On the new client, if you whisper someone and then go to the 'All' text channel, it will enter their username as text. This doesn't happen on the old client with usernames, but it does with the text you enter.
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Here are some examples:
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On the new client, if you whisper someone and then go to the 'All' text channel, it will enter their username as text. This doesn't happen on the old client with usernames, but it does with the text you enter.
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Here are some examples:
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On the old client, you can use 'Double W' to accelerate forwards, or 'Double S' to accelerate backwards and so on. This works for every direction: WASD. However, on the new client this only works forwards, with 'Double W'. Your character only rotates with 'Double A/D' and you have to hold 'Double S' to move backwards, but you will not perform the flight acceleration.
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If a character is already facing one direction and flies in another, they will not face the direction they are flying in.
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The visual for flight acceleration is outdated. On the old client, it is blue with several dash lines coming off the player model. In the new client, it is a puffy white cloud.
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When you hold W, you should fly slowly which has its own animation. This doesn't exist in the new client; which instead plays the animation for when you are preparing to accelerate in flight.
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When you click a spot, you should move to towards it. However, the character model stays still, whilst performing the flight animation, which doesn't happen in the old client.
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Here is another example, which can be replicated by flicking the mouse up and down:
When you prepare to perform high-speed flight, there are lines on your screen that indicate you are building up momentum. These do not appear on the new client.
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Here is an example:
When you perform your flight dash, you perform a superman flight pose instead of the regular pose. This is outdated.
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Here is a comparison:
delet this pls.
If you rotate whilst your flight is preparing to accelerate, your flight starts at an awkward camera angle. This doesn't happen on live servers.
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Here is a gif:
yeah if you reset all skill they dont glow because it is not the first time you can lern them and they dont have to glow anymore
Tested on a brand new character (albeit with a Lvl Up 30), it still doesn't glow even if I hadn't learnt the skill before.
And here is a brand new character that was manually leveled - there is still no glow:
In the old client, when you have an unlockable skill available and meet its requirements, the skill should glow. However, in the new client this does not happen.
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Here are some screenshots:
I think it's a good suggestion to give Dragon Ball 2.0 a release date, so we'll be informed and the remaining players will not leave, as they'll know when to play again so as not to forget the game.
That's a horrible idea. Look what happened with 'Winter 2018'.
When you fly up, there is supposed to be lines protruding from the character as apart of their aura. On the old client, these lines are quite thick and visible. However, on the new client these lines are bugged; they are hardly visible and instead of being thick lines, they are made up of disjointed and thin white pixels.
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Here is a comparison:
If you fly into something, such as a roof or an object that is overhead, you fall to the ground.
This doesn't happen on the old client.
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Here is a gif comparison between the old and new client:
After you fly, your movement is no longer synchronized with other player's clients. Once again, this is fixed with a dash.
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Here is an example:
Pay attention to what the Majin sees. In the beginning, movement is displayed correctly, but after I fly I am stuck in place.
On another player's screen, you are not flying. You either simply jump the first time, or the second time you do not move at all.
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Here is a gif example:
After you fall to the ground, you cannot use any skills until you use another movement ability like 'Dash'.
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Here are some gif examples:
On the old client, you cannot click your passives and put them into your toolbar. However, on the new client this is possible.
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Here is a comparison: