Posts by Pito

    This comment I found on a blade and soul video pretty much somes this game in retail.
    "Most video game have repetitive combat. You usually use your most powerful abilities over and over again. The problem with the new generation of MMO is that your character is basically only good at doing one thing. The same thing. Over and over again. It also often more about luck and you gear rather than pure skill and knowledge of every class. I mean there`s 8 class in the game lmao. We`re far from the 45 class of DaoC.



    In UO you had a mage book with over 60 spell. Of course you did not use all these spell during combat, but each spell was worth something. Your character was not locked into the same pattern. You also could be anything else. Being a simple warrior was fun.



    In DaoC you had positional and reactive combat abilities, realm abilities, artifact abilities. Daoc combat seem to be boring and slow for the untrained eyes. Unless you truly experienced it yourself. It was fast paced and strategic. A wizard could 3 -4 shot you in less than 6 sec. Yet all it took was to interrupt him. W wiz send a bolt of fire toward a shield wearing tank ? Engage him and take half the damage etc.



    Now you watch all these new mmo with shiny cool looking abilities, but it shallow when you play it. You realize how much limited the gameplay is. Because you`re stunlocked into the limitation of the gameplay mechanic.



    The thing is. These old game you actually had to prepare and manage yourself. That how you were successful in pvp. Now these game are all about spaming your most powerful abilities more often than he does. MMo are too much casual today. Too easy too learn and too fast to get bored with.."

    Now that I think about it, it's not a bug ! Because that attack is only bleed, no base dmg, you can only awake from base dmg and that's why it worked ! But most people thought this was a bug which is why I thought it was too without thinking.

    40 cap would be best start but give skill calculators after every cap? And will these pets make a return ? (Some were taken out after pet update and I've never seen that brown cat, thats bulmas dad cat ? Anyway will he be in dbog cause he looks pretty dope I gotta admit)
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    Yes I agree this is balance. And you can't just keep a class op because less people will make them. I have hope for open beta :D and yeah crane needs his stun back and dw needs more dmg


    Like you said yourself, namek is tanker, so he does not need DoT at all. It would be bad giving human more defense because now he will have normal def against other classes when you can just nerf the skill. Sk still has curse and fear to win with anyway.

    Yes i was thinking the same thing, but wouldnt increasing dmg of all mobs take very long? And this will only solve crits, so fighting karma and sk would be like trying to kill beerus as hercule... some skills just need to be nerfed.And about the 1v1 pvp is like taking turns, it depends what class your fighting its mainly ma vs ma thats like that but i like to think of it as a fast pace pokemon. Also i dont really see fighters role in pve... I mean sm does more dmg but he does have big bang and final flash but they are weak energy skills but even if they were stronger he would just be like turtle... And was super ghost kamakaze supposed to be a pve move? similar to poko summon ? Maybe fighter could play similar to poko pve wise ? (Without heals, more dmg)


    Very well put this pretty much sums up how game has to be balanced if it wants to survive longer than the original

    PvP always was one of the most fun parts of the game, but the pvp fights are done way too quickly. I wish there would be a way to make the fights last like at least 5 minutes. :/


    The Dragon Nest thing sounds great actually, but idk if the developers are experienced enough to make skills function like that? Maybe instead, they could LP/HP way higher when PvP is initiated, making the fights last longer?


    Skills with "(damage increase when critical successful)" is what made fights fast, i think only fighters,turtles, and plasma had skills with that? dbog needs to take that out skills but some classes skills like sk and karma will need to be nerfed too so it can be all balanced


    Because fighters hardly had any health and there was a point in time when the HSN and SHSN was mad OP cause it went from bleed to crazy dmg + Crits. Sks on the other had just OP health which is why there's a difference there. Theres too many factors to say its unbalanced, truthfully I think no matter how "balanced' they try to make it players are always going to find ways to exploit the game. And the players that don't know how to exploit the game will always say that it's unbalanced. Just learn the tricks of the trade.


    Yeah true about fighter health and namek health but it had more to do with crits because fighters could 1 shot easier than sk, you put 2 fighters without crit% weapons and you will have good balanced fight. And everyone knew how to exploit the game well not really exploit just have right stats on gear.

    I keep hearing everyone saying it's unbalanced. You just have players that OD on DBO point blank. If I spend hours farming tmq7 and CC150 grinding for certain gear and props ofc im gonna 1 shot someone who doesn't put enough time into the game. I was an average player because I didn't know the ins and outs of the game like others did. I mean you had players that literally sat down and did calculations on how to max out their crits and what stats their gear needed to have on it in order for them to be OP in their class. You just have to know what you're doing and you'll climb the OP ranks quickly.


    No, you could literally have max con and +15 everything and still get 1 shotted. Also fighter vs fighter match lasts around 15 seconds? Where as sk vs sk lasts over a minute...

    I have played alot of mmos and this one was by far the most unbalanced for me, 1 shit kills, tank with OP DoT, OP speed auto attack ?Its funny how people always bragging about their "pvp achievements" in a pvp that many relied on gear and luck. But this game pvp is almost perfectly balanced at lvl 38,50,and 55cap mainly because speed and crit% on gear isnt so high. For me the best way to start out this game is to have cap at 38,50, or 55and raise it until everything is more balanced because I'm sure more people will cash more on a balanced game. Also if anyone has played dragon nest, each skill on that game have 2 different stats, one for pvp and one for pve, I think this would make things a lot easier if it was used for dbo

    In the old dbo soul and strength were the most useless stats to have in gear because they made little difference in your dmg now idk if they changed that but if they didnt that would be my suggestion to give a bigger increase in dmg. Also one more thing cause im too lazy to check and cant play atm cause im in a hospital bed......are crits still op and is bold strike still op ? :D ?(