Dragon Gods Fury & Dragon Gods Rage
I'd like to touch on the Poko Priest bit with regard to the pets;
In most games where you have a pet class centered around one or only a few pets (In contrast to zerg style pet classes like Mastermind from the now defunct City of Villains), you basically have a few options.
You can either give the player the ability to micromanage the pet with precision, or give it enough autonomy to where they don't have to worry about it.
I'd rather have the option for both, because I see issues arising with these suggested changes.
For a micromanaging style pet class to work, you need to have a responsive enough AI and server for players to maximize their potential. From what I've seen playing as a Poko Priest so far, I don't think this game or its AI are responsive enough to justify a micromanaging based system.
I would personally appreciate a more hands off style of play similar to the one that DBO's engine attempts now, though it falls a little short at times.
It's currently more or less of a toss up as to whether or not the AI is going to work properly. Sometimes the Dragons will attack the target you attack automatically. Sometimes when you engage a mob they won't start an attack until it's already nearly dead. I think if the option to manually control pets is going to be added, it should be optional. And the current AI should be more prompt about starting attacks on the things you're also attacking.
Maybe this is just me, but I also see them sometimes just start running away from me. Usually after flying and landing after some distance, they'll just start running away, despawn, and then respawn right next to me. They'll repeat the process until I desummon them manually through the pet bar.
Edit
Also, I think the Tank pet should be adjusted to generate better hate, and be given an AOE hate generating ability. It's currently very difficult to use in mob situations. This would make it less niche and much more valuable in the overworld and solo content, which is where it's going to be primarily used.