I can not find the /character/mesh_mob
you have to unpack obj.pak there you will find characters, npcs and mobs
I can not find the /character/mesh_mob
you have to unpack obj.pak there you will find characters, npcs and mobs
So, from what I understand, I can play the pre-open beta even without a founder pack, am I right?
Anyone can play ?
Another small project:
Would love to see Android 17 or 18 , or even 16 , since we only've got their Dogis..
Android 16's Textures are ingame as an NPC, so there should also be a 3D Mesh of it.
Display MoreNice Work Nemix
Here is Cell-X ported to MOHAA (Medal of Honor: Allied Asault)
Old but my favourite game ever
Lol nice work porting the model to medal of honor, i port my models to earth's special forces (half-life 1)
I know this is off-topic af, but a 5 person fusion in DBO would've been epic as hell. (And pretty stupid too)
Here's how that 5 person fusion looks like, yeah, I don't think it would fit with the gameplay of DBO.
Going to update first post soon, quick unedited video tutorial going up soon!
Edit:
Done.
Custom Player Model I made for Earth's Special Forces:
5 Person Fusion coming up next!
Any wishes?
I could recreate any character you guys want for DBO!
Yeah, I probably could, but I'm not sure how to get the model ingame...
I might do a video tutorial soon, if people are intrested enough.
More extracted models:
I had some problems with trunks, the .dff to .obj converter I used gave some errors and couldn't export the whole model, but it's not hard creating a new lower part of the jacket from scratch and applying the original texture.
And here it is, SSJ3 Goku for DBO.
You can watch it in 3D over here: https://skfb.ly/Oy7W
Models that I have textures from, only have to see if I can extract the 3D Mesh:
Jeice
Ginyu
Frieza
Dodoria
Vegeta
Gohan
Time Breaker Bardock
King Piccolo
Mira
Zarbon
Oozarus
Recoome
Time Patrol Trunks
Goku
Piccolo
Towa
Nappa
and many various NPCs and Monsters, also Vechicles and maybe Map Models...
First I unpacked obj.pak with DBO Unpacker, and then I found a Tool DBallExtract and converted .dff to .obj and then I could easily import the .obj into Blender and edit it, if you want those Tools PM me and I'll upload them.
I got a big surprise coming up next.
About .anm (Animations) I don't know, I won't even mess with them since I don't animate.
A small Photoshop tweak and voila SSJ God.
Another 3D Model succesfully extracted.
Rigged and added in the game.
Thanks for the help but I found it.
I didn't have time to edit it, tools used:
DBall Extract (easy to find on Google)
DBO Resources (already unpacked) (you can google it)
DDS Converter (Freeware)
Blender (Freeware)
Hope you can learn something from this quick thing.