Posts by Daneos

    It is fixed and you cant compare your dmg to the one in the video


    1. The one in the video has much better eq than you.
    2. The DOTS are stacked (in dbog not possible right now)
    3. The dots and thousand slashes was crit.
    4. He is kaioken grade 5~



    Well, I do agree that there is even more than the 70% of dot damage.
    I will check it

    * Updates

    • Stone curse tolerance rate check added
    • candy curse tolerance rate check added
    • 1 cooldown reduction now reduces the skill cooldown by 0.5%. Old 0.7%. Max cooldown reduction stays at 70%


    * Fixes

    • Shadow Knight Skill "Bold Strike"
    • Dark Warrior Skill "Dragon's Punishment" (Bug: cant see the recovered life)
    • Dende Priest Skill "Magical Leech" (Bug: cant see the recovered life)
    • Crit now increases DOT effect
    • DOT effect now begins 2 seconds after receiving DOT curse.
    • HOT buff now does not double heal when buff is registered.
    • DOT effects which are based on the physical/energy/state offence (bold strike) only use half of the offence for the DOT calculation
    • Objects no longer run backwards when receiving lots of slow curses.
    • Decrease paralyze, terror, confuse, stone, candy and DOT duration equipment effect is now properly working.
    • Thousand Slashes now deals 70% damage of ALL DOT effects instead of ONLY the first one.

    Nice joke, defense is not fixed, the damage from very living thing has been reduced, doesn't matter if you wear a +15 armor or nothing yet.

    So, why dont you show use some proof?
    Show us the damage with and without armor, please.

    * Updates

    • Knockdown by skill rate 70% -> 90% increased
    • Current stuns are not active anymore when standing up from knock down.
    • Now easier to get excellent, rare & legendary drop:
    • - If superior possible then the % that the drop is superior = 1 + mob-rank * 10 (example: 1 + boss(3) * 10 = 40% | example: 1 + hero(4) * 10 = 50%)
    • - If excellent possible then the % that the drop is excellent = mob-rank * 10 (example: boss(3) * 10 = 30% | example: hero(4) * 10 = 40%)
    • - If rare possible then the % that the drop is rare = mob-rank * 10 (example: boss(3) * 10 = 30% | example: hero(4) * 10 = 40%)
    • - If legendary possible then the % that the drop is legendary = mob-rank * 10 (example:boss(3) * 10 = 30% | example: hero(4) * 10 = 40%)
    • Accounts no longer get temp-blocked when failing to login after 5 trys.
    • "State Damage X%" is now working. Formula for the attack: (physical offence + energy offence / 2) * X / 100. Defense: physical defence + energy defence / 2. Crit DMG bonus = physical critical damage bonus rate + energy critical damage bonus rate / 2


    * Fixes

    • 99% DBO-TW like Damage formula for auto attack and skill damage
    • Sub-Weapon Physical and Energy offence ignored when calculating the auto attack damage.
    • Sub-Weapon Physical and Energy offence ignored when calculating the skill damage for skills which do not require a sub-weapon.
    • Main-Weapon Physical and Energy offence ignored when calculating the skill damage for skills which require a sub-weapon.
    • Server-side check if player has required item to use the skill