Posts by Roli


    Thank you for clearing up some of the doubts I had, glad to see a response with actual argument. I myself have an Ultimate majin, but I truthfully found it really boring after a while, as I am only very experienced with Turtles, hence why I used turtle as an example instead of anything else (because if you remember, I played male turtle for years).


    Turtles might have other advantages such as slow and kd, but KD requires RP, slow can be eaten (with cd rp also even faster) and a male turtle bleeds out there. Females are different story, I give you that. But we have to consider all outcomes, not only potential ones.

    Even though I was very sceptical on why is Skedar in the balancement team, I always admired that he really pays attention to every single small thing in the game.


    Cashalot The issue people having is the way to counter them. You call us bad at the game, you make it seem like we are worms compared to you just because we don't reach as high as you. Bare in mind that while YOU as an ultimate majin had no issues getting full +15 CC100 massively boxed sets, a DW / Plasma / Crane / Chef might have some issues having.


    This game is NOT only about PvP, you have Budokai and Scramble, both dead at the moment, because scramble is not even fun with the low amount of players, and Budokai is 60% of the time having someone who crashes the opponent, that was proven yesterday.


    You said that a turtle with lots of focus and 2 sets can beat an ultimate, fair enough, if you have successrate, you're godlike, so that way i'd actually replace 1 focus armor with a successrate necklace, though. You YOURSELF made it seem like that it's easy as that, but is it? Turtles have hard time having balanced defense against an ultimate, because you can snap out from stun, you can start spinning if you see the sleep animation, you can eat the debuffs you have (also spam this with CD) and also have 2 KD moves without having to ruin your build, while a male turtle has to actually hit these debuffs to stand a little bit of chance. What if the turtle is massively maxed with focus and still you manage to resist a stun or sleep? The game is over.

    What if you fail a candy or a cluster and the turtle survives for 10 sec longer? Nothing, because the arsenal, defense, and attack varies you have is way too high compared to almost every other class.

    Oh and also if you see the turtle casting sleep, you can time it just right and start spinning before it finishes, so you also wasted one of the core debuffs for a turtle.


    You also said that every class has a weak spot that can be abused. Fair enough, but ultimate has the capablity to abuse those even harder, than any of them abusing ultimate, that's where your logic is flawed.

    An ultimate with a gear like YOURS should 90% of the time win EVERY 1v1, don't be delusional and think that we have the exact same gear set as you. The ones who have been able to beat you are either similar or close as geared as you, being able to hit strong crits on you.



    I know for a fking fact that you will quote this message and try to justify how godlike you are compared to me, as you do with everyone else, but I really really have to quote this :


    It really gets on my nerves that you're so darned arrogant that you can't even comprehend what I'm trying to say.


    This is exactly how almost everyone who ever argued with you feels like, you YOURSELF seem to understand that aswell, because your own friends turned against you, not because you're better than them / us, but because the insanely high level of arrogance and egoism you show.


    Making it seem like we're worthless compared to you and then calling us garbage will not make your points valid.


    How about you turn back to my first post and do as I said, and get down from your massive horse and understand that not everyone is as skilled and geared as you? Most of these players have no idea what actual attributes do, what do they attack and defend against, what attributes are better in which circumstances, what animation is there on skills, how you can react to certain stuff.

    Skedar, you're an adult man, you should understand that the way you act and talk to us makes us feel belittled, while you act like a god amongst the peasants.



    And with this, I'm done talking / arguing with you, as it is clearly pointless, and this thread was not made for that purpose.


    How to make this game better? Get a better community that teaches the players, not belittle them. End of story.

    You forgot to give a matching build to these tips.


    https://tools.dboglobal.to/?to…3111001101131151141113101

    you just prove my point dreamer. that ppl arent experienced / dont know how to handle ultimas atm. :thumbup:

    How about you finally get down from your massive horse and instead of pretending to be god of DBO you actually understand that nobody agrees with you. The reason why ultimates are godlike in pvp is because they can get capped lp% with having lots of LP, meaning it takes forever to kill them (even if possible in the first place).

    Ultimates have a spin that can deal incredible damage even if you have full +13-14 tmq7 physical gear, meaning a human can only stand a chance if they stack anticandy, which means loss of successrate or props in the easiest way,


    Ultimates can tank, can use both energy and physical damage, can take crits like its nothing, can eat debuff, can remove bleed, they're nearly impossible to kill in 1v1, then you have the dignity to brag with you being the only ultimate who won solo budokai? Skedar think of other people too for once, I know that your ego grew out of your head long time ago, but it's finally time to realise that ultimates are WAY too strong compared to other classes.

    Personally I feel like it became way too easy to get dragon balls, but hey, it's just my two cents.


    As for you being disappointed by the dragon balls not being puked by lv1 mobs, you should question yourself, if you even hunt dragon balls the proper way.

    The reason why Daneos didn't comment on it, is because people fail to realise that dragon balls are not guaranteed drops, they're RNG based, just like stones, and almost everything that you get from drops.


    Pull a group of mobs, kill them, wait for respawn, repeat, that's how you farm DB. My personal record was 33 dragon balls within 4 hours, so yes, it became way too easy.

    Removing the skill resets would make the game way too hard for someone who does PvP and PvE at the same time fluently.

    Turtle for example doesn't need sleep for PvE, but PvP wise it can be very very important, same goes for self healing, rod hurt, etc. Ultimates don't need candy for pve, and the list goes on and on.


    We are already limited to 1 reset / week, and using in-game economy is probably not a good idea, because the economy can go very deep, or skyrocket depending on 1 update.


    Perhaps if we got the chance to stack SP reseters (brown book) from dungeon rewards, just like seal coins, it would make sense to remove green books.

    Hello.


    Upgrading has been a concern of majority of the playerbase for quite a long time now, and people seem to have the wrong idea regarding the whole system, so let me clarify some points.



    Now, people seem to have the wrong idea on how white stones work, some people claim that White stone decreases the success chance, which is false, it has been confirmed by Daneos that White stone does NOT affect the upgrading.


    When you use a white stone, there is no penalty if you get "Failed", and there is a -2 downgrade if you get broken.


    Some people also claim that you cannot get success by clicking the right card, which is also wrong, because I myself got +15 only by clicking the right card, every single time. (i should have made a gif, i know, kek.)


    5e9f3038027d909a8e994cccf73643fa.png



    The minigame was coded in a way to show you "success" on either left or middle if you get failed or broken, it will never show success on the right side (unless you actually get success.)


    People also claim to have 1/3 chance of upgrading at any grade, which is also wrong, here is the official percentage list provided by a Hardlock

    Now let's say you have a +10 weapon, it means that you have 10% chance to get a success, also a 33.33% (because purple stone can give +1 or +2 or +3) chance to get +13.



    When you have 10% chance, you can count it as a ticket system in lottery. Let's say you have 100 tickets, and only the first 10 tickets are the winners, and the machine will randomly generate a ticket number from 1 to 100, this is the "basic" way to understand this, because some people even claimed to have found a "bug to upgrade".


    Clicking a card will just generate a number, it doesn't matter if you keep clicking the same or change everytime.



    Most of the players who already have +11-12 gears probably knows this, this thread was not made for you. This thread was made solely to clear up some wrong """facts""" such as having 1/3 chance everytime, or the right card never giving success.

    watch out how milions of players coming back for lvl cap and making these channels full again, why you dont want be clever game in current state is mistake is not mainly about the fakin cap I like how ppl think that lvl cap will fix everything XD

    Yes, new cap means more content, which means more players. The fact that majority of the playerbase of DBOG comes from retail versions, means that the players look for content that were in level 70. The BID2-3-4 farming, CC, working around with other stuff, these are all level 70 content.

    DBO TW was worse than DBOG update wise, yet they had a good amount of players regardless of the game being chinese, and that was on two servers, not one.


    If Daneos can actually keep his promise to change the stuff in-game, I can see the channels having a lot of people again, just like it was in 45-55 cap.

    Honestly, I've been thinking about this a lot aswell lately. I returned to the game after months of being away from DBO, and I noticed the incredible drop of playerbase.


    Majority of the playerbase probably will return as DBO most of us know is DBO with level 70 cap, and 60 is a massive failure as of now in terms of content. It's basically a lv55 cap with having more speed and better armors / weapons / accessories + 1 TMQ +1 UD.


    I've been checking the channel panel quite often recently and there been times when a channel was COMPLETELY empty, but channel 0 (main channel) always seems to have atleast a quarter filled, so assuming the channels are for 500 players, we can safely assume that 125 players are online at a time, now adding up the other channels too, i'd say 250-300 probably.


    Rest is really just a plus/minus thing, as a staff member will probably not disclose how many players are online from different IPs, but if I had to take a wild guess, it would be 170-190 unique players.


    That is a MASSIVE drop, even compared to pre-open beta, which was another shi*fest.

    Understood, thanks for clarifiyng.

    Crafted gear gives a balanced defense, slightly higher physical defense than energy.

    Turtles mostly are the core DPS in PvE, for farming you mostly want physical defense, for CC you need crafted armor so you can take both kinds of damage, for PvP you also need both.


    Artifical is TMQ7 gear, which is one sided armor, can be physical and can be energy, it's best to have both. If you try to get the "cheap method" then get crafted one.


    Turtles mainly rely on focus and contitution in gear, so that's your best bet.

    This thread is most likely going to be ignored by the staff, but I think it really has to be directly addressed, that the game at this current state, is strongly unfair towards free players.

    No I don't mean that free players don't own +14-+15 gears, because I personally do own multiple, along with very few other people.


    The issue is, I know people (not gonna name any) who literally NEVER ONCE killed mobs to farm, just sit at platform trashtalking and taking "kills" too seriously, running around with +15 armors and weapons pretending to be superior to others, while those "others" probably did work for their stuff (or not).


    I don't have an exact idea of what to do, but people who actually work for their gear and really take long hours in-game to get better equipment should have some sort of effort reward, like have a little bit higher stone drop percentage after a certain amount of mob kills in a period of time, or more tokens while they're farming.

    The idea is that let's say you killed 100 mobs, then you get 20 tokens per 10 minutes, so the effort is actually rewarded. Cashers will simply sell CP to get their gear, there is nothing new or problem with it, I just feel like that people who are in the "free" side of the game are highly disadvantaged.


    Of course I am aware of the existence of bots, also aware of the existence of bug abusers, and CC gear, but those are either issues or contents, the game is free to play, where cash points should give a small edge to those who donate, that's completely fine. But when I see someone without any proper skill with chosen class, running around in max stat +15 gear calling others out for having "bad gear" is just flat out pathetic.