When in the character selection, it shows the player count such as 'Not Busy' but when you try and change channels in-game, it does not.
On live servers, it shows the playercount.
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When in the character selection, it shows the player count such as 'Not Busy' but when you try and change channels in-game, it does not.
On live servers, it shows the playercount.
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When talking in party chat, the bubble should be blue, but instead it is white.
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You can see here that I'm chatting in the party, but the bubble is white instead of blue.
Chat commands such as: /g for guild, or /t for trade will stop emote commands which contain those from working.
For example, using the /gg emote command will send the message 'g' to your guild chat instead. This doesn't happen on live servers either.
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Here is a gif of this happening: https://i.gyazo.com/f582d1edaee19681adc42f54fd59e416.mp4
Someone please lock/delete this thread.
Display Morethe quest "Monica!" emoji quest complete doesn't appear: https://streamable.com/r3hsm
the quest list disappear when he update: https://streamable.com/uk5cx
the sound of game is bugged
the quest "Heli" emoji quest complete doesn't appear: https://streamable.com/o9dyf
the quest compleate apparate twice time: https://streamable.com/2fzmowh
when you are close a teleporter already unlock it appears the write "teleport location already register": https://streamable.com/hodbr
this quest emoji quest complete doesn't appear: https://streamable.com/8k3rd
this quest"Floppy Disk Recovery" emoji quest complete doesn't appear: https://streamable.com/ogl3q
Bug E-mail: https://streamable.com/0jitx
1. Each bug needs its own thread. One thread = One bug.
2. Some of these have already been reported. Look around before you post.
Going by their definitions:
DBOG is free-to-play because you can access all of the game's content without having to pay a single penny.
(You can reach max cap, do all in-game activities etc etc all without having to pay for it).
However, it is also pay-to-win because cashing gives you an advantage.
(You can get items that F2P would not be able to get, you get things in larger quantities; you can make zeni/items without farming or putting in the time/effort etc etc).
Now that Goku can follow you in TLQ 3, his movement speed is too fast. He should only start to follow you after a second or so, and he should be running behind you. However, his movement speed is too fast to the point where he can run into you, and he starts moving as soon as you do.
You know that he is doing this to even fix broken party system where you will, guess what, NEED DAMN TANKER.
With tanker there with super high HP, doing dungeons, CCBD will only need a bit longer and that will be all.
I feel like these changes are meant to make Dungeons/PVE more 'skilled' and 'harder'.
But with such changes, making a dungeon take longer isn't increasing it's difficulty. It just makes it more tedious.
When you go to the merchant to change your attribute, if you hover your mouse over each attribute it only shows what Honest does.
It only shows that Honest increases anti-crit by 5% instead of showing each and every stat.
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Personally, I would think it would look cleaner if you made Wild show only what Wild does when you hover over it, Funny only shows what Funny does etc.
Display MoreHello,
I'll be holding a server maintenance.
In this maintenance, I will update the battle attribute (property) system.
New stats have been added:
- physical armor penetration & Energy armor penetration
These stats ignore X% of targets physical/energy defense when dealing damage.
- Physical critical defense rate & Energy critical defense rate
these stats decrease X% of critical damage bonus
Critical Damage
- Critical damage formula has been changed.
Battle Attribute (Property) System has been changed.
You now receive stats for each property you have. Secondary weapons can no longer have any property.
Honest = Increase Block Crit Rate by 5
Strange = Increase Max LP by 5%
Wild = Increase physical armor penetration by 5
Elegance = Increase energy armor penetration by 5
Funny = Increase Critical Damage Defense Rate by 5
So what happens to earrings/rings?
What would CC70 Con 13 and Funny 7% ring do regarding Funny?
And what would a prop 11 or 13 earring do? Would it increase my Honest jacket for example to have 55 or 65 Block Crit Rate?
Display MoreHi, I would like to report some Bugs found inside the server
1. The server has problems regarding the notoriety of water particles (These are not visible to the naked eye).
2. There are times when at the time of attacking the character freezes and does not attack, so you have to click again on a specific moob so that it can attack again on the moob.
3. At the time of entry there are times when the character is seen with lines of black lines corresponding to the silhouette of the same which are scattered throughout the screen.
4. The sounds of the attacks are not heard.
5. When launching AOE skills there are times when they do not spread through all the monsters and the freeze game.
6. The devices disappear after a day when you buy them in the cash shop.
7. The server presents severe fps in some occasions.
8. In Korin when speaking with the NPC of the sub class, it does not give the mission object (Main weapon).
9. When opening a window within the game there are times when it is completely marked on the character.
10. There are times when white pop-up windows appear in the upper left and right sides of the screen more often.
Atte: RagnarcitaZx, Mynx
A lot of these are already reported; look before making threads about stuff that are already reported.
Read this before reporting: Read Before Reporting A Bug
Also, Daneos himself said that each bug needs its own thread.
Well im back again for 2.0, i left for almost a year so... its time to comeback! because im the hero Kokkara deserves, but not the one it needs right now!
Welcome back.
Make sure to ignore angsty comments over a community's decision, which bear absolutely no correlation to your thread.
Issue has been fixed.
Use the dboglauncher to update your game client.
Although it may not be what you patched, the animation for the 'Sitting Down' emote is still buggy.
Here is a gif of the bugged animation:
When killing mobs in the RP HQ, a Majin had spawned as part of the Dark Devil World Boss event but it was invisible.
If you look at the chat log, you can see it giving me the 'Take my whip' debuff but I could not target it or hit it with an AOE skill. Even at the start of the gif, you can see that I received it's debuff.
- It is probably worth noting that the mobs spawn without me even accepting the Dark Devil quest, as there is no icon in the bottom-right.
Here is a gif:
If a player uses a buff and whilst using a RP Ability on it, if they attempt to mount a vehicle they will be stuck in place. As long as the buff is active, the player will be stuck when they try to use the vehicle.
For example: Using 'Spirited Roar' with cool-down reduction and then using a vehicle, the player will be stuck in place.
Here is a gif of this occuring:
When using the 'Spin Rush' skill as Fighter, their gloves disappear during the animation. This doesn't happen on live servers.
Here is a gif showcasing this:
https://i.gyazo.com/65f6f5c5ec101662fe40e10e6f9caa6f.mp4
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**EDIT**
It has come to my attention that this happens with all sub-weapon skills, not just 'Spin Rush'.
I tested it with the 'High Speed Needle' and 'Swiftness' as well as 'Storm Strike' - all three skills resulted in the disappearance of gloves. I did also test this on live servers, and no: my gloves do not disappear there. I also tested it with two different gloves, and they disappeared regardless of which I wore.
Here are three gif examples:
Swiftness - https://i.gyazo.com/3ee7d946d48cd813d0190529ddedec66.mp4
High Speed Needle - https://gyazo.com/8540c6154074a956eec56eb1467cedd1
Storm Strike - https://i.gyazo.com/7a71ffaf385f8ca640f8ac625266dac1.mp4
Display MoreWait until there is no money to earn
He will borrow public opinion again
Reach the reason he wants to wipe
Don't play DBOG anymore
You are just wasting your time
Just like how you wasted time by botting the polls, and by making new accounts to talk more trash.
Pretty sad.
Ahh strange i wasn't able to find a thread about this, the entire game were missing these icons really? Hmm this didn't occur for me though. But good to know.
It is not just finished quest icons as well, I have personally experienced that even quests you haven't taken yet do not pop up as a notification above NPC Heads.
When debuffing a mob and standing still, there is a visual bug that occurs where the mob seems to run at you as if slowed.
Afterwards the mob will teleport to you, because they are not really slowed; it just appears that way. Unfortunately, I cannot show this in my gifs as they can only be 7 seconds long.
Here are three gifs, and a comparison to the Old Client:
Here, the mobs appear slowed if you debuff them - tested with three different debuffs:
Intimidation Debuff - https://i.gyazo.com/98ef8882f9eb8bad156f900dde3cbd06.mp4
Shake Debuff - https://i.gyazo.com/095df45f0fea87c7eb262adcb775304b.mp4
Yield Debuff - https://gyazo.com/f40d6758c9b57d413f6bad982d066def
Here, you can see the mob approaches me at the correct speed:
Tested with Shake Debuff - https://i.gyazo.com/153ea0f929a25bf1211db29cc552c03a.mp4
As mentioned in the title, skills can't go into the same slot.
Here are two gifs comparing the Old/New Client slots:
Note that I am trying to click them back into the slot they were in, but it doesn't let me: