Posts by Kyra

    that will make it so OP, and we want a balanced game.

    never it will make op. balanced? As a turtle will kill a sk with 6 ~~ 9k e. def?



    this is impossible at the moment and the class is a real trash, who plays with this garbage knows this garbage.

    balance = any class can beat any class.

    my weak shit kames with full +15 weapons and 100% e. crit i can did 7~~12k crit. on trash sks

    an example, the way it does, for example 20k crit on a paper fighter, would become 23 ~~ 24k.

    this defense are bad too, anyone who has a gear, can tank a turtle. (with good gear)

    simply if it continues like this, no one will use it anymore, what good is a full role class with HIGH cooldown with low crit rate and simply having low damage and low critic? ridiculous.

    ------Class Name: TURTLE HERMIT and others.


    --Current skill effect:
    KQONiZl.png

    Turtle have "2X" (DAMAGE INCREASE WHEN A CRITICAL HIT IS SUCCESSFULL)


    as with 1 you get 50% critical, with both status would get 100%.


    It makes no sense for the turtle to have 2x and get only 50%


    If you do this the turtle will continue a trash, but will improve, the ideal would be to increase the bonus row of these skills as the image to 75% instead of 50%


    Turtle = 75% + 75% = 150% (2x on skills)

    Fighter = 75% (1x)

    Swordsman = no bonus (because he do not have skills with this bonus)

    Plasma = 75% (1x)

    Karma = no bonus (like swordsman)

    etc.


    if you say shit that 75% is too much, Daneos was using 100% until one of these days and nobody wants to complain about anything.


    note: 50% is little and 75% dont is broken, all know.

    DOT's defense and base def are dif.

    Dot's defense means, DOT's won't one shot people and on every class they are some what tankish.


    Now Crane can't use 1 solid bleed and 1k slash and whipe entire plat, crane needs a bit brain now to be fully used.

    No no, i mean def for damage, " dot damage are reduced through bleeding, burn defense etc. "
    i test it a lot of times, if u have 3.5k or more, dont have a big diference, that is, i did basically same damage on full +15 fighter and on full +10 dende , 3.5k e. def vs 5k.
    not worth the effort to upgrade to +15 for little difference... (this was the old defense that was in the game a few months ago)
    and as that is dbog, there is progress, then back to what it was before, meh

    I disagree on defense, it does not make a difference again, whether you are full +10 or full +15.

    Defense DOES influence dmgs lmfao if divine one shot someone with 4k def and u don't one shot someone with 9k there's a fkn reason.


    I really don't care about what u say, all i know is that all good players enjoy this update.


    That's all~

    look what you just said, you do not even know what you say and you do not even understand

    was what I wanted to say, as my DMG was LARGER in my opinion the crit he was supposed to receive was LARGER than the lolaus crit he received, genius.


    the question is

    100% e.crit + 5.7k DMG = 21k crit

    48% e. crit + 4.6k of dmg = 21k crit.


    It's the same shit regardless of my damage, or his, do not you understand that?

    this are like dbo tw ? of curse, the defense it does not matter if you know the final DMG.

    1st, the defense does not concern the fact of knowing the damage with critic and without cri, because the critic is multiplied from the base damage.


    2nd my NEW weapons may be the same as all others, but I made my rare +15 weapons, and you? I will not offend you, but you are just an ignorant person who does not know what he says. (+15 is +15 dont cry about it)


    3rd if you want a game that only your class can kill someone, make your game like Craneonline / Skonline.


    4º if you want, search, and do not talk shit, if you want, go to raiden channel and see that it was able to almost kill a full sk +15. with +12 weapons.


    5º If you do not know what you say, retire and let the people who understand or know how to calculate your opinion about the game.



    if I did almost 6k of damage and 21k of crit taking 100% of e. crit

    divine deals 5k damage and crit 21k with 48% of e. crit, do you think you're right in something?

    //

    about the dmg on mobs


    this is crit from tw, is fuking crit ? yes, but if make update don't write like retail dbo. (explain why it has changed, it's hard?)

    Remember me when divine one shot +10 sks in tw ? oh right, never.

    Even with kok he never one shotted op sks like leinad.

    That's just normal... wtf... you all think this game is supposed to be retarded everyone +15 one shot? i guess it's too hard for you guys to actually play the game and not be one-hit wonders, just get skills, a turtle complaining about not one shotting when he can spend the entire fight spamming disc,kame, sleeps lol... divine always won via DRAW vs SKs and he had much more power than turtles now, SO YES, IT IS NORMAL.


    All of you people talking should actually watch footage of old DBO and learn that this is NORMAL. N O R M A L. just learn to play.

    OK, I will teach you how things work.


    First: divine use full focus gear + gloves and wand with % e. crit, cd earrings for turtle combo.


    second: if u use cd instead props, u will make low dmg. (Any noob knows this).


    Third: % crit did a giant diference on final crit.


    fourth: on tw u never can get 100% e. crit.



    2º prints about divine dmg, no crit and crit (Using these equips I mentioned).



    NO CRIT +- 4.6k


    MwEtMUA.png


    CRIT 33% +15% 21K +-
    xYmCZTB.png



    now i will show my dmg with 100% e. crit

    no crit 5722
    86LF3o6.png

    crit +- 21k

    JKLTFbS.png
    you're right, right?

    i use full props and more that 100% e. crit + 18 prop buff for only 21k on dende full +10 without props/ buffs , ok ok , "balanced"

    how i did the same crit with more than 50% of crit? ps: i too did 1k more dmg that divine and i get the same crit ?


    Certainly a turtle with weapons +15 full props in tw would do 10k of critic in a trash sk + 9 ~~ + 10

    Ps: with 104% e. Crit, going through the cap that is 100%, on tw u can get +- 91%.

    i will quit from this game, I'll play something else that will surely not fail.


    They should use this time that they are losing criticizing to try to help, because it is never good for anyone, people have different opinions


    This is much more complex than it seems to be, crane "was unbalanced" in tw, and here it remains unbalanced in the same way.


    They find it normal for a crane +0 use each dot's and then explode and kill a full +15 sk ?


    They spoke of turtle and fighter, the skills are strong yes, but you have to have a high % critical and upgrade to make a hit kill on a full +15 sk "if you get succees on crit ", this for me Is much more balanced than the crane this, why do not I see fighter and turtles crit 24/7


    Note: I have 100% e. crit and do not hit a kill using my turtle, on a full +15 sk :v

    Look for videos, things like the way you think crane skills worked in general and report it would help a lot

    but can you still get 1 shotted through a crit with +15 armor on

    Yes.

    But this goes into what I said of the critic, who was a dane who did so, but I think if a fighter has weapons +15 33% + 33% he should be able to kill, the same for a turtle, so I can only kill one SK 15 with full turtle having at least 95% e. Crit.


    I say only with basic buffs of each class, but I think balance is something that should be worked out a bit more for the future, the game still needs many things.


    With that little anti-critic that has in the game "still" does not make a "balanced" pvp, with the green aura of the DC and gloves of anti-critic this becomes "little more possible" xD

    This was the old DEFENSE / DMG formula used by Daneos earlier, if you watch it, it does not make any difference + 0 ~ + 6 and + 10 ~~ + 15, just because you have set some damage already.


    This was the real reason for turtles +15 being trash and making 1 ~ 2k dmg in sks full +10


    PS: we did not do anything about the crit dmg now, critics have increased because now if you have a little def, you take more damage "just as it should be, if it does not make sense to have equipment +15", but Daneos did a Nerf in the crit in relation to the last time it was placed on the server

    " Video removed because they said not to show anything from dev "

    First things first, if you don't even know what gear they were using, how are you posting formulas based on those videos?


    Let me explain it once more to you, both Kiriha and Jocer used a properties oversight, which is pretty smart I must say. This "Properties bug" allowed the user to ignore the enemies' properties, are you still following, Kyra?


    Unlike Pre-Open Beta right now they didn't have to stack properties but instead made use of Dex which then would further boost their damage.

    My dear, you do not need to know the person's defense to make the critical formula, you just need to know dmg, the crit and crit damage and all the% critical equipments that the person possessed.

    It's simple, but I said it is not unbalanced? Because in the old dbo it was the same thing, who made the formula was not me, I do not know why I cry every update, every time the same thing, do not know that this is a pre ob. Lol


    Go back to the old formula then, that with 100% of critic did not do nor dmg 10k in sk's

    :O

    I think you're the one who has no brains here.


    1st after that from floor 95, the defense was reworked 2 ~~ 4 x, do you think it is right for a boss to hit 15k + on a person who has +15 gear? , Another one, if no one was to test it at the time would be the same thing, because 80% of the people who play are useless and do not report nothing and only know how to complain.


    2nd it does not matter if kiriha did 25k in full + 10 nameks, what matters is his damage before the critic. He might as well have done 2k of dmg on the crit, and done 25k of crit (if he was a dex fighter, he would do little more than that).


    3rd or I can send you several videos to show you the reality, my young man, go to the uprise, and see the damage that jocer did in +10 nameks.



    + 4rd you want to compare a person with all the buffs in the world, like brain and potato stand, + kaioken / super saiyan, you also know why the damage of the fighters is high right?

    I do not want to be boring.


    But, I remember cranes can to do more than 500k of damage with a thousand slashes, I remember fighters did not need weapon and sub weapon with x% of critical damage to do hit kill, turtles did not need too, so much used Focus, cranes Made dots with more than 3k sk 's could make more than 5k per second with bold strike.


    I have seen fighter do 1kkk of damage, kiriha for example. (No kaioken bug)


    Turtles doing more than 30~~40k in players.

    Young people, the game is being modified to what it was in the end, and the game was like that, the game has to be 100% like before to have any rework.

    low lvl now have wrong defese, but soon this will be fixed.


    about lv 69 mobs for exemple, i remember that u need a decent gear for farming, u want to get 100 dmg by hit with 2k def ? Meh.