Selling this beauty.
Selling this beauty.
I'd just like to point out that with 3 hours of farming I can get 5-6 brown boxes, not mentioning the possible stones / legendary drops.
Brown box is an item that is very desired by the community, but it will harm the market waaaaaay more than people think. Do I need to remind you what happened on pre-open beta? People used Box and dogiball as currency, and it was a huge shitfest. I couldn't do anything with my 4kkk zeni in my bank, so I bought boxes and got whatever I wanted.
Boxes are limited items that should be obtained if you WORK FOR IT, such as.. farm, like normal people do. I agree that having a low amount of boxes is just bad, because you have to work a LOT for a few boxes. Maybe adding them as drops to HARD dungeons (UD2 hard, ud3 hard, etc) would help a tiny bit, but adding them back to cash shop is just a huge no.
Following the logic of OP, Brown boxes raise in price, and they got up by 300% in 2 weeks, so if the boxes get added to cash shop, cashers can simply buy boxes and sell them for zeni, which would completely destroy the economy, and it would cause a huge outrage by f2p players.
Players now do not receive as many tokens on low level characters.
My Swordsman still gets 10 tokens each 10 minutes, even though he's level 45, atleast my T-shop window shows 10 points, might be a visual bug.
On to the topic. +15 for a kid character does not influence the market whatsoever, they get kid budokai gear to +15 to play kid budokai, there is absoluty no harm in it, because they USE the gear, not resell them to manipulate the market.
The fact that someone is MAD because some LOW LEVEL +15 items are being made is just plain pathetic. We are one and a half month into open beta, and having this low amount of +15 items is actually surprising me.
Why is it so hard to adapt into a system that is working better than the retail? Why do you guys admire TW so much, when in fact, TW was a complete shithouse with the 95% pay to win system, and 5% luck?
You adapted to a system 5-6 years ago, because you had no word in changing it, you couldn't tell Netmarble to remove p2w, now you have a word in a private server, that is MOSTLY free to pay, yet people still complain about nothing. This is the main reason the game cannot be perfect, because people refuse to accept new things, sticking to old shit is always better.
Congrats on the win! This time I was lucky enough to not face you guys before semi finals.
Mostly because I didn't participate
How about the following things:
- Reduce Token shop U55 stone prices (500 Token for 1 Stone is way to much)
- Make brown boxes from boss event only 1 gold coin (You only get 1 box per day it's hard to farm enough majins)
- Increase Stone drops in UD and TMQ
- Make Brown Boxes dropable from TMQ and UD
- Make Dogi Balls dropable from TMQ and UD
- Remove fail on Dogi Balls
- Add Silver Boxes to TMQ and UD drops
- Make Dogis droppable from TMQ and UD
- Increase success chances when upgrading
Did I forgot something? I think with all those changes we will have the best game (sarcasm)
You forgot adding golden stone, which instantly makes a desired item to +15, regardless of level, type. Only 20 CP each.
Oh and make it obtainable through level 1 mobs, because the game is too hard if you have to kill level 6 mobs.
I find it interesting how nobody mentioned the "balance compensation" which was the ticket. If you were afraid, or couldn't afford to upgrade your armor, you could buy tickets and use +10 for certain amount of days, 7-15-30.
In my opinion the "broken" should stay in +0, and no I am not saying that because I already have +11-12 gears, but I believe that max stat gear which is really important are already expensive, and the white stone regardless of being cheap still does its job to reduce the item by -2 if you get broken.
Completely losing the item would mean that you either need to work even more (if you're a free player) to get either boxes, or similar worth gear as you lost. OR spend CP to get boxes easier than free players, box some random legendary cheap item from AH and simply use your boxes on it.
My suggestion is, make "Broken" either -2 / -3 / -4, so people have to be more careful.
LOL u guys talk about removing the aura like it's so easy, everyone here talking big about making aura 7 days when they can't get 1 aura.
I also cant get the aura i want and trust me i wouldnt even struggle if it was for 7 days. Fk that shiet ,you dont know how much effort and gear takes to beat the top players of this server.
Mark my words, people gonna cry about CC150 aura too, because "it causes lag".
Exception is, dragon aura has no advantages stat wise, while CC150 aura is by far the best title in the entire game.
Oh I know the answer!!! Let's make CC150 aura last only for 24 hours. /s
At this point I am just wondering how is this thread not closed yet. Seriously guys, from being in a friendly rivalry it went to a straight up FLAMING war, where people bring up things that are out of the game, yet it is being tolerated for 7 pages?
Paradise won, they expressed their happiness, Ryosai had their problems, they accepted their loss, the leaders have different opinions, boo hoo, why is the personal flaming? Where is the sportmanship?
agreed, should last only 7 days so it stays rare
It is rare, because you actually have to get it first. Let's not pretend that winning an aura is very easy for a PvE players.
And as oEffy said, the aura is purely for the looks, every other title (except Founder) gives stats, so it's a disadvantage.
I think about this since TW times.
Cant understand why the budokai auras last forever.
Imo it should show only on last budo winners.
In TW you could have the aura permanently, as long as you didn't "unequip" it. Some people buy PvP gear only to get an aura, because it looks cool, and then prefer to play PvE.
Sandu Your signature is SOOOOOOO epic, I loved it while reading this thread.
Good job on winning Paradise, better luck next time Ryosai. I truly admire that you guys are really on the top of pvp, and even if the "victory cry" might be a bit offensive, I believe pvp needs some rivalry.
bump - - -
As the title says, I'd like to sell my sets from my wonder majin.
Energy set :
TMQ1 Jacket - 8 con max LP 90 +13 <- 40kk (Currently on Auction House)
TMQ1 Pants - 8 con 4 foc +12 <- 27kk (Currently on Auction House)
TMQ1 Boots - 9 con +12 <- 30kk
Physical Set :
TMQ1 Jacket - 8 con +12 <- 25kk
TMQ1 Pants - 8 con 3% EP +12 <- 25kk
TMQ1 Boots - 9 con +13 <- 38kk
Also got 8 CD lv26 rare earring <- 30kk (Currently on Auction House)
28 resistance / 7% paralysis duration ring <- 13kk (Currently on Auction House)
Stones can upgrade a gear by the same or lower level, lets say you have a U26 stone, that can upgrade anything below 26 (and 26 ofc).
Blue Stone = +1
Green Stone = 33% Chance to get +1 / +2 / +3.
Black-Green = 100% Guarantee to downgrade the armor by one
Red Stone = +1
Purple Stone = 33% Chance to get +1 / +2 / +3.
Black-Redd = 100% Guarantee to downgrade the weapon by one
Every armor is guaranteed to succeed on upgrading until +4, so people use Green after +3.
Same way of weapons, except you use a purple after +5.
White stones (U55,60,70) are available as drops, but they are hard to find.
White stone can prevent an item from breaking. While using white stone, if you get "Failed" nothing happens, if you get "Broken" it will lose 2 stages of the current +
People tend to misunderstand how the transformations work, so they jump to conclusions.
Each transformations are superior to each other, all of them for different reasons.
Super Saiyan : Increases your attacks, your attack speed, your hit and dodge rate, keeps eating up EP as payment for it, the fact that skill animation was sped up is not a "buff" it originally was like that in retail.
Kid Buu : Kid buu also increases your base attack (i don't know for attack speed) and you can CHOOSE whether you want aoe attacks with it, or not, that's completely up to you. Kid buu cannot dash, walks slowly, as exchange you can SPAM destructive aoe move (Genocide blast) and be happy with it.
Giant Namek : No point in explaining, that thing is just cancer to kill, incredibly high LP and defense, a good geared namek can take on 10 people at once, not mentioning chef / ulti buffs.
As for Kaioken being slow, please try to be rational for a second and understand that Kaioken is a FREE SKILL that you get on reaching a low level, as for SSJ you need to work to get it from Shenron, SSJ HAS TO BE superior to kaioken, and basically only thing why SSJ was superior to kaioken is the attack speed, and no LP drain on it.
I would also add "BID1 - Nuke Land" to the list, as even though the entry level is 1, the mobs are Level 55, and it has good rewards.
I don't really understand how this change works.
I have a +12 kinda bulky buffer, and I used to tank CC just fine, I get aggro with my taunt, I can spin the boss down, easy.
Then suddenly the bottom on the aggro list gets targeted by the boss, and even if I have 100%, the person still gets hit. I don't get it.
Also, spin literally DECREASES your aggro, I hope this wasn't intentional.
I honestly feel ashamed of the "casher vs non casher" mentality.
I am not the kind of person who is cashing, I am proud that I donated a small amount in 2016 because I felt like Daneos does a good work and I wanted to help a bit of appreciation.
This "omg cashers have infinite stones, while non cashers farm all day" is complete bullsh1t. I'll be the one to judge, because I farmed tremendous amounts of time to get decent gear, and I even streamed when I blew 3 weeks of work away on stones (POB).
Cashers have a slight advantage, because they can make their work shortened with donating to the server, they basically pay the server so free players can still enjoy the game. Oh yeah, I know this is a "common logic" but this is the concrete answer, it is REALLY simple to understand why do cashers deserve a small edge.
Now here is the catch. Currently as we speak, free players have just as much chances of getting the oooooooohhh well desired Dogiballs, all it takes is spamming CC F25, you don't even have to be """"OP"""" or """"LUCKY"""", all you gotta do is spam that easy dungeon, and hope for a dogiball, you won't get 213 of them, but considering we are in lv45, and people already have gear (like myself) which is still good for 55-60 cap, I think have a low chance of getting dogiballs is better than adding them directly to cash shop.
There is no perfect MMO, as long as people can manipulate in-game currency, or make better use of it, it will definitely happen.
is right, I myself saw people selling items for real money, it was all around the pre open beta server, I even reported atleast 10+ people who spammed selling zeni for $.
Please get out of the high horse and don't try to justify that "cashers have X amount of u70 stones". Some, if not most of those stones are most likely gone by now, and even if not, the chances of getting +15 with those stones are just slim.
There is a very good suggestion regarding boxes, which is adding boxes into cash shop, but make them limited, and completely untradable, OR to work on gear only that have Binds(Activate) already, just to make it a bit harder to resell, so it would be considered less p2w.
Guess what, every game needs that low amount of p2w, because [PL]Daneos doesn't shit money to keep the server alive, and he is developing the game with a handful of staff members to try and keep the game up, even if the decisions are wrong sometimes, you can't make everyone happy, but they try to make balances.
Kraken does drop legendary necklaces
I completely forgot that, even though i had one in tw. Fixed
Helpful guide but I think the mudosa accessories are only bounding on equip, but correct me if I'm wrong.
The binding means you get an item that can bind to you. While tmq earrings are tradable anytime, mudosa ones are not.
Also updated the post, ud3 legendary necklace is not tradable after obtaining, and can't unbind either.