Neither Pokos nor their pets should be full-on tanks nor DPS. Those roles should be filled by DWs/SKs and humans. They're a utility class at heart, so giving them and their pets a focus on utility should be a priority.
Ideally pets would get a list of manually commandable skills. The current system of them randomly using whatever they feel like makes them too situational and unreliable. Here's some ideas for skills I had, if you think you can implement it.
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Poko Priest:
Pokos themselves will want some change to better get to use their pets.
First Law of the Hearthstone
- Cooldown nerfed from 6 seconds to 40
- Now stuns(stiffness-type) for up to 6 seconds.
Pokos are a little infamous for being one of those crap PvP classes. If we're buffing their pets, it only makes sense to give them a stun long enough to let them summon their pet in PvP.
Kami's Awakening
- Physical Defense buff removed, replaced with Aggro Increase by 200%
- Attack speed buffed from 40% to 55%.
- Movement speed increased by 30%.
I'm sure we can agree pets do garbage damage. It'd be dumb to boost them to MA levels of damage, but giving pets a decent speed boost and retain more aggro would be good. Movement speed will also make pets feel more responsive.
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Dragon God's Fury(Tank Dragon)
This physical dragon always seemed like the tankier of the two. It's main use should be to keep enemies off you.
Dragon Roar: Self-buff; 1:00 duration, 1:00 cooldown | Increases aggro generated by skills by 5000.(he doesn't have many skills)
Draconic Presence: Taunt ; 0:15 duration; 0:40 cooldown | Single-target taunt, lowers target physical defense by 20%
Dragon Stomp: Knockdown AoE. 0:03 cast time; 0:40 cooldown | Deals 240% physical damage on 8m radius around self, knocks down targets. (If knockdown is impossible, prevent them from fighting for 5 seconds instead, similar to a Turtle's Consecutive Discs)
Dragon Growth: Self-buff; 5:00 duration; 0:20 cooldown |Boosts physical defense by 950 and physical attack by 80.
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Dragon God's Rage(Flying Dragon)
Seems like a less defense-oriented dragon. Should probably have more offensive options.
Fire Flare: AoE attack; 0:10 duration | 0:20 cooldown | Deals 160% energy damage on 8m radius around self. Inflicts 70% burn damage per 2s.
Energy Flare: AoE EP heal; 0:32 cooldown| Recovers 1500 EP on 12m radius around self on all allies.
Attack Flare: AoE Buff; 0:20 duration ; 0:30 cooldown |Increases Physical+Energy Attack by 15% on 12m around self on all allies.
Fright Flare: AoE debuff; 0:04 duration ; 0:50 cooldown |Inflicts Fear and slows movement speed by 80%. AoE 8m radius around self.