Display MorePerhaps one way we can do this is have it like this.
Fan Out/Master Fan Out: Bleed/Abdominal (bleed for former, Abdominal for latter)
Crane Cyclone: Poison
Mystical Crane Typhoon: Bleed/Poison (divide the max value by 2 and apply the result to both DoTs)
Dodan Ray: Abdominal
Dodan Barrage: Bleed
Firey Shout: Buff it slightly so it deals more Burn damage
Searing Crane: Pretty much fine.
Maybe it wouldn't be ok to add DoTs on Fan Out/ Master Fan Out as there would be a lot of DoTs and with their movement speed decrease it is ok. Maybe it would be ok if we only add a DoT to Master Fan Out instead of movement speed decrease.
Crane Cyclone is something I don't care since none will use it because of its low DoT damage. It can stay bleed.
Fiery Shout is problematic because of its 2 seconds cast and low state and DoT damage. The good thing about it is its 20m AoE to attract mobs so maybe it is ok as it is as none would spend sp on it even if you make it a little bit stronger.
Searing Crane is perfect as it is.
About Mystical Crane Typhoon is interesting the double DoT you propose and Bleed/Poison seems interesting.
And Dodon Ray and Dodon Barrage I think it makes more sense as you say in order to give some variety. Dodon Ray abdominal as it is one shot, and Barrage bleeding as it is a multiple shots (if it is useful to give some sense to it )
Master Fan Out as Poison, because in the stronger DoTs skills there is no pure poison skill:
- Seargin crane -> 364 Burn
- Dodon Barrage -> 379 Bleed
- Dodon Ray -> 217 Abdominal
- Mystical Crane Typhoon -> 50% Bleed (maybe it can be Abdominal as Dodon Ray is the weakest DoT) and 50% Poison [173 of each DoT]