craft set lvl 50, 17 cons, full + 6
Put screenshots of your gear and a link of your build if you want answers.
craft set lvl 50, 17 cons, full + 6
Put screenshots of your gear and a link of your build if you want answers.
its look like the STR now give 0.9708 p.dmg
and the DEX = 0.4375 p.dmg
i calculated this by this formula:
118STR + 81DEX = 150p.dmg
118STR + 97DEX = 157p.dmg
i used the elimination method. so thats my result.
i got that formula calculating my SM dmg. because 118STR + 81Dex = 150
and with the buff of Penetrate i got 97DEX and 157p.dmg
So its a big nerff to the P.damaged players because back in time, the STR = 2 and the DEX = 1
* Updates
- Str & Dex gives a little less physical offence.
- Damage formula changed back to old one but the crit formula stays.
Display Morelet me explain it:
yesterday i fought vs a swordman (i know he have the skill that blocks the next attack but he doesnt use it), it was in a ranked battle. The Swordman has this gear:
necklace: 100 resistence rate
2 earrings: 60% resistence rate each one=100*(1.20)=120 resistence rate
2 rings: 56% resistence rate each one=100*1.12= 112 resistence rateTotal= 100+120+112= 332 resistence rate
He have a lot of resistence rate
But Im a crane hermit= i have a passiva that gives me "212 succes rate", also I have a necklace that gives me 60 succes rate
Total succes rate= 272
And I cant hit a single skill. so i thought that if he has more resistence rate than my succes rate that explained everything.
Now i have this gear:
necklace: 69 resistence rate
1 earring = 60% resistence rate = (69+187)*.60= 153.6
1 ring = 56% resistence rate = (69+187)*.56 = 143.36
And a crane's buff tha gives me 187 resistence rate
Total resistence rate= 552.96 resistence rate
And i fought against a fighter that has only 60 succes rate
And he hit me by every single skill !!!
Thats why i want to know how does the resistence rate works because if you do the maths looks like it is bug.
Sorry about my english, i hope you can understand and help me, please.
dude, there is a fatal mistake with that argument.
Sometime ago, daneos tell us that 1 FOCUS = 10 Succes rate and 1DEX = 5 Resistence rate, and that all the characters have 50 resistence rate at base.
So, you are not considering the focus and the dex of the character.
for example, if he is a Swordman with 100 dex base he will have = 500 Resistence rate + 50 base Resistence rate + (all the equipment) = Real Resistence rate.
and your focus go in too.
if you have like 100 Focus in your Crane, it will be = 1000 Success Rate + (All your equipment).
try to do again your calculation
and sorry for my bad english xD
This is my build both pvp and pve, pls tell me what i should change
http://tools.dboglobal.to/dbo_skill_calculator/?tool=Skill-Calculator&class=Fighter&build=060110410100010100104010000412001551144101114550100
i thing that is a very balanced build, but, only in this case, i recomend this build for you.
i know that you can only have i buff at time (spirit roar, or might), but if you use the fighter to duel with a SK or a energy damaged player, you are going to be in trouble, but spirit roar its a good way to have more damaged.
just use spirit roar to fight un PVE or vs physical damaged players, and might for PVE or Enery damaged players.
i know that this is a unusual way to build a fighter but, just in your case, maybe it will work fine.
This is a little research that I do to clarify some questions I had about, what would be better for my pj to cause more damage?
However, I think the information can be quite useful to any of you to use this data to apply it to your characters and can make the most of it.
Firts of all, the critical% is based on the total damage that you are going to do, instead the soul or the str, are more like the base damage that you will do and that, of course, affects your critical damage, however.
For pj that have a lot of damage, the critical% is better, since the critical base damage is high and increased by x% will greatly increase this.
But for the pj with moderate power it is better to put them Soul or STR, since, as their base damage is medium-low, if they put him% crit would not increase much.
Example:
1 kame = 3,000 damage (considering damage reduction by mob or pj def)
1 kame crit = 6,000 damage
1 kame crit + 20 Soul (40E.dmg = 200-300) = 3,200-3,300 = 6,400 - 6,800 damage
1 kame crit + 40 Soul (80E.dmg = 400 - 500) = 3,400 - 3,500 = 6,800 - 7,000 damage
----------
1 kame = 3,000 damage (considering damage reduction by mob or pj def)
1 kame crit = 6,000 damage
1 kame crit + 20% = 6,000 + (3,000 * 0.20 = 600) = 6,600 damage
1 kame crit + 40% = 6,000 + (3,000 * 0.40 = 1,200) = 7,200 damage
____________________________________________________________________________
1 kame = 4,000 damage (considering damage reduction by mob or pj def)
1 kame crit = 8,000 damage
1 kame crit + 20 Soul (40E.dmg = 200-300) = 4,200-4,300 = 8,400 - 8,800 damage
1 kame crit + 40 Soul (80E.dmg = 400 - 500) = 4,400 - 4,500 = 8,800 - 9,000 damage
-------
1 kame = 4,000 damage (considering damage reduction by mob or pj def)
1 kame crit = 8,000 damage
1 kame crit + 20% = 8,000 + (4,000 * 0.20 = 800) = 8,800 damage
1 kame crit + 40% = 8,000 + (4,000 * 0.40 = 1600) = 9,600 damage
________________________________________________________________
1 kame = 5,000 damage (considering damage reduction by mob or pj def)
1 kame crit = 10,000 damage
1 kame crit + 20 Soul (40E.dmg = 200-300) = 5,200-5,300 = 10,400 - 10,800 damage
1 kame crit + 40 Soul (80E.dmg = 400-500) = 5,400 - 5,500 = 10,800 - 11,000 damage
-------
1 kame = 5,000 damage (considering damage reduction by mob or pj def)
1 kame crit = 10,000 damage
1 kame crit + 20% = 10,000 + (5,000 * 0.20 = 1,000) = 11,000 damage
1 kame crit + 40% = 10,000 + (5,000 * 0.40 = 2,000) = 12,000 damage
___________________________________________________________
Conclusion:
If your damage is 3,000 to 4,000, it is better to use soul or str.
Since the critic will be almost the same as the one you would have equipando% crit.
However if your damage exceeds 5,000 and you have a good chance to hit critical, it would be better to equip% crit.
Is not really like that, the critical% is based on the total damage that you are going to do, instead the soul or the str, are more like the base damage that you will do and that, of course, affects your critical damage, however.
For pj that have a lot of damage, the critical% is better, since the critical base damage is high and increased by x% will greatly increase this.
But for the pj with moderate power it is better to put them Soul or STR, since, as their base damage is medium-low, if they put him% crit would not increase much.
Example:
1 kame = 3,000 damage (considering damage reduction by mob or pj def)
1 kame crit = 6,000 damage
1 kame crit + 20 Soul (40E.dmg = 200-300) = 3,200-3,300 = 6,400 - 6,800 damage
1 kame crit + 40 Soul (80E.dmg = 400 - 500) = 3,400 - 3,500 = 6,800 - 7,000 damage
----------
1 kame = 3,000 damage (considering damage reduction by mob or pj def)
1 kame crit = 6,000 damage
1 kame crit + 20% = 6,000 + (3,000 * 0.20 = 600) = 6,600 damage
1 kame crit + 40% = 6,000 + (3,000 * 0.40 = 1,200) = 7,200 damage
____________________________________________________________________________
1 kame = 4,000 damage (considering damage reduction by mob or pj def)
1 kame crit = 8,000 damage
1 kame crit + 20 Soul (40E.dmg = 200-300) = 4,200-4,300 = 8,400 - 8,800 damage
1 kame crit + 40 Soul (80E.dmg = 400 - 500) = 4,400 - 4,500 = 8,800 - 9,000 damage
-------
1 kame = 4,000 damage (considering damage reduction by mob or pj def)
1 kame crit = 8,000 damage
1 kame crit + 20% = 8,000 + (4,000 * 0.20 = 800) = 8,800 damage
1 kame crit + 40% = 8,000 + (4,000 * 0.40 = 1600) = 9,600 damage
________________________________________________________________
1 kame = 5,000 damage (considering damage reduction by mob or pj def)
1 kame crit = 10,000 damage
1 kame crit + 20 Soul (40E.dmg = 200-300) = 5,200-5,300 = 10,400 - 10,800 damage
1 kame crit + 40 Soul (80E.dmg = 400-500) = 5,400 - 5,500 = 10,800 - 11,000 damage
-------
1 kame = 5,000 damage (considering damage reduction by mob or pj def)
1 kame crit = 10,000 damage
1 kame crit + 20% = 10,000 + (5,000 * 0.20 = 1,000) = 11,000 damage
1 kame crit + 40% = 10,000 + (5,000 * 0.40 = 2,000) = 12,000 damage
___________________________________________________________
Conclusion:
If your damage is 3,000 to 4,000, it is better to use soul or str.
Since the critic will be almost the same as the one you would have equipando% crit.
However if your damage exceeds 5,000 and you have a good chance to hit critical, it would be better to equip% crit.