The NPC didnt have the quest that let us through, is that not patched in yet?
Posts by HeavenlyOcelot
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No need
Just make kaioken crit OP again
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if ur Asking for a Mob ReTexture i could do that easily , to make them look like a whole new mob , You Need To Ask the Head Master First , it ain't my thing to Control in First place.
Well I want entirely new floors altogether
And no RP re-skins cause they're tired
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Don't worry about it , we'll Just toss a Merged Zamasu ssj4 Great ape for ya , or Perhaps Make Grand Priest Floor 200 Boss's , but for Real now. The boss's are suppose to be Childish like , not vry scary , the game is made for 12+ not 20+ or else we'd put dark soul boss's in & spam ' you Died " text . xD stay Tuned , Future Content may have some Surprise in. no i'm not talking about jumpscares.
You're sort of missing the point.
The bosses you fight in the first 50 floors are some variation of boss monsters you've fought in previous dungeons, and as result, they have more of a daunting presence
The late game CC Bosses don't feel like bosses. Just oversized versions of mobs your lvl 20 self could've beaten without breaking sweat
It's not only underwhelming, but straight up lazy to reuse designs of weak enemies, give them a ton of health and call that a boss
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This is a relatively minor complaint but I noticed that a lot of the bosses in the CCBD floors past 50 are just reskins/bigger vers of low level mobs
I find that underwhelming
Maybe we could make the some of the BID/TMQ bosses?
Or hell even some of the bosses that exist in the dungeons already like the giant mantis or bee guys, or maybe even some UD5-6 bosses
This isn't a priority but I feel like the retail guys just gave up after awhile
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lmao pretty poor example but whatever u say d00d
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^I gather that is directed at me, LapisLover? >.>
Eminen is nothing but a "shitstain on the underwear of life" who gives nerdy white trash wiggers the excuse to feel comfortable in their own race despite all white rappers being complete trash. (Note: I am not being racist here; I am simply stating a fact. Do white people have the potential to become great rappers? Ofc. The problem is none of them have reached that potential yet =^-^= )
Oof This guy right here is pretty edgy w/ his cat whiskers emotes I gotta say
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You hate eminem but like nightcore?
What kind of meme music taste do u have?
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I remember him
Not sure what he's doing now tho
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Crit stacking is a meme rn so, SSJ kind of shits on KK
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Fluff
Stick to trollin' IG
Don't take this to the forums,
Thx,
Ocelot.
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Lol TFW we have bulmas working w/ Piccolo's and Vegeta's in combat
Yeah Engineer types just seem out of place
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Happy BDAY D-man @Daneos
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wow this video is so uselless you can reach lvl 30 in 24 hours of simple questing and use xp boost without help from other players or spamming ud1
Guides are usually useless when you don't follow them, yes.
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Just take off the gi in that case
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As someone who has dedicated many hundreds of hours in order to lvl up and acquire all the expensive dogis and gear I currently have, I certainly would prefer if the game data was not wiped. It would be really awesome to not have to re-do all that hard work all over again. Then again, Daneos did say from the very beginning that the data would be wiped once Open Beta began. Hell, it's even on the launcher now, so that makes me think he will remain adamant in keeping his word in this regard.
What I wonder is whether or not it is POSSIBLE to maintain all the character data on the servers after it moves into open beta. If that is feasible, I see no reason why Daneos couldn't at bare least provide us with a paywalled feature allowing us to access our old character data. I mean, I am the first one to call out cashers for being "cheaters" for using real world money to make progress in their game faster and easier, but EVEN I would totally cash if it meant being able to keep all my progress from Pre beta.
Hey Marsh, what it do homey?
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Poorly memed tbh
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It kinda is since some people have their builds with Kaio-Ken at only 1 SP because they couldn't spare the remaining 2 SP. It happens.
Same here tbh -
On this point alone. Don't you think it's about time the crane had some sort of attention? The last 2 and a bit months people have been discussing how their skills and moved were bugged so badly that it made it very difficult to play.
Now the crane is playable. Daneos no longer has to put as much time into it and can focus on other characters and all classes are easily able to get to lvl 70 with no trouble other than the player not knowing their limits.
Turtles are hardly necessary for dungeon runs or TMQ or CCBD. Everyone and their grandma just thinks they need one because they have AoE and "it's a turtle. they're super OP" no. The only class you actually might 'Need' for a dungeon run when you're of appropriate level is the Dende or Poko. more often than not a turtle ruins thing by aggro too many mobs or in the case of UD3 they break the boxes that contain the Ghosts and screw the entire team because they think they can just solve all problems with their kamehamehas.
i don't need to go into details on how to play your class. Danuvius put it plain and simple for you. In dungeons no one is relying on a turtle for anything a karma, crane, or a plasma can't do. your niche is being a long range to ring in mobs from afar and then the Tank will take the aggro while the rest of you battle it as the healer looks after you and should you have one, the buffer keep you all boosted while doing their damage too.
Turtles aren't the best class by far. I've more often than not had success on TMQ or dungeon runs without a turtle in the team because most of them have such big egos they think they can go here there and everywhere and hit what they like as they'e the turtle... Healers should be focused on the tank and then the others as order of importance.
Going off on a tangent there so i'll stop. But yes, Daneos is testing calculations (as you said) and other people have mentioned they wish more changes for it since CCBD opened. You'll get your 'more normal' hit rate back eventually so sit tight and maybe try another class until then?
The crane buff was done really well and made the class stand-out on it's own, so I'll give credit where credit is due. If anything, I want cranes to stay this through OBAnd I must've missed something honestly, you'll see a lot more parties w/ turtles than the other 3 you just mentioned. Though I will concede Plasmas can function as a substitute.
And Bad Turtle Players doesn't really represent the class, it never really should. I've dealt with all sorts of unccoperative people in parties and It is annoying, but I rarely blame the class. Usually If I hit something I wasn't supposed to, it's cause my aim was off
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Yes another thread from a spoiled noob who just wants daddy Daneos to make us OP Gods of Destruction
In all seriousness, the last update pretty much destroyed the DPS on my turtle, even on my karma to a lesser extent.
My main gripe with the whole thing is that dealing good damage is kind of a crapshoot(Unless you have like +9's). I either crit and deal good damage, or I miss the crit and do basically chip damage. This hurts even more when I'm up in higher level dungeons and the whole team is counting on me for those crits. Unless a majin is there to cover my ass, I'm basically at the mercy of RNJesus.
Also the new dodge calc isn't helping, I went 2/3 FOC and I still miss on occasion, even when I'm a bloody Super Saiyan , Like even on my karma I can shoot 3 whammy balls all 3 of them bouncing off the enemy, Even with the focus buff.
My Main problem is that turtles are basically an all or nothing class, who's true potential lies in landing those crits. That strength is what makes the class, and without it they suffer from their strongest attacks constantly being on CD w/o any sort of payoff because they either
a). Miss the crit
b). Miss their target outrightAnd yes I get we're just testin, no need to tell me over and over. But trust me, this is broken. Like cranes got a tremendous buff and turtles are going out of business
Just aint right