Originally I didn't want to bother with getting involved in this shitshow called DBOG anymore, I've tried multiple times to bring attention to the issues, not only with the game, but the "management" aswell, yet it went the wrong way.
The thread starter is right, even though I myself voted for a wipe aswell, now I see that it was a bad idea, it was good for those who cashed a ton, so they can get their money worth back, with a potential smarter investment.
The issue still wasn't entirely on the community, if anything, the community tried to keep dbog alive, since we had suggestions, we offered help, we helped testing bugs, and of course, some people donated to keep the servers running.
Now let's look at the management, how much did Daneos do in order to keep the servers running? It's safe to assume that he made enough money to EASILY pay a developer to help him with the project, but he wanted the money all for himself.
We had gms and staff who had no idea what dbo is about, never knew what props actually do. We had "balances" that did EVERYTHING except balancing a class.
We had players who abused the living shit out of the game and got away with it, because they spent money, and others were banned for an issue that the developer was simply too lazy to fix, even though it would take a very very short amount of time.
If anything, Tempest was right, and this pains me to say, because Tempest warned us that eventually Daneos will kill the project, and now that there is competition which CLEARLY beats dbog, instead of taking the helping hand from the community, he STILL decided that it's better to shut down dbog.
Say whatever you want, blame the playerbase as much as you want, there was a suggestions subforum, it was left alone by the people who could do changes.
We had event ideas, only a small portion of the staff cared about the events.
The project died because the money stopped coming in, that's the sad truth.