes and dogi balls, players should work hard for get them while now they are available mostly for cashers, this is bad for sure and soon we will see bad effect of it.
I disagree entirely.
This is the way it was on Retail.
How much money do you expect people to pay on the limited number of visual items on the game? What happens when you have all the dogis you want? The game becomes unsustainable.
Without people cashing, this server will not exist.
If people chose to support or pay in a game, then they should have an advantage over F2P. This is the same as most free to play models around the world.
The economy is unbalanced because people are buying cash shop items and selling them for zenie, this includes the "visual items" that you support.
Ironically, the cashing is actually helping the thing you are complaining about. A lot of people are saturated with zenie because of the cash shop, People having more zenie leads to an increase in costs for Upgrade stones for an example. So your actually gaining more from farming by having a cash shop.