Try download the new client that Daneos posted on the bug report thread:
Posts by Revenge
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Hello all, long time no see...
I just got massive nostalgia after not playing for about 8 months (work, life, lots of IRL stuff to do), so i'm back
...And I was just wondering if we all going to receive our cash points back after the 2.0 wipe (whenever it may come)
Also, the level 30 stone that everyone will receive (all those who have level 30 on a character(s)) will require leveling up from 1 to 10 so that it can be used?
Thank you in advance.
Hi,
1. When the wipe happens, yes you will have your cash points returned.
2. The level up 30 item can be used at level 1.
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- The scouter clips the player's head in the character creation (seems like player model is too big for the scouter).
- Only happens to humans: -
Is it worth coming back to the game and playing as a new or old character i own?
Everything just feels repetive!
Do small tutorial beat guy at some RP cave reach korin forest become a adult and get a sub class and do nothing because you realize all of the fun of the game is gone because the only players that are still online are just people AFK farming for tokem points and a bunch of botsPeople are actually quite active right now. BIDs are open so people are actively engaging in that. People are also questing and farming right now and so the game has actually seen a rise in activity. As for bots, I am sure you won't find any on Papaya Island at the moment.
Of course if you do report it, and it will be dealt with immediately.
Well that pretty much wraps it up...and when you finally reach lvl 70 to compete with others in PVP you get stomped because everyone already got full +15
There is not a single player with +15 at 70 cap as of right now.
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Can someone link the discord link that works
Here is the link to the discord: https://discord.gg/2hWGTmP
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The maxed FOV doesn't zoom out as much as the 1.0 client.
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Jumped on today. Played for a couple of minutes. Everything seemed fine. Then the game lagged and froze, followed by a disconnect. Waited a few minutes, then logged back in to one of the server channels. I spawned outside of the map unable to move. Tried flying. Didn't help. Tried teleporting to home, didn't allow me to perform the action. Changed channels. Same thing. Exited out of the game completely, restarted, and the same exact thing. Any suggestions or hot fixes? Or is there a chance this is only happening because the servers are about to go down for maintenance?
Have you tried the @unstack command? For future reference, this section is only for 2.0 client bugs and not 1.0
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When you resist a state change like a stun or skill lock, the purple circle (pictured below) doesn't always appear.
In particular it doesn't appear when resisting skill lock or confusion.
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Any form of paralysis should stop all incoming skill animations from the other player/mob but this doesn't happen:
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If you use a vehicle to move whilst in a different state (such as paralysis or stun) and you are feared, after you dismount you will teleport:
Before - https://gyazo.com/5637d263c796f48b6a0437badc9ba51d
After - https://prnt.sc/qpkedx
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When you are stunned, such as by SK's violent slice your character is dismounted/stunned in the air:
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When you are in a different state, you can use a vehicle to escape and move around freely. This includes (from what I have seen):
- Paralysis
- Candy
- Martial Artist Stuns
- Karma mobility seal
- HTB
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Clicking the LMB and RMB on a mob/player should auto-attack them. It doesn't do this on 2.0:
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Wearing a hat then taking it off will reset the hairstyle to default:
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maybe dont make your mouse dpi to over 9000 xD
and provide a vid with the problem pls
It's not his mouse, the camera is still very buggy/feels rigid when you turn the camera using right-click
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All gear becomes invisible once you remove a dogi on relog:
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I have'nt made that on purpose.
I think it's useless.
Fair enough, what about the dogi ball menu that should appear? It should pop up and you have to click accept but it doesn't appear
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When you finish a stack of boxes and insert a new stack, the first stat bugs:
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