Posts by Daneos

    Well u cant blame @famousphantom he didnt know the updates would be like this, where dex doesnt give crits and and a new system for dodge.
    IMHO i think daneous should do a discussion before doing an update but thats his choice, because most of the people dont like his choices and. if he wants a good proper server he needs to hear peoples opinion about what actually needs nerfing and buffing instead of him thinking on his own.(I DONT KNOW IF HE IS DOING IT ON HIS OWN) but again people will just support their fav op class and say PLZ DONT NERD.


    well Daneous i recommend you to read the balance suggesting thread before u change stuff, (IGNORE THE DISLIKES BLAZZING BARRAGER GOT) some of it is actually really good stuff.

    Why would I want to hear opinions from people like mrhunt11 who dont even know what they are talking about? What ballance means? What bugs are?


    Anyway Im closing this since this thread makes no sense. If you dont like then dont play.

    * Fixes

    • Chain attack bonus rate. Increases damage by 0%, 0.5%, 1%, 2%, 3%, 4%
    • Item Attribute now calculated into attack damage (skill damage excluded)
    • Dodge rate is now a bit higher when when lower levels attack higher levels. I believe in retail dbo the level difference had a higher role than now.
    • A bug in the new inventory system which could crash the game
    • Pick up Zeni within Party

    mrhunt11 with all my respect, but are you drunk or high? I dont know what to say to you.


    Anyway to your question.


    Attacker: 800 hit rate, Level 60
    Target: 3000 dodge, level 30
    = 30% dodge chance


    Attacker: 800 hit rate, Level 30
    Target: 3000 dodge, level 60
    = 60% dodge chance



    "how can I still recieve basic attacks from people level 20"
    You do realise that even when dodge chance is 99% there is still 1% that the attack is success, right?


    Badass, what ever you calculated there makes no sense and is not use-able. Learn some linear, polynomial or whatever and then try to find out the dodge formula. Ive already posted some examples.

    Of course mobs are supposed to dodge attacks too. If you fight vs a player with the exact same stats like a monster then you will deal the same damage to the monster and player

    u sure about pve cause im dodging snakes attacks AND IM A SWORDSMAN WITH NO DEX STACKED ONLY PENETRATE.
    the snakes are 4 lvls higher then me.
    so far im loving this new dodge XD

    They dont know what they are talking about and prefer having a bugged and non calculated dodge system where they dodge every attack. But once enemy dodge the attacks of them they are crying.


    Thread closed since the same thread exist already DEX big proplem


    Im not doing anything on purpose against fighters or any class.. All Im doing is what I have to, to make the game more like retail-dbo. But I will not have a discussion here now because you 'all' dont even know what you are talking about or have any idea about anything of this.

    I don't think Daneos is doing it alone that would be impossible, if he is then Kappa. Anyway I think some certain things that we don't see important being added in updates is because maybe there is a team of devs that work on specific areas and try to have weekly goals or something. That's just the way I think it is though, maybe it is only Daneos, who knows.

    Nope.
    Some times Im just bored of working on something so I work on another thing.

    :grapeman23:


    Very nice calculation my friend. But sadly no monster and player always have 1000 hit rate and 1000 dodge.


    If you can get better dodge percent than this then god bless you



    dodge percent 0.52%, hitrate 986, dodge 50, AttackerLv 48, TargetLv 5
    dodge percent 0.61%, hitrate 855, dodge 50, AttackerLv 47, TargetLv 5
    dodge percent 1.86%, hitrate 1330, dodge 143, AttackerLv 60, TargetLv 12
    dodge percent 65.65%, hitrate 150, dodge 256, AttackerLv 5, TargetLv 47
    dodge percent 68.76%, hitrate 150, dodge 290, AttackerLv 5, TargetLv 48
    dodge percent 30.32%, hitrate 1200, dodge 1334, AttackerLv 70, TargetLv 70



    EDIT: Im not saying that this is the perfect dodge calcultion but thats the best working one so far. If someone can come up with a better calculation than me then very nice. You can use the rates listed above and try to create a formula. And no I will not post the current one. Everyone can take a formula and change one or two numbers.

    * Updates

    • Bank shared with Account (Requires special item)



    * Fixes

    • Pick up items when inside a party.
    • Scouters not bound to character by default anymore.
    • Security holes when processing database
    • Items from bank do not count as inventory items anymore. This fix the bug that bank items gets stacked/removed while inventory items do not get touched.
    • Dupe items exploit
    • "Capsule Kit" is no longer shown as reward after disassembling an item
    • Player needs a full party + leader to be able to create a guild
    • A completly new dodge calculation which uses attacker level, hit rate and target level, dodge. Example: Attacker Lv 70, 1600 Hit Rate / Target Lv 60, 1300 Dodge = 23% dodging the attack. If the target is lv 70 too then the is a 26% chance to dodge. Dodge is not applied on skills right now.
    • Skills which dont deal damage can now be used on targets which are using guard.
    • Skills which deal damage can now be dodged

    * Updates


    --- The server can now have bonus rates (Will be used for events)

    • - Solo EXP Rate: This increase the received EXP by X%. Does not stack with "Party EXP Rate"
    • - Party EXP Rate: Increases the received EXP when in a party by X%. Only works when 2 or more players in party. If player is alone inside a party then "Solo EXP Rate" will count.
    • - Item Drop Rate: Increases the chance to drop items by X%. Example: Item drop rate 10, bonus rate = 10. New drop rate = 11% (10*10/100)
    • - Zeni Drop Rate: Increases the chance to drop zeni by X%. Works like "Item Drop Rate"
    • - Zeni Bonus Rate: Increases the received zeni by X%. Only works when 1. Not inside a party. 2. When player is inside a party but looting method is "free for all" 3. When player is alone in a party and looting method is "divide"
    • - Zeni Party Bonus Rate: Increases the received zeni by X%. Only works when 2 or more players in party and looting method is "divide"
    • - Quest Exp Bonus Rate: Increases the received EXP from quests by X%.
    • - Quest Zeni Bonus Rate: Increases the received Zeni from quests by X%.



    * Fixes
    - Possible server crash within the auto attack progress from BOTs
    - BOTs no longer keep attacking after death
    - Dogis which possess a dogi ball can no longer be traded/sold.
    - Skills dealing twice crit damage / have 2 chances to deal crit damage.
    - Party members can pick up dropped items/zeni.
    - Notify party members when someone picked up zeni.
    - Party zeni pick up options "divide" and "free for all" now working

    Well it depends what def the enemy has. 1-1000 def you have noticeable dmg difference. Above 1000 the dmg does not change much.

    Where is the nerf my friend?


    First of all "crit damage is icnreased when critical hit is succesfful" this effect does not exist.


    Second the skills which had the effect "Damage is increased when critical hit is successfull" were the only skills which could do crit damage. Now every skill can deal crit damage.


    When a skill which has the effect "Damage is increased when critical hit is successfull" deals crit damage then the base damage from the skill is being increased.


    The only reason you deal less damage than before is because % calculation was wrong. If I didnt fix the calculation bug you would deal even more dmg than before.



    And my tip: If you dont understand what Im talking about then grab your calculator and calculate the damage.

    You do realize that physical defense is not working atm right ? . 16k dmg while defense is not working would be around 12-13 whenit works.It was completely fine. and by the way, i have 21% crit dmg increase stick, and it does absolutely nothing. i still have 14k dmg atm

    You do realise that everything you post in this thread is garbage and makes no sense.


    - Defense is working since weeks. The calculation is still not like retail dbo.
    - Crit damage calculation was wrong and is now correct.
    - Rp damage bonus effect is now correctly working.


    Did I write anywhere I nerfed anything? No. Dont write bullshit. thanks


    EDIT: And to answer your question: Nothing is wrong.