Thanks for the response. For the crits, I see where you are coming from and agree partly. I would rather they increase the normal damage, reduce the crit damage (would take some balancing for pvp/pve), and have the ability of 100% anti-crit. This would balance things a lot more I think. However, if the damage doesn't change then there is a big balance issue especially if we are able to get 100% anti-crit (I believe the max at close was ~89% (sk)). I guess it would really just be for the fighter class (and somewhat for SM's too). Fighters rely on damage to win (crit). Fighters would stand little to no chance against sks, dendes, pokos, ults...well most classes if they could achieve 100% anti-crit without the damage changing as well. But I think we are more or less on the same page when it comes to crits.
As for a cap on cool down, yes it would be fun to be able to have 0 second cool down (I assume this is what you mean?) But that would create even more balance problems then the crit situation. However I do wish for a return to CD being a percentage instead of the weird formula the changed it to. Attack speed, I think, should definitely be capped only because it made the game too easy and more 1-dimensional. I don't know if that should be at 70%, I suppose that would be something needed to be tested and sorted out in beta. But the game shouldn't be too easy don't you agree?
As for the anti- bleed, confuse, ect, if you're talking 5v5 pvp then sure, it's not quite as unbalanced. But in 1v1 I think that is a problem. Even if a debuff lasted only .5 seconds it would still be useful as a part of strategy. But if you take away the ability of a plasma to confuse for even just a second or crane's ability to bleed for at least a very short time, that's a huge part of their strategy. And that goes for other classes as well. To take it away 100%, to me, takes away from the balance of the game/classes. I don't feel as strong on this particular part. IMO, if it remains the same, it will not be anywhere near as unbalanced as the crit situation but if you add a cap of even 90% I think it would make a big difference and balance the game much more. Even see more diverse Budokai's.