OP just remember if you nerf their e.def from craft armours, then you would mess with shit so bad, why take a namekian tank when you could take a Majin that can give buffs and is as tanky? Dude if you think your not doing enough damage on namekians maybe change your CD earrings into Properties.
Posts by TrivagoGuy
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yes, and free for cranes because nobody invite in budokai partys and ccdungeon. i want change of class, can not compete against the discrimination of the classes.
You made a crane no one force you to
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Next update add Master Class change item (Turtle>Crane///DW>SK) pls
i see it selling for 500kk starter price
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I'll be surprised if actually they nerfed namekian e.def from craft Armours from this suggestion.ultimate majins but without the buffs, perfect way to mega kill DW, without even giving a opening, straight knock out. Infact if there something you should be talking about is karma's 1k e.def passive, that + e.def armour is same e.def as Namekians (SK got a few hundred points of e.def more than karma's with same armour upgrade, even with armour + Draconic what ever the Buff that gives 200+ e.def and 18% e.att), you should target is what's really unnecessarily over powered without killing multiple classes at once. If karma got e.def passive nerfed, they still be good it affects that class only, and they would still be strong, they aren't meant to be tanks after all.
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Its balanced, It has higher e.def than all other races cous namekians are supposed to be tanky, and their craft armour still has same p.def like everyone else, come on, it ain't that over powered, they have Defense to compensate for low dmg (Not talking about SK), thinking about it nerfing e.def on namekian armour would it harder for DW to fit in party's and they already have a hard time. Also their CC/TMQ Armours are trash in comparison so it's balanced in that sense.
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yea karma was too op from that shit, spirit ball in spiritualists skills was obviously too op
But be assured that's a step in the right direction. Less dmg from skills > more inclined to use att. speed
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So, I can already see a lot of weak moves becoming even weaker. Was it really necessary to remove crit bonus from all those skills?
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What mean low stats, mean low attack/defense or low stats like 2 focus on a legend lvl 60?
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We are referring to burn damage, if you use the skill then the blast will hit and cause a fixed damage, then the burn will start its effect but this burn that is supposed to be 133 with 2 sp and 157 with 3 sp, just causes 90 and sometimes even less.
Indeed mobs have burn defense, but serious no matter the claw you use, and the upgrade that you have on it, it always cause less damage than the one in the description, never more.
If you use RP power up it increases the burn damage by 615 at max lvl, but never the less, having the skill based on Claws would make it considerably stronger and much more useful in a DW's kit.
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If you lowered dendes defense, that would affect Warrior Nameks as you would reduce defense on "Namek" gear this would reduce defense for tanks :D, your suggestion for fighter would kill the class no Dodge? :D, and for SM that class is raw damage, they don't need crits to do good damage + they have glaring Slash, andeir passive gives almost equal STR to fighters, and they ain't a DPS class?
And buffers, grand chef has Offensive buffs and best con buff in game (23% con!!!), They give phyiscal defense and you don't consider them buffers... while ultimate gives defensive buffs and lp% + Ep% buffs!! And some e.def, and taking out SK's aoes wouldn't really make them equal to fighters, fighters have 2 Destructive aoes (b.bang and f.flash that do DMG increased when crit), they do good DMG with energy weapons, so don't say "they do bad DMG so they don't count :D", SK needs his aoes, and for cranes.... You trying to kill that class? For karma they are a DPS class, they are good with att. Speed like poko. And yes, making poko heals self caste would affect dende as healing wave and other dragon clan skills can't be reworked for 1 class, you'll affect both classes this way (making heals self caste). Tbh you would kill the game instead of balancing it with those suggestions, with all due respect. And note: all classes besides Karma, SK, DW have 0 base defense, they get Defense from Armour or buffs, so if you decrease their defense, so if you wanted to decrease fighters defense, it would affect all other human class as their is no dedicated armour for fighter :D, unless you mean by defense - Dodge/resistance, which is hard since you would want to lower the Dex given by masterclasses passive.. but oh no! Less p.crit rate :D, stats aren't roundly thrown around you know
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I know I shouldn't be doing this but, if you notice the Namekian mobs in Mushroom rock north, when they have like 3k LP they have a skill like Dragons Punishment that's recovers like... 500 LP? I found it funny when I try to kill them and I see in box recovered 500 from skill.... Lol, I shouldn't be doing this a lvl 45 but lmao
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What are max stats on lvl 55 items? LP%, Con, FOC, etc, crit %, crit rate and speed?
Also, what's max energy/physical reflect you get on lvl 70 rare?
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You just said there was no nerfs but you gave that, that is indeed a nerf. Was just wondering how someone is reaching 19k as wellly due to props compared to mine. I still run turtle, I do cc and other dungeons. Just seemed lack luster atm is all. Of course I'm going to wait until later caps, just wondered what happened with turtle since I only played him in TW. Can't wait until that Giant kame though.
Global nerf, every race/class with that effect got 50% boost from that effect, not direct nerf to turtle. And yeah damage calculation is horrible here, fighter with +15 stick and +15 gloves (2.4k+ phy att), 44-48k crits on Super high speed needle, while in TW fighters with almost same/worse gear and lower Physical attack and lower Physical crit % did 65k+, and I even saw a few videos where fighters with lower Physical att. Not even in 2k's hit 77k :D, and basically this is DBOG not TW, we gotta deal with it right babe? lol xDDD
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Well, no nerfs again, only nerf was to "Damage Increased when critical hit is successful" turnt from 100% to 50%, But still no one really complained of low damage, and I ran/still run a turtle, and damage isn't really an issue till lvl 50+++++, just get more e.attack and you'll do more damage. And seriously wait for higher lvl caps and you'll consistently do good damage and land consecutive crits, and btw, not sure how you expect to hit consecutive crits with 23 crit rate.
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Lvl 45 and you complaining of 10k crits :D, and no "nerfs" to turtle, you don't even have max Super kame at max lvl and/or Gaint kame yet, when the lvl cap is increased and you get more Focus/energy critical rate items, even more energy Attack and crit % you'll do better damage.
(Btw 23 critical rate is kinda on the low side of stuff, you start landing consecutive crits at 55+ crit rate :D)
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IM GETTING MAD, YOUR LOGIC IS BAD, OMG WTF, YOU WANT CASUAL AND HARDCORE PLAYERS TO HAVE EQUAL CHANCE FOR SAME EQUIP, OMG I CAN'T BELIVE WHAT HE IS SAYING... I NEED TAKE A WALK OVER MY ROOM....
OK I'M BACK, ANSWER ME ONE FAKIN QUESTION
LETS SAY THAT ONE GUY WORK 170H PER MONTH, HIS TEAM MATE DOING SAME THINGS BUT HE WORK ONLY 48H PER MONTH, DOES THE GUY DESERVE SAME PAY AS THE GUY WHO WORK 3 TIMES MORE? WILL YOU GIVE HIM SAME PAY AS FOR THE GUY WHO WORK 170H? BECAUSE HE WOULD ALSO LIKE TO BUY NICE CAR LIKE HIM. YES OR NO, OF COURSE NO, YOU ARE LEFTIS AND SELFISH YOU WANT ALL PLAYERS TO BE EQUAL, YOUR LOGIC IS MISTAKE, IF YOU ARE CASUAL PLAYER YOU DONT DESERVER +15 ITEMS.Boi.... I agree with but.... You need to CHILL!!!!
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I remember in DBOG's POB, Everytime I took over tattered hotel as a lvl 68 DW (without majin buffs :D), I had a few turtles whisper me so I can party them to boost them from 69-70
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DW - 1 con = 100/105 LP
SK - 1 con 95 LP
DW - Has 1674 more Physical defense than Shadow Knight (Dragons Champion grants 989 Physical defense and talon defense grants 685 Physical and energy defense)
SK - Has 436 more energy defense than Dark Warrior (Master Champion grants 1121 Energy defense) and 1626 more EP than Dark Warrior
DW - Has AOE DOT (Demon wave) at max lvl does 185 burn damage, and power RP increases burn damage by 615, making it a 795 Dot at max.
SK - Has the best DOT in the game (Bold Strike) does bleeding damage based on how much damage is dealt and has a very low cooldown
DW - Has the largest AOE Damaging Skill with a 25x25 AOE, (Energy Siege) has good damage and low cooldown.
SK - Has the best AOE Skill deception with a 35x35 AOE, taunts enemies and reduces energy attack by 25%.
(SKs always have a very powerful skill called self destruct wave which increases damage when critical is successful. does really good damage, but unlike it's counter energy siege it has cast time while energy siege does damage with the animation)
DW - Has a buff to increase block rate/defense rate
SK - has a buff that 100% will block all taunts/confusion/Skill locks
DW - Has an AOE defense buff that gives 1700+ e./p.defense to all party members but lasts for 20 seconds
SK - has AOE stun that does good base damage (violent slice)
Both classes can be used for the same purposes but each excelling at something.
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If this class was touched to make it better, the first thing would be to increase base focus for Warrior (aka home class for SK & DW) would make it much better in the longer run for both classes. Coming to Dark Warrior, I suggest that Powerful Roar gets a buff in it's sucess making it a 100% success chance to taunt targets, and to make it last for 20 seconds, instead of 11 seconds. And coming to skills Energy siege definitely needs something like "damage Increased when critical hit is successful " boost and this is only fair since Self destruction wave has the same effect, or just boost it's base energy damage, which will make it stronger without any boosts from Criticals or Attacking from behind. Sharp slice needs to be changed to Energy instead of Physical -.-, in this way you would accomplish the task of making this class better at tanking and a better at dealing damage without messing too much with balance
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Actually, I found that you can get very good damage with Big bang if you have energy gear with a few buffs (Talking about pokos 16 crit rate buff, karmas focus + crit rate and 13 crit rate from majin buffers), and a "Energy critical rate stick" and an energy critcal % glove, 2 piece of focus and 1 con on armour, you actually can have 90+ energy critical rate :D, with that you can do 24k+ with big bang when critics (Damage increased when critical is successful :D) only down side is you would need to have a pair of Physical weapons and maybe a set of Dex and con gears, so it could cost a lot