entre o dia 01 de Agosto de 2019 a 25 de setembro de 2030
Posts by ismaelbelo
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Prime who log in from the first day of the server
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------Class Name: Swordsman
----Skill or Passive name: Glaring Slash
--Current skill effect: Nivel 6: Reduces attack and defense attributes by 30, duration 00:15 seconds
--Things you'd like to add or change in that skill: Nivel 6: Reduces attack and defense attributes by 40, duration 00:20 seconds
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I agree with what Tempest said all classes except Plasma Chef and DW are fine and they should stay how they are now or maybe Ultimate Majin should gain anticritical block passive and swordsman change their bonus ( x1.5 extra damage from behind) to ( Damage increased when a critical hit is succesful ) and maybe dende/poko should gain Critical block passive too.
As for the 3 unplayable classes i suggest this
Critcal block chance cap 75% or 80%
Class (Dark warrior)
- Give them aggro skill from SK
- Give them violent slice
and delete
- It should give LP bonus instead of EP
- Decrease EP cost on
- Keep "SOUL" stat and add "Critical block chance%" 5%>10%>15%
- Increase damage of
by 400% or 500%
Class (Grand Chef Majin)
- Increase the damage of
to 400 Physical damage and 450% Physical damage
- Increase the damage of
to 650 Physical damage and 480% Physical damage
- When taunt will be functional this skill's cooldown should be decreased
to 12 - 15Sec (Oh yea thats rammus for you)
- Decrease the cooldown of
to 25 - 30sec and increase the duration to 8 - 10sec
- Decrease the cooldown of
to 30sec.
- Add "Critical block chance%" to
5>11>15>20
Class (Plasma Majin)
- Add focus bonus to
10 > 16 > 24 > 32 > 42
- Decrease cooldown of
to 30sec and also decrease duration to 10sec
- Increase the damage of
to 500 and energy damage to 400% and add ( Damage increased when a critical hit is succesful )
- Add ( Damage increased when a critical hit is succesful ) to
- Increase the damage of
to 400 and energy damage to 300%
Small tweaks for some classes
Class (Swordsman)
- Add ( Damage increased when a critical hit is succesful ) to
and delete bonus from behind
Class (Ultimate Majin)
- Add "Critical block chance%" to
5>11>15>20
Class (Poko Priest and Dende Priest)
- Add "Critical block chance%" to
3>6>9>12%
I agree with the Swordsman part
but for all skills
- Give them aggro skill from SK
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I'd just like to point out that Quick Attack isn't Swordsman and Hypnosis isn't Turtle Hermit. Hypnosis is Spiritualist and Quick Attack is Martial Artist. These skills are completely unaffected by whatever sub-class you choose at least in regards to how they function at base (meaning disregarding stat totals). The only way to make say Quick Attack work differently for Swordsman sub-class over Fighter sub-class is to clone the skill and add that clone to the Swordsman sub-class skills screen, which of course would break balance even more. This would give anyone choosing that sub-class an extra skill use on a skill that needed a nerf to begin with.
and I really made the class name error
I already edited for the right
thanks for the correction
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De jeito nenhum, eles podem usá-lo com muita frequência com o equipamento de cd
could at least increase the duration to 7 seconds
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------Class Name: Martial Artist
----Skill or Passive name: Rock Paper Scissors
--Current skill effect: comfusion
--Things you'd like to add or change in that e in that skill: I would like to increase the duration to 5 to 10 seconds
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-----Class Name: Swordsman
----Skill or Passive name: Burning Attack
--Things you'd like to add or change in that e in that skill: would like to increase the damage
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-----Class Name: Martial Artist
----Skill or Passive name: Quick Attack
--Things you'd like to add or change in that e in that skill: Should reduce Cooldown to 45 seconds
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------Class Name: Shadow Knight
he should be nerfed a little
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------Class Name: Spiritualist
----Skill or Passive name: Hypnosis
--Current skill effect: Sleep
--Things you'd like to add or change in that e in that skill: I would like you to shorten the duration to 20 seconds
and increase the cooldown to 50 seconds