Posts by Nady93

    I hope achievement system will be introduced.
    Achievement points for budokai, pass UDs,TMQs, CC flors, reach lvl, collect balls, make scramble wish and many others.




    Iceman
    Tere was LP low lvl rings.
    And high lvl LP rings and earrings ( CC battle, BID2,3 )

    I think we should could have possibility to get unique items by events (NON-CASH), but stats have to be well thought, not like wasabii...

    I'd go for lvl38 like it was on all servers when they started. That will give some time to test and edit things like drop rates, exp and other things.

    Thats for Alpha and beta tests are.
    If we start at 38 and this time adjust stats and skills and everything then game at 70lvl will be unbalanced.


    Open beta will help to balance drop rates, exp and other things ;)

    BaH
    Nawet jak będą dogi to i tak korzystający z cash shopu będą do przodu bo będą mogli je opylić za zeni.
    Jeśli nie bedzie możliwości podkokszenia sie na cash shopie to bedą ludzie będą kupować zeni na innych stronach i od ludzi.
    Co nie zrobisz i tak Ci co wyłożą kase będą do przodu.


    Dla mnie wystarczy żeby nie było tak jak w DBO że gracze którzy nie wykładają kasy nie mają żadnych szans na zdobycie czegoś np bonów do dogów, skrzynek do zmiany bonów itp.

    Iceman
    Reflect was not that effective without maxed %LP, he used anticritjacket instead of %LP thats why no reflect used.
    And duel was serious, Skedar wanted to test vs good fighter so i used Kiriha's fighter to challange him. He didn't lose any duel, i just wanted to show how ridiculous crit was.
    "Skedar own thx to that." - ??


    PsY兇手Oz
    Dodge pot is useless in Fighter vs SK anyway,
    Life drain, curse, hellzone grenade are debuffs and its enought to kill fighter



    @For everyone who are about to remove anticrit chips or cap anticrit to +/- 80%
    It will change nothing for SK !
    Good SK will never lose to even best fighter anyway, i mean best of 3(rank), 5(budokai), fighter can win single match by luck always...


    In my opinion 100% anticrit should be available, fighters will be forced to depend on something else than luck, really this class requires only gear and luck :/


    Game need radical balance...


    PS.
    Spark is right, max % crit in dogi was 9% (normal ball) or 14% legend ball.



    Transform CD was good, by wearing CD staff we could to go down to 18 minutes and 36seconds cooldown if i am not mistaken.


    - Balance game


    - Bring old scouter system back


    - Let non--cash players get brown/silver boxes, we need that for CC gear


    - Some changes to make budokai more fair, i hate time draws (disable pots, senzu, autopots after time is up)



    - Fix budokai aura ( it shouldn't stay forever )


    - Add ultra hard mods to TMQs and UDs, make it 5x harder most of content i was able to solo... (higher diff = higher drop ofc)


    - Add filters to auction house, so we can easy search items with stats which we need.


    - Fix upgrade system, it was not 33%/33%/33% chance for success/fail/break


    - 50-55 quests...


    - Change Dojo scramble apply system, do not allow 1-member guild apply


    - much much more :P cant remind now

    100% anticrit = fighter useless solo pvp

    Nov100% anticrit = Fighter own lol, fighter crits was bullshit
    Normal DMG x2 (Crit) * 1.5 (Needle bonus) * 1.77 (2x 33% weapons + 10% dogis) = 5.31
    Find me game where crit is over 5 times normal DMG, if fighter do 5k DMG as normal DMG is rise to over 25k DMG crit which one shot even tank class.



    Celestial Titania
    SK had anticrit high enough (89%) without scouters, it would just hurt other classes


    Old scouter system was good, rest of balance was shitty, and it have to be drastically changed.

    50-55 quests was stupid, 2much walking for low exp, on alt character i preferred to grind instead.
    Rest was OK, i would even say exp was too fast, get max lvl takes few days, when 70lv cap released i reached 60-70 at first night after patch lol :P
    But.., better do not change it, people are lazy, many people complain already about low exp...

    - Walking through walls ( cool in UD6 lolz )
    Click behind wall that annoy you -> logout -> login -> tada ^^, you are in point that you clicked (behind wall)


    - N Properties !!
    I hope you know how properties should work.
    The N property (none) weapon ignores oponent property ( it was always -5 )

    @Madrid252 +1


    - Crash with popo dogi type C
    - Crash other ways (idk how) ~ Uprise style
    (UNFixed in last client version)


    - Infinite AP, it happens while landing and fast go up, or jump like crazy.
    (Fixed in last client version)


    - Location Glitch, to do glitch you had to click point far from character, while character move to this point you had to spam buffs.
    Effect: your character was in different place in your screen and other players screen, mele character was unable to autoatack and so few short range skills.
    (Fixed in last client version)


    -Paralysis + Knockdown, after you got paralyzed then got knockdown you character was still standing as paralyzed, in fact you character was knockdowned, but was unable to fast-get up ( move mouse left-right ).
    (UNFixed in last client version)


    - Respawn Glitch: https://www.youtube.com/watch?v=DpfC1n5Q-xw&list=UU4-nxHK7MF2fx-FTfH6C8Yw
    (UNFixed in last client version)



    - Dojo war ..., There was some places where players could enter undertextures and attack from there.
    (UNFixed in last client version)


    - Focus & energy attack bug:
    You had to wear massive focus (focus increase energy crit rate) -> relog -> unequip focus trash. Effect: you had high energy crit rate without equiped focus gear.
    (Fixed in last client version)


    - Weird buff values
    If you logout in same time while you get some buffs then after log in buffs had weird values
    (Fixes in last client version)


    I will post more later :P


    Przecież istnieje patch zangielszczający, nie wiem w czym problem.
    Ba, nie tylko zangielszczający, jest francuski, hiszpański, polski(lol) i inne.
    Każdy będzie grał w jakim języku mu sie podoba.

    I would like to see tournament, scramble, dojo scramble history on website.
    Maybe some PvE rankings ? Fastest TMQ, UD, CC runs ?
    Maybe achivement ranking, people would get points for achieve things in game, reach lvl, finish instance, DB/scramble wish, budokai wins etc.
    There can be many interesting things, we should discuss about it.

    To jeśli juz sie tak stanie to trzeba będzie jakoś ludzi do siebie przekonać.
    Wystarczy by ten serwer był lepszy, stabilniejszy, z mniejszymi lagami, może z jakimiś funkcjonalnościami których nie bedzie tam.
    Zrobi się dobrą reklame, będzie się organizowało ciekawsze eventy.
    Nie widze problemu, ludzi się znajdą zawsze :)

    Gdyby przypadkiem tak się stało że tamci postawią serwer pierwsi to będą tam grać wszyscy.
    Niewielka część ludzi odejdzie od nich gdy wyjdzie DBO Global, reszta jest zbyt podjarana nimi, wejdź na ich forum i zobacz jak to wyglada :P
    Póki co to pokazali niewiele i nie spodziewał bym się serwera szybko, DBO Global pokazało znacznie więcej funkcjonalności serwera.

    Nady tylko że w kliencie TW masz już kilka rzezy dodanych których nawet nie było na serwie więc idzie to rozkodować , masz nawet TMQ z komurczakiem ale na serwie nie było, był SSJ2 itd ...

    Owszem, tekstury do nowych mapek, mobów itp są w cliencie, tylko że o ile się nie mylę to żeby z tych rzeczy skorzystać potrzebne są zmiany w cliencie.
    Czy wasabii wprowadziło kiedykolwiek coś do gry ( nawet najmniejszą zmiane ) bez patcha do clienta ? Wydaje mi się że nie, a to właśnie z tego powodu że zmiany w cliencie były konieczne. Potrzebny jest source clienta TW, trzeba go napisać, albo przerobić ten z KR żeby działał pod najnowszego TW, z tego co gadałem z Daneosem to strasznie dużo roboty z tym, ba, pierwsze co napisał jak o to zapytałem to napisał "impossible" :P


    Oczywiście nie ma nic niemożliwego, można samemu to napisać, tylko potrzeba dużo umiejętności i czasu :)