Posts by Kote

    its look like the STR now give 0.9708 p.dmg

    and the DEX = 0.4375 p.dmg


    i calculated this by this formula:

    118STR + 81DEX = 150p.dmg

    118STR + 97DEX = 157p.dmg

    i used the elimination method. so thats my result.


    i got that formula calculating my SM dmg. because 118STR + 81Dex = 150

    and with the buff of Penetrate i got 97DEX and 157p.dmg


    So its a big nerff to the P.damaged players :/ because back in time, the STR = 2 and the DEX = 1 :/

    dude, there is a fatal mistake with that argument.

    Sometime ago, daneos tell us that 1 FOCUS = 10 Succes rate and 1DEX = 5 Resistence rate, and that all the characters have 50 resistence rate at base.

    So, you are not considering the focus and the dex of the character.

    for example, if he is a Swordman with 100 dex base he will have = 500 Resistence rate + 50 base Resistence rate + (all the equipment) = Real Resistence rate.

    and your focus go in too.

    if you have like 100 Focus in your Crane, it will be = 1000 Success Rate + (All your equipment).

    try to do again your calculation :)

    and sorry for my bad english xD

    i thing that is a very balanced build, but, only in this case, i recomend this build for you.


    http://tools.dboglobal.to/dbo_skill_calculator/?tool=Skill-Calculator&class=Fighter&build=060010410100010100503010000412001551144001014550100


    i know that you can only have i buff at time (spirit roar, or might), but if you use the fighter to duel with a SK or a energy damaged player, you are going to be in trouble, but spirit roar its a good way to have more damaged.


    just use spirit roar to fight un PVE or vs physical damaged players, and might for PVE or Enery damaged players.


    i know that this is a unusual way to build a fighter but, just in your case, maybe it will work fine.
    :)

    This is a little research that I do to clarify some questions I had about, what would be better for my pj to cause more damage?



    However, I think the information can be quite useful to any of you to use this data to apply it to your characters and can make the most of it.


    Firts of all, the critical% is based on the total damage that you are going to do, instead the soul or the str, are more like the base damage that you will do and that, of course, affects your critical damage, however.


    For pj that have a lot of damage, the critical% is better, since the critical base damage is high and increased by x% will greatly increase this.


    But for the pj with moderate power it is better to put them Soul or STR, since, as their base damage is medium-low, if they put him% crit would not increase much.


    Example:



    1 kame = 3,000 damage (considering damage reduction by mob or pj def)



    1 kame crit = 6,000 damage



    1 kame crit + 20 Soul (40E.dmg = 200-300) = 3,200-3,300 = 6,400 - 6,800 damage



    1 kame crit + 40 Soul (80E.dmg = 400 - 500) = 3,400 - 3,500 = 6,800 - 7,000 damage



    ----------



    1 kame = 3,000 damage (considering damage reduction by mob or pj def)



    1 kame crit = 6,000 damage



    1 kame crit + 20% = 6,000 + (3,000 * 0.20 = 600) = 6,600 damage



    1 kame crit + 40% = 6,000 + (3,000 * 0.40 = 1,200) = 7,200 damage



    ____________________________________________________________________________



    1 kame = 4,000 damage (considering damage reduction by mob or pj def)



    1 kame crit = 8,000 damage



    1 kame crit + 20 Soul (40E.dmg = 200-300) = 4,200-4,300 = 8,400 - 8,800 damage



    1 kame crit + 40 Soul (80E.dmg = 400 - 500) = 4,400 - 4,500 = 8,800 - 9,000 damage



    -------



    1 kame = 4,000 damage (considering damage reduction by mob or pj def)



    1 kame crit = 8,000 damage



    1 kame crit + 20% = 8,000 + (4,000 * 0.20 = 800) = 8,800 damage



    1 kame crit + 40% = 8,000 + (4,000 * 0.40 = 1600) = 9,600 damage



    ________________________________________________________________



    1 kame = 5,000 damage (considering damage reduction by mob or pj def)



    1 kame crit = 10,000 damage



    1 kame crit + 20 Soul (40E.dmg = 200-300) = 5,200-5,300 = 10,400 - 10,800 damage



    1 kame crit + 40 Soul (80E.dmg = 400-500) = 5,400 - 5,500 = 10,800 - 11,000 damage



    -------



    1 kame = 5,000 damage (considering damage reduction by mob or pj def)



    1 kame crit = 10,000 damage



    1 kame crit + 20% = 10,000 + (5,000 * 0.20 = 1,000) = 11,000 damage



    1 kame crit + 40% = 10,000 + (5,000 * 0.40 = 2,000) = 12,000 damage
    ___________________________________________________________
    Conclusion:


    If your damage is 3,000 to 4,000, it is better to use soul or str.
    Since the critic will be almost the same as the one you would have equipando% crit.
    However if your damage exceeds 5,000 and you have a good chance to hit critical, it would be better to equip% crit.



    smile.png

    Is not really like that, the critical% is based on the total damage that you are going to do, instead the soul or the str, are more like the base damage that you will do and that, of course, affects your critical damage, however.



    For pj that have a lot of damage, the critical% is better, since the critical base damage is high and increased by x% will greatly increase this.



    But for the pj with moderate power it is better to put them Soul or STR, since, as their base damage is medium-low, if they put him% crit would not increase much.



    Example:


    1 kame = 3,000 damage (considering damage reduction by mob or pj def)


    1 kame crit = 6,000 damage


    1 kame crit + 20 Soul (40E.dmg = 200-300) = 3,200-3,300 = 6,400 - 6,800 damage


    1 kame crit + 40 Soul (80E.dmg = 400 - 500) = 3,400 - 3,500 = 6,800 - 7,000 damage


    ----------


    1 kame = 3,000 damage (considering damage reduction by mob or pj def)


    1 kame crit = 6,000 damage


    1 kame crit + 20% = 6,000 + (3,000 * 0.20 = 600) = 6,600 damage


    1 kame crit + 40% = 6,000 + (3,000 * 0.40 = 1,200) = 7,200 damage


    ____________________________________________________________________________


    1 kame = 4,000 damage (considering damage reduction by mob or pj def)


    1 kame crit = 8,000 damage


    1 kame crit + 20 Soul (40E.dmg = 200-300) = 4,200-4,300 = 8,400 - 8,800 damage


    1 kame crit + 40 Soul (80E.dmg = 400 - 500) = 4,400 - 4,500 = 8,800 - 9,000 damage


    -------


    1 kame = 4,000 damage (considering damage reduction by mob or pj def)


    1 kame crit = 8,000 damage


    1 kame crit + 20% = 8,000 + (4,000 * 0.20 = 800) = 8,800 damage


    1 kame crit + 40% = 8,000 + (4,000 * 0.40 = 1600) = 9,600 damage


    ________________________________________________________________


    1 kame = 5,000 damage (considering damage reduction by mob or pj def)


    1 kame crit = 10,000 damage


    1 kame crit + 20 Soul (40E.dmg = 200-300) = 5,200-5,300 = 10,400 - 10,800 damage


    1 kame crit + 40 Soul (80E.dmg = 400-500) = 5,400 - 5,500 = 10,800 - 11,000 damage


    -------


    1 kame = 5,000 damage (considering damage reduction by mob or pj def)


    1 kame crit = 10,000 damage


    1 kame crit + 20% = 10,000 + (5,000 * 0.20 = 1,000) = 11,000 damage


    1 kame crit + 40% = 10,000 + (5,000 * 0.40 = 2,000) = 12,000 damage
    ___________________________________________________________
    Conclusion:


    If your damage is 3,000 to 4,000, it is better to use soul or str.
    Since the critic will be almost the same as the one you would have equipando% crit.
    However if your damage exceeds 5,000 and you have a good chance to hit critical, it would be better to equip% crit.


    :)