Death Note is the goat.
So in Aug 12th 2016 I made this Thread.
So, i made a NEW ONE !
.xcf file for edit what i started:
You guys have all my permission to edit and make your own Launcher!
We are currently waiting for Client 2.0 so make up your own Idea and post it here or make a new Thread!
I hope i made your day, much love
Looks beautiful! The current launcher looks like wet dog, this is a big improvement
Update: Oddly enough this only seems to be on your screen. You see other player's scouters as being fine, and they see yours as being fine.
So, as the title may say, I'm a potential returning player to DBOG, but I've been wondering a few things. First and foremost, please keep your meme answers to yourself. I'm looking for actual answers to my questions. Secondly, don't start a flame war about 'huehue DBOG is dead. Kappa LOL GET LAID find girlfriend' or any other BS like that. Let's keep it civil, folks. I've been wanting to play this game again maybe with a friend or two, but I'm wondering if this game is still lively enough to warrant that. Lively not just in community and player base, but lively also in the fact that this game is still being worked on. I saw that a server wipe was being planned back in late April. Has that already happened, or is it still going to happen? And if so, when will it happen?
Thank you for your time reading this.
- Live servers are currently inactive in terms of both the population/updates.
- A new client is being developed which you can download in order to gain access to the developmental server. If you wanna try it you can always download it, but it's pretty unstable and barren in itself. It is there where the updates are taking place in order to get the new client up to the standard it should be.
- Once the new client is up to standards and necessary changes have been implemented (like a new upgrade system) then it will be used instead of the old client.
- The wipe hasn't happened YET. It will happen when new client is 100% ready for release.
- There is no ETA for the wipe, sadly.
Regarding playing with a friend; I would wait until the new client is ready/wipe happens. Not really much point starting again to lose it in the future, is there?
Issue has been fixed.
Use the dboglauncher to update your game client.
This has been fixed too.
There are still black pixels around the character/guild name in the shape of a rectangle. It also still cuts off a little bit at the top/left side:
Hello, I just finished my adult quest and got my subclass as a fighter. I now want to learn how to fly but when I visit the namek named Dayrl he doesn't have a quest for me. Am I missing something?
You need to complete the entire chain-quest, starting from when you are a low level:
I just tested it in TW client with swordsman.
That's weird because when I tested it on TW client it didn't happen for me with Fighter (slow down this gif at the start):
Maybe it depends on the type of glove you are wearing?
Everything is fine about expressing concerns.
Other thing is when people constantly bash, trash talk and do not feel gratitude for what's been done for them. I understand that community is always the most important and without it any project is doomed, but to be honest DBO community is one of the worst community's I've ever seen.
Sorry but Daneos is dumb.
I mean this guy sacrificed his free time to bring back dead, less than mediocre mmorpg, for DBO fanboys to enjoy who value nothing.
So much expectations, so much responsibility, so many promises to deliver to keep people happy. And no matter what you gonna do there will always be those who complain.
Original developer (you know NTL, company with professional developers, budget and license to produce DBO) went bankrupt while developing official servers.
Let me remind you that official DBO had broken balance, had too many bugs and had nothing new to offer for the MMORPG market apart from Dragonball artworks and theme and it clearly was not enough to keep DBO running.
And yet look how much you people expect from 1 random dude with limited knowledge.
I wonder what Daneos was thinking before taking this burden upon himself?
Did he expected to make a few bucks out of this project?
Did he selflessly wanted to become some kind a hero for the most toxic and selfish Dragonball community ever?
DBOCOM, DBOR DBOG...
Same people. Same patern.
Such a great community of ass kissers until something fails. Then these people praise new project and are first in line to dig a grave for the old one.
Remember DBOCOM and how easily everyone abandoned Citrinate for DBOR? Or how people abandoned and started talking shit here about DBOR? Now these people talk crap about DBOG on DBOUR.
DBOCOM -> DBOR -> DBOG -> DBOUR -> ???
Why would anyone really bother to satisfy you people in the first place? You all will abbandon everything at the first glimpse of something better and give nothing in return.
Daneos is incompetent, but he did make first playable DBO private server online. Guy doesn't owe you anything. If I were in his place I would just delete DBOG and pretend it never happened.
I do agree that this community is not the best, and that some people are not appreciative of what DBOG has managed to accomplish over the years. Daneos and his progress over those with the AKCore at RageZone back in the day is pretty remarkable.
He branched out and developed the game faster than the others.
However, there are some things I have to correct you on:
- The DBO community, did not abandon Citrinate in any way.
DBOCOM was simply a forum for a section of the DBO community. How was he abandoned, as when the game shut down he openly supported DBOR? He openly supported what was 'DBOPS' at the time, even back when they were simply a forum guild on his website.
Moreover, if you check his website, there are links to both private server projects. He wasn't abandoned in any way shape or form - his site was simply for the original DBO, and has simply gone inactive now.
- Abandon everything in glimpse of something better.
Despite DBOUR being announced and what not, are there still not people playing this game? Are we not having this conversation on the DBOG forum? I cannot speak for everyone, but I know for certain there are a large number of us that are loyal to this version of the game.
- Give nothing in return.
This is not true in the slightest.
People enjoy this game, and as a result they give hours - real time spent - in this game. There are people who donate hundreds and thousands of dollars - hard earned currency - to this game and Daneos.
People make content about the game and try to help advertise it. People report bugs, moderate chats and offer their services even if they are not a member of the staff-team.
Why? Because they care about the game. Isn't that giving back?
Let us not forget why people are mad in the first place. Yes, there are people who whine over nothing and for no reason - but some people are fed up with being told empty promises.
They are promised something one date, that kept getting delayed and delayed (New Client). That is what is why people are constantly bickering, but whether or not that is right of them or not is completely subjective.
Random question... How much zennie did you spent to support this project?
You have no founder title...so I am guessing you...
helped Daneos with coding and other technical stuff?
Maybe you assisted with translations?
Maybe you actively participated in bug testing and reporting?
Maybe you helped moderating this forum and community?
I am not trying to mock you.
Just let me know what was your personal contribution to keep this project going apart from sitting and spamming stuff on this forum like everyone else because you sound like you invested so much into this project.
You definitely not complaining about something that was and still is completely free for you... aren't you?
He was a member of the staff-team at one point.
Regardless, can an active member of this community not voice their concerns? Everybody has a right to speak their mind, whether or not they've had a direct contribution to the game.
Listening to - or at very minimum taking into account - players/customers is a golden rule for running a successful game/business.
Just gonna drop my two-cents rq, but only briefly:
- Aggro System.
Seems pretty fine to me the way it is now; aside from any bugs it seemed fine when I did more than 100 runs of CCBD.
I hate the absolute beasts that is UM in DBOG. Everyone hates playing against them in Budokai etc because of how broken they are, so they definitely need some sort of nerf. Yet, I'm not sure where spins come into this? They're pretty good for PVE - I wouldn't call them 'broken' in that regard.
For simplicity's sake I would've kept the prop system the way it is if I were Daneos, atleast for now. This is because just by changing props, he has to change PVP drastically as well as PVE, and this not only effects skill-trees but damages dealt by bosses, mobs etc.
Moreover, there are not a lot of people equip on the Dev Server to test out these changes - as many do not have props or adequate gear with props, and just in general there are not a lot of people doing ranked on there.
There were workarounds to the prop differences in PVP and there are - but I can see why he wants to change it: to decrease the RNG element in PVP.
If he truly is fixed on changing the prop system, it shouldn't be now considering there is other aspects of the client that have to be brought up to standard first before he can add new features/change existing ones.
- Dogi Balls/Brown Boxes.
Being able to get Dogi Balls/Boxes from CCBD has been really convenient - especially for F2P people - and it makes things much fairer for everyone.
However, I do agree that more can be done. For example, getting one box from the World Boss really isn't enough especially because of the RNG element of boxes and how many coins a single box costs.
So yes, I do agree that he could add some alternatives, such as some special sort of quest or as Dungeon/TMQ rewards for F2P players.
- Crafting Rates.
These could do with some minor tinkering I suppose - they shouldn't be too rewarding but it shouldn't be to the point where everyone has garbage/overpowered stats.
From what I've heard from friends that are heavily into crafting on the Dev server - they are pretty trashy right now, and take a lot of time/resources that have to be sunk in to get something far from max stats.
Whether or not these were asked for or not, the priority should be getting this new client up to standard before we - as a community - decide what we want changed or not.
Similar to paralysis, your character can rotate with the right-click button, whilst in the old client you cannot.
While paralyzed, your character can rotate through right-clicking. This cannot happen on the old client.
Issue has been fixed.
Use the dboglauncher to update your game client.
PVP tab doesn't work properly; it should target the nearest player (in this clip it just goes to Spacebeer):
Somehow replicated this - trying to find out how - but the difference is I can move, and although I cannot use any skills or even auto-attack, I am immortal:
Perhaps the platform and map is generally a different size, but it would seem that the dash distance is shorter on the new client.
After jumping and dashing, the character drops to the ground like a rock abruptly when the dash ends. This doesn't happen on the old client.