Posts by DreameR68

    My suggestion would be either ultimate or turtle. The problem with grand chef is that you can't do pvp. Ultimate can do everything that chef can do + ulti can do pvp and he is god tier in pvp.


    While ultimate is not really fun to play you can still play turtle. The problems with turtle are that their gear is expensive, there are alot turtles so not always easy to find a party, you won't be great in solo pvp and in 5 vs 5 people will try to kill you first.


    So either tank buffer class who is good in everything but boring to play or dps class with 0 defense and expensive gear but much more fun to play.

    dreamer you use an api rest?

    Yes and no I used it but later on I changed it because I wanted to put in the security into the html page so I'm loading the page with the data already in there.



    U got the idea from Nady93 webpage right? Sad it is offline it was superb! Your's is good too. Keep going!

    Don't know of Nady93 webpage. My idea was just to show all statd of all items so people know what is the best item for their need. I was also thinking about making a ranking for skilltrees but first I will try to put the 3d models of each mob into the page so you can view them.

    Update:

    Added mob list to the page. For now it looks plain without many informations. Also for some reason not all hp values are correct. As an example CC 100 has more hp then it shows on my page.

    do whatever you want. I won't give out the source code but if you want to read out data from the page just do it. The name is based on my guilds name (Ryosai).

    All the data on the page is also in your client in the tbl.pak file. There you will have the item tables with all informations.

    My files are from the tw version.

    Hi guys

    I created a small web page to see all items and search them. You can also view their stats. It's only a first version so alot of informations are missing like bonus effects (cc gear) or classes or item restrictions and there should be alot of bugs. Please ignore them. I created it to view the stats of all cc accessories.

    Feel free to use it. The url is http://dbo.ryosai.de


    Maybe one day I will continue working on it but right now I'm doing something else so no time.

    physical skills from Turtles, meaning that damage isn't the purpose here, but an effect. Which effect? One of them, mostly should get a debuff, that

    Still no nerf here please I use that skill often. It's a nice skill if you fight against people who go full eng atk. This skill will deal insane dmg then.


    Yet I still have 63/69 SP's

    Depends on what you skill. At least for me the skill points are not enough but yes it's not a problem for turtle while it's a problem for crane.


    Turtles need no dex. They already have focus. They have soul, a lot, 2 buffs and 3 passives. Giving crit rate would be good only if you don't add crit

    That's a lie. The resist/dodge you get sometimes from this dex passive is worth the sp. It saved my life alot of times.


    Overall nice ideas (don't know if it would be op though).


    Just be careful not to make things worse for turtle just because "some guys" think that specific skills are useless.

    Karma in general is just broken. Turtles aren't the only class who can't do anything against them. Damn near all classes can't do anything against them. They simply just need a nerf, specifically to their ability to cc lock opponents.

    you are right but at the same time karma got nerfed alot of times already. The problem is that the staff nerfed the wrong things. They nerfed their confuse which could and can be countered easily with anti cc gear. But they buffed their shout which makes them immune against everything while in shout animation. Yes skill lock is probably the most stupiest skill in this game but if you remove their skill lock then they will lose every fight against sk and many other classes. Karma only depends on CC but if you take that away they will lose pretty fast. There is literally no solution for CC classes right now which is just plasma and karma. They have nothing else. SK also has alot of CC but they have their tankiness + dmg.


    Shortly karma is a wreck right now and plasma is dead.

    Counter doesn't mean that you are enable to win against them. As an exmaple a turtle can't win against a karma. But the matchup that you mentioned SK vs Turtle it's doable. I would say Turtle is the counter to SK yes but SK still has a good chance to win. Well for turtle the chances to win against karma is somewhere at 0.001%.

    Interesting

    turtle max prop + max eng atk + cc100 wand +15 cc 100 gloves +13 max crit dmg on weapons and wings vs

    karma +14 +12 +14 armor (16,8k lp without buffs) and prop:
    giant kame non crit 3,5k

    giant kame crit 9k

    super kame non crit 2,5k

    super kame crit 6k


    Still need to test this with a tank but this looks stupid.

    As said before turtle book is a problem. While the defense boost for female turtles are fine otherwise they would die way too fast, their rp boost is way too strong. I main turtle and I main dende and I always know when fighting against a turtle that I can't use htb against them because they always have more rp then me. Also they can just perma kd you without charging 1 rp. Moreover they can sleep you and just fill up their lp with "sitting pots" and can still use skills with rp. I know this will make turtles alot weaker but at the same time it's a totally unfair boost.


    Lastly male turtle book sucks. It's useless because you will always hit max atk speed cap with lv 70 much easier. The movement speed bonus is also pretty useless. What I would expect is that if female turtle gets def boost male turtle should get atk boost but that would probably make them too strong. So I would say same for male and female. I myself had a male turtle and created a female turtle just for the turtle book. I want to play male turtle because I'm not a fan of playing female chars as a male in real life (maybe stupid yeah) but thanks to one item I "need" to play female turtle. It's just stupid.

    nope thats why turtle cant win vs crane.

    its always same:
    crane use freeze > then sleep, turtle try use disk but it wont cancel the sleep while crane can cancel turtle sleep with his freeze and always after freeze crane will cast sleep faster than turtle.

    Oh thought that was already done because people flamed about this a few months ago. If we look at the description of that skill then it should prevent the target from fighting this includes all skills and auto attacks that are currently processed.

    I think that turtle is fine how they are. I have a full geared turtle myself and only the damage feels low. Except that I think sleep is unfair because you can get out of combat even if enemy has your sleep debuff same applies to candy. Thanks to this they can spam sleep and destro disc. Many classes can't counter this.

    I don't think that they need a nerf on their crit dmg because his strong skills have cast time + turtle has a low critrate. Only around 30 with proper gear. Nerfing their dmg more would just make turtle less viable in many aspects.


    Another thing is their def buff don't know what it is called is rarely being used. It isn't bad but it also isn't great. It's just good for solo pvp. Don't know if this needs a change.

    The problem that we have with this thread is that everyone his posting his suggestions without having a problem they want to solve. Our goal shouldn't be just to change a class so he can get better/worse skills. It should be to solve something that breaks the balance right now. We are still far away from implementing our ideas. First of all we need to get a somehow statisfying balance.


    As an example. Turtle has the problem that they can't compete against karma. It's impossible for them. So what can we do to make them better against karma without making them unfairly strong against other classes or pve.

    Or crane is never picked in pve. Why is this the case? Is crane really bad in pve? If yes what can we do to make them better in pve without making them to strong and without breaking their pvp balance.

    Just some examples no need to answer these questions.

    How about understanding why turtle and crane should be changed, if they really need this change. And if yes then understand their problem first and try to balance the class so these problems will be solved without negatively effecting other things in the game.


    I know you guys have a lot of ideas but keep it only on the problem that these classes have.

    I totally agree with Prometheus.

    Sorry but the whole staff/team/gms/mods/Daneos are noobs when it comes to balancing or statisfying the customer. You guys are no professionals no previous experiences and as it was said alot of times already this project only lives thanks to its community. It isn't a waste of time to ask the community for feedback. Sure you will get alot of bad feedback but the one good feedback you will find under all of those 100 bad feedbacks still makes it worth.

    Also the reason why this community is so toxic lies party at the dbog team. If you do everything secretly ofc people will get mad. They invest their time and money into it and things just get changed however some special people thing it would be good.


    Any big company tries to be as transparent as possible because it's the best way to earn a customers trust. Why would dbog go exactly in the opposite direction? Why repeat the same error that was done before again with just other people?

    One big problem was all these changes but another big problem was that the trust of the community was just betrayed.

    This is the problem. Only guys the staff know (friends) will get picked.
    As an example

    why did you not mention flundaa for karma? Not denying that the guys you mention are good.

    why did you not mention kamo for fighter he is one of the best fighters right now? (I know that there are lot of good fighters)

    why mention echosan when he isn't even playing?


    Always people with a big mouth, people who brag about their win or friends will be picked. For me this whole balancing team doesn't make any sense. It just makes things worse. Just pick 2 or 3 guys unrelated to their classes who will get ideas from the community and discuss them with the community.

    Another problem is who gives you the confirmation that those guys have some brain and don't only think about their classes or aren't just some kids (not talking about the guys you selected but about the guys that "will" be selected)?

    The only thing he cares about is money

    If he really cared about money then he would have done something not to lose so many players.

    Also the reason why less and less mmorpgs are produced is because they are way more expensive then other games. They have a much bigger risk factor.


    Here an example how much some models cost for an AAA game. ebc7fc7f7c10f81896820551eb27ac50.jpg


    If you are a big game dev company then you will need to have high quality in your game. Now imagine how much they need to pay if they want to have a mmorpg with high quality models. It's a few millions $.

    But I think after 5-10 years we will see more mmorpgs because this whole modelling thing will change dramatically and they will get much cheaper thanks to new technologies and creating games will be much easier.


    Please understand that p2progress is not p2w.

    agree with you except that we need a system where items will be destroyed to decrease the amoint of items in the game. Same for dogis. As it is right now only few people are doing pvp because nearly everyone has their items. We could bring back boken or we could make upgrading so that you need specific items for it like crafting. People only have that many +15 because their item can't break. Furthermore in dbo it's really easy to get end gear which makes farming for other gear useless. Normally One would expect that you need to farm alot to get a somehow decent gear to be able farm better gear. Here we just ignore all tmqs and uds and get craft armor because it's much cheaper, easier to get and nearly as good as tmq/ud.


    Here is one example where we can see how much the decisions makers care about this game:

    People winning budokais thanks to crashes.

    Aura gets removed but they can keep the musoa (not sure about the coin but probably they can keep it)

    You get alot mudosa from one budokai (around a few 100k, for 5vs5 it's over 300k)

    They probably think that this mudosa won't matter much but it matters alot. You get your accessoirs from mudosa and it's probably one of the easiest way to earn zeni.

    Now what happens if someone crashes the channel on purpose to get first place? Sometimes the budokai will be remade and that person can earn much more mudosa. Somestimes the matches will be remade in ranked.

    Why not just removed the mudosa earned from that budokai? All numbers are fixed except in prelims you get +1 mudosa for each kill but who cares about 1-50 mudosa?

    Am I understanding this correct? You want to make guard 100% success? 0.0

    And remove/ nerf guard break? If yes i hope you realize that there are some classes that depend hard on 1 or 2 skills. This will only make things harder for dps classes and easier for tanks.

    If I'm misunderstanding something then ignore this post.