And how they will find bugs with game finished? Is not just PVP dungeons and other things. The point of starting from 0 is to find bugs across the game. Since beggining till endgame. With all respect i dont think there should be a new server, they could just wype all and start, what they dont understand from the players is that we just want to play, like before, if we still play DBO is cuz we loved it, we dont need anything else. But well thats my opinion and is not important here xD. Ill wait till the 2.0 release and will play till get bored again. Like im doing since fking 2009
Posts by Toppo
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As I said, leveling is not hard, I'm not calling attention I'm just getting annoyed by people who wants to vote all over again, this discussion started, because of people trying to do voting all over again.
Do like me, Ignore it. Wype WON doesnt matter what everyone says. Just try to understand some ppl.
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Lmao ur post is serious? The WYPE is already a fact, PPL likes or not it will happen.
So, this is ur way of calling atention?
I like the wype but i understand the people that are angry with it, imagine RE-DOING everything again, its frustrating.
At the end of the day, their progress, my opinion and Your complaining cares 0
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In the upgrade system thing i may have a good suggestion.
There says it will be a way for "reward" the farmers, and i guess everyone is complaining about the %RNG thing
My suggestion is change the %RNG (not deleting, but improving).
- The first point is remove the Fail and Broken options, just let the success one (Sounds crazy but keep reading)
The %RNG now would work for a cumulative system.
Example:
You need 1 Stones per try from +0 to +5 , 2 stones per try from +6 to +10, and 3 stones per try from +11 to +15
Why i say "per try" ?
The answer is simple, now the %RNG would work not for broken or fail the upgrade, it would work now for accumulate the 100% Of succes u need for upgrade the weapon/clothe. Then with 1 try u could get 1%,2%,3%... 10%, 20%, 30%.... 66% 99% or 100% of the upgrade.
Then u could need 1 try for succes, or 2, or 3, or 4.... or "n" trys.
I know it sounds crazy, but i guess is better (no one would complain about broken%rng) and is not too easy (Cuz u could need 15 trys for +15 or a lot of trys, all depends of the percentage that your attempt gets)
Heres a video for you understand better what i mean
.I guess is a good option when u read in the topic " Rewarding farmers"
Sorry if my english is bad, is not my main language, but i guess with the video u can perfectly understand
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This is not a hate comment about transformation. I like the transformation skill but its waaaaay too clunky
A SSJ buff "like in old DBO" is way too strong in pvp, in the time you saved with the 20% less animation on skill you can full buff in seconds while the enemy is stunned.
This is not a good balance change.
Yes SSJ has cooldown (about 40-60mins depends on gear and class) but still, this is too strong. Experienced player will abuse this. I dont think this is too bad of a change but still unbalanced like the "old DBO". Face it, old DBO was unbalanced as hell, NOTHING was balanced. SKs damage, tankiness and CC; Buffers endless resistance (that got nerfed); Karmas hesitation spam (nerfed), Fighters insane dogde cause of dodgepot (nerfed) and instant stun into oneshots....
Dont tell me you want that all back, cause i know you dont want this and still SKs are not even touched cause the player base is 60% made of Fighters and SKs "mains" that dont want their precious "helpless" class nerfed and cry about just thinking about a nerf...
DO YOU WANT THE UNBALANCED DBO BACK THAT WAS ALL ABOUT SPEED ENDGAME AND UNBALANCED PVP?
I want a healthy DBO...
Like i have said in an older post:
There is alot wrong with Pure Majin but it has good things too.
Good:
- attack boost is nice
- has access to a very strong skill with low cooldown (genocide blast)
- increases attack range from mighty majins (from meelee to 35m, really good with attack speed since his attack is increased)
Wrong:
- can not dash and lowers your movement speed (in the anime AND games kidboo was extremly fast, makes no sense that he cant dash)
- has to use skill points to get better
- can not use any other abilities like in SSJ
- planet burst is really bad compared to genocide blast (cooldown and cast time is just too much)
I personally love the transformation but i hate it decreases your funtionallity because something like Mighty Majins cant have alot of benefit cause they have to buff every 20-25 minutes. Karma Majins have to use their speed buf every minute, they cant use the transformation for speed parties.
How I think it could be better but not overpowered (not all of the changes have to be inserted, just suggesting what could make majin life better):
- let Pure Majin use buff skills (all the green and/or brown skills for utility)
- make planet burst better, make it worth its long cooldown and cast time compared to genocide blast like inserting a usefull debuff (reducing stats like def, atk and etc.) or massive damage like a Giant Kamehameha from turle (crit damage increased)
- let them use some of their Kid skills (like human extinction attack, spin, special suprise punch)
- give the skills already skilled (either put in each 1 point from the beginning or let them increase per level automatically) since it takes points to use those skills
- THE MOST IMPORTANT, DASH! does a majin get dumb when transforming and forgets how to dash? thats the only reason i can think of)
My eyes cant read everything but ye, This is like akira boosting his Goku xD. Dat humans buffing in 2 seconds while stun duration is 4, and using 4 skills during kidney shot
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LoL is funny how everyone talks with their truth xD.
Pure Majin can be used in PVP and PVE. ofc in 1v1 is hard cuz u cant do nothing but spam skills.
Namek too, u can farm very good with skills (problem duration) and PVP u can stun, debuf, kd, and 1shot with GN skills
SSJ (now overpower) in pve is beast, in PVP will be beast too, x20%+ speed , i can imagine now after a QuickAtt the humans can Full buff theirselfs just in 1 stun, and when they put Kidneyshot they can use all their OP skills in the time of the stun. Too fair...... the worst when u Put "LIKE IN OLD DBO" for play with out minds, like if we never played old dbo lol.
Sorry for bad english is not my language.
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This right there. Maybe Kid buu and Giant namek need small fixes with movement and duration, but a geared majin will do a ton of dmg with Kid Buu, specially at 55 cap.
Kid bu are beasts with Crit weapons and can spam the skill. But if you get stuned bye. Maybe majins could use atleast their stuns while transforming.
Humans use their skills (understable), Nameks can KD and some Debuffs / Skill. But majin, majin cant skill, cant dash, rip
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omg everyone is happy for their lv45 budokai wins :o .
Well about the changes, i guess some changes are good but why put the hands in the calcles that already was in dbo.
This is like Akira giving all to Goku and forgetting about Picolo and Bu :V