Posts by Box-head(boxbox)

    *warning this idea will enrage everyone as if picks on free to play players and cashiers*


    heres an idea to meet in the middle. oh my god omg GIF by Cocoon Central Dance Team


    a softwipe to occur when proper securities for bots and hacker are implemented and the game is fixed appropriately. toilet paper GIF


    softwipe in this form


    remove all upgraded gears and


    reset all charactors at level 30, give founders there packs, and people get to keep there names. this way f2p's have some attacks and can avoid the early boring parts of leveling and can start with there master class. :evil:


    remove brown boxes, white stones and rare dogi balls from wagu machine and cash shop.:evil:


    refund cp to those who have donated :evil:so tung can be happy :evil:


    problem solved.:thumbup:


    if those cashiers have a problem with brown boxes, white stones and rare dogi balls being removed then we know why they truely want a reset busted jersey shore GIF


    peace

    seems like this game isnt much better than dbog


    sure the graphics are better but the combat looks entirely similar or even worse for that matter, since the combat appears to be the same speed or even slightly slower.


    On top of the annoying requirements of having either a q..q account or we chat account to get into the game imma gonna hope for an english release and a tidier game.

    agree to disagree.


    Cranes need to be able to stack dots since that is the only way they can do serious damage to a target. If you are having trouble with bleeds use anti bleed gear it nutters a crane pretty good. It also stops dodon ray barrage.


    Sleep duration I will agree is long just like karmas skill lock, confusion dark beam.


    Slow down skill can be countered with movement speed boots.


    Spiritualist have the major weakeness of not having a true stun. all you have to do is get close and its ez pz gg.

    The main problem is not upgrade sucess rate but grind. It is just not friendly for players that grind hard and thier reward is guarantee


    Lets start from grind you can grind for 2 hours and you get few red/blue stones but someone else in 1h can get 3 green and 1 purple, this is not normal and fair, someone who forcing himself to grind and trying hard will lose motivation because here's is no results.


    A Friend of mine suggested to add new crystals that will have 100% drop rate and let players exchange them for real stones thanks to that every player who grind will have sure reward.See image below

    DK0rjDG.png?width=360&height=25

    The crystals will have bind, drop rate of them will be 100%, 1 kill = 1 crystal (of course like today from lvl 55 monster you can drop only one stone of u50,u53,55,u58)

    Now we need also add NPC where we will be able to exchange our crystals that also will have bind.

    250 X u60 = 1red/blue u60
    300 X u60 = White u60
    600 X u60 = 1 purple/green u60

    etc...

    ________________________________________________________________________________________________________-

    -Next thing that we need to do is remove stones from tokens.
    -Players should be able to collect 999 stones in one slot or even 9999 if is possible.


    ______________________________________________________________________________________________________

    -Next is upgrade system
    1- Give back broken card (when you selected broken card and you didnt use white stone your item is gone)
    2- when you hit broken card you getting downgrade -3(50%) -2(40%)
    3- purple/green give only +2(60%) and +3(40%)
    4- 100k zeni cost for every upgrade hit (This makes a great zeni sink for the game)
    5- Every upgrade fail decrease item durability by 25%, broken by 50% (if white stone is used) you can't upgrade without durability (this is for money balance and another zeni sink)



    please remember that upgrade system must base on RNG (3 cards) RNG keeping balance between new comers, f2p and p2w players, someone can hit +15 with 3 stones and someone can't do that even with 100.
    We just can't totally remove RNG from the game.


    Now players will complain about balance because turtle will drop way more stones than fighter, and they can't move stones to fighter here we need go back to Yardat key and make ACCOUNT BIND and not CHARACTER BIND, The Yardat warehouse key opens a bank slot that can be accessible between characters on the same account
    we should allow players to share all items between characters on the same account, cc items, dragon wish accessory. etc

    ultimate is the better class overall, they are by far tanker than grand chef due to their insane props, lp% buff and resistance (when stacked with full dex gear)


    grand chefs candy balls are way better for mass crowd killings compared to ultimates spins. but I should note ultimate does tanking, aoe, and pvp extremely well.


    Its the best class in this game currently if you wish to try everything out.

    the games current population is very low at the moment.


    i believe it will rebound when daneos releases the new client.


    right now the games bug health is in the same situation as it was since 60 cap was release.


    many people have noted the balance is still on going progress and some people who have support this game has either continued to voice there frustration or have left to find another game that suits there fancy.


    I only hope for the best but right now we are seeing dbog in some of its darkest times.

    I like the idea of prelims to allow kds as a kill. This would allow classes like swordsmen, karma, crane, and heck maybe plasma who have a fair bit of kds to utilize them to score kills instead of having the same generic 3 classes going to the round of 32.