Posts by Zebiru

    Look, I like the speed 100%, but as mentioned did much damage, once one fighter at 100% speed atack killed me in 2.3 seconds, I had 20k + LP, full +10 ...
    was not even to rotate the auto pot.


    I also think that Lv 70 cap% of speed is little.


    for example, _ Lv 70 cap cap: 26% + 26% (weapons) + 7 ~ 9% "in hat" = 59 ~ 61%
    is almost the maximum, then used a buff to increase only 9% would be useless, the maximum should be at least 80%,and Maybe decrease some % damage who knows..


    Of course u died, thunder gives 50% atack speed, so fighter can get 110% alone, thunder increases physical attack too and turtle has low physical defense.

    the tickets were good to balance foreigners no cashers and tw cashers, but in this dbo we dont need it

    Idk if it is possible but I think that raid system can be good. 6 groups of 5 members each doing a super dungeon, a super boss or just a dungeon is a very high difficulty.

    ill yeah reflect chips and reflect gear

    Isn't max critic on hat 10%.... O.O
    Still even if he own 33% critic weapons, that don't mean that he is the best.
    There was others fighters who were good if not one of the best.


    Still yeah reflect chips and reflect gear that was problem too, Skedar own thx to that.
    Maybe anti critic, critic dmg, speed and reflect should get capped too.

    Reflet = less con = more chances to be 1 shoted


    The best of each classe is decided by gameplay+equipes+knowledge about the class


    Sv2 best foreigner fighter- Kiriha
    Sv1 best foreigner fighter- diabloo

    Im for the New Scouter system.


    I love Sk`s my Main Acc was it.
    Sk whit the old Anticrit Chip are to OP if u do this the Fighters will be a bad PvP Class again.


    If u do the Old Scouter system than put the Old dodge pot 2.
    Whitout the dodgepot against a SK whit Anti crit the fighter have just a littl chance to beat him.

    even with dodge pot fighter have no chance to beat sk cuz sk doesnt even need to use skills to kill the fighter

    Quest Backpack - When you get a quest when u have to deliver something (if it is a backpack) in other npc you can go to the bank, put that and bank and back in inventory. The quest will fail but u will be able to use that backpack forever.

    No limits for Great Namek transformations, let the limits to transformation pots. Infinite AP seems good too, why do we need to have a limit time to fly?


    Let transformations 20 minutes if minim cd, cuz of budokai fights, it will be good if we are able to use 1 time per enemy, but not all rounds of each enemy.


    Limit cd redution to 70% or less.

    Kraken UD - if u dash one of rocks in right side, when u enter in boss area, u go to out of models, so boss cant atack u and u can atack him
    CC Dungeon - When u reach 5th floor if u dash to the rock at right side too u can out of textures and visit all floors maps, but not defeat the bosses ofc
    Dojo- if u dash to the sair u go under the 3d models
    - at right under circla, where is one of piller, if u dash to the walls u can out the 3d models too
    - at defense position, if u go back and dash to the final wall u can out it too
    - at middle pillar if u dash to the stairs u go under the middle pillar


    PVP Arena in West City- idk how cuz i cant remeber, but u could go to the sky and stay there to atack the ppl that was in arena


    Crash (one of old ways) - if u use RP in a Dende Heal and then remove the staff it would crash alot of ppl


    Autopot - if you remove it, and put other autopot the cooldown will gone


    Immortal - if you use HTB in one person but in the middle of htb u change ch that person will stay immortal


    Kaioken (lvl 70 patch) - if you use alot of times Kaioken, like Kaioken x50, ur crit rate and damage would be so hight that u could hit kill a boss


    Its all I remember now