The question is just how hard will it be to get the stat you want at the end. Let's say you need 50 boxes right now for the right effect and you need to farm 10h for it. With this change you will only get 2 boxes in 10h and will get the right effect with 3 boxes. Then I would say no. My problem with boxes is that they make doing dungeons irrelevant. You just take 1 gear and start boxing.
Idea behind removing crafting was the same as above. They are so easy to get even if you lower their stats a bit, they make dungeons totally useless. No one would spent their time doing a dungeon alot of times just to get maybe 100 more defense. The problem is that gear has a defense value of around 600-900 on one stat. So if you make craft armor -100 less people won't care and still use craft because it's easier to get. If you make it -200 people will just ignore crafting and it will be the same as it is non existed.
Same with boxes. If good people won't get +13-+15 gear in just a few months (starting from lvl 1) it's fine.
These ideas are not bad people will not be so frustrated but the progress needs to be adjusted. People shouldn't finish their end-gear within a few months.
All numbers are just an example, did not look them up (to lazy).
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Here you are wrong. Worse than DBO tw? TW had events, yes, because it had a company and could afford to make events every so often for users. It was official, therefore it had and we received the things of an official game (Not of a private servant). But ... TW Better? JAJAJAJAJAJAJA. You could not even load Cash, only the Chinese enjoyed that benefit. And when that market expanded illegally, the game died. That's your favorite game, apparently.
Now we can not access the Cash, we can also have a slight facility in getting things that in the previous game was simply impossible for many. The upgrade system was absurd, it was taken out of the MU, because even today there is some mmorpg that maintains that upgrade system. Those who bill millions and have the largest community of MMO gamers, have a relatively easy upgrade system. (Let's see Elsword, let's see Aura Kingdom, Blade and Soul ... Tell me which of those make you suffer by upgrading items).
Now, all those who once played Tw and who are now here, are great people. People with obligations, people with a life. I do not care what it costs me to get a good team, if it's a long time or if it's a little bit. I do not have time to play and I do not intend to neglect life to achieve anything. (And many of this community think the same thing) So I prefer it to be a simple game, to continue playing without having to abandon anything. Because otherwise (and I speak for many, especially in Spanish) I would have two options:
-Charge in cash that is a crazy price.
-Stop playing.
To add and finish. If you want to have a game that does not die and that attracts new players, you must adapt to the current time of the MMO and the type of players that there are. DBZ is an attractive subject for children and adolescents between 18 - 20 years. In these ages nobody is interested in playing MMO genres where getting things is difficult. They have better games of this theme where it is not and there are better DBZ games where you can waste your time. When this game adapts to that community, perhaps and not die ... For the desire to keep only old people, old school, who played for hours and loved the difficulty.
There are two things that can be done to improve the game. More events for the community, that new users feel accompanied by old players. Because we are sincere, you do not help anyone who has just started, they only seek their own benefit. And keep the game with a difficulty, but that does not stop being attractive for children and adolescents. More publicity, more welcome gifts to the new ones. Catch them and that the game forces them to stay, not that they end up scare and there are only old TW players ... That many already do not even play.
And how to do it? Well, there are many private servers of many games that to gain popularity and attract the attention of new public, even use pages where you vote to go up in the ranking. Each vote gives you a certain amount (Small) of Cash Point, that people who can not acquire because they are minors or do not have enough income, can use.
Incorporate appearances and aesthetics of the super saga, incorporate aesthetics of other very popular sagas. Make this a family game, where everyone is included and have fun. Complicated, not difficult. Neither that easy as a MU now with drop of x999999 exp. But it can be attractive for new players.
Stop thinking about TW, stop living in the past in a game that has already died and will not return. And think that there is only this BOD and that you need new players, not old school players.