Gonna hit them long sword style
Posts by etflokyuubi
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For pre open beta, Sub class passives, normal passives and fly It would be very interesting, so bugs in skills would be found as soon
since fly has already been added to the store, why not the other passives? seems like it would be a good substitute while they're working on coding in the portal quests. potentially the same idea for master classes, but that is me stretching it tbh.
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Would be nice if someone can re-test all the listed bugs on the first page and post which are fixed.
:comcom2:
hey Daneos, i think the martial artist skill animations are a bit slow as well, is that an attack speed thing or a bug?
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Yes, there will be a full server wipe once open beta starts, meaning everyone gets to start from 0 and is essentially equal
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Nah its fine, it's not to bad with pure stones.
oh btw, can you explain upgrading to me? because i'm not sure i grasp the full extent of it
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i've noticed the skill animation speeds are slower than they're supposed to be. Is that an attack speed thing to be coded in later or a bug or something? just curious.
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I think you have to use the tier 2 balls which are unavailable right now to wish for them
oh alrighty. Thanks for letting me know We'll just wait for the devs to update it in time then.
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If yes, then ok. Patience is a virtue. If no and you can get it, can someone let me know how to unlock it or something?
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like the attack speed/animation speed as well as completely fixing the damage to animation sync up. those tiny things that make the game slightly inconvenient. That and other major gamebreaking bugs like the duo shenron summon (now fixed) and the skill tree glitch. etc. We got a lot of fixes coming up, so this pre-obt will last a little while. I also imagine they'll pull a dfo neople and jump straight into obt right at the end or pre-obt's final fixes, so it will probs be a smoothe transition
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And I repeat you that still, I have seen no difference. Keep in mind that whatever video you watched was from the Official servers, and not DBO Global. Once again, I believe the problem is not the animation itself but the damage output and the attack speed.
but that's what i meant, the attack speed is slower. that's all :3
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curious because it's slower than I saw in an old TW/HK server vid a few years ago.stuff like RPS and WFF for martial artist are having much slower animations, which slows down mobbing and stuff. not complaining, just asking because i'm curious if this is part of the bugs that will need fixing/recoding
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I have played until now on my Dragon Clan, and I've never noticed anything different regarding the skill animation speed even after playing the same character up to 70 on the official Korean servers. As I said before, it's probably related to the fact that the damage output of offensive skills anticipates the animation itself, at least for now.
It will probably be fixed, or maybe it has been done on purpose, we don't exactly know.I watched a few videos on the old TW server. the animations are slower. it's most likely an animation/attack speed stat bug that's going to be fixed later on. till then, leggo slo mo martial artists XD
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Animations have some bugs, please read FAQ before create useless threads
oh where are the faqs? sorry im new to these forums
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oh the animations ARE slower. just watched an old video of TW back when it was still alive. The attack animations and skill animations were like double the speeds they are now
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I've played TW/HK before, but...idk the animations for skills and attacks feel kinda...slower? maybe it's just me. like rock paper scissors on martial artists seem to take twice the time I remember them to. Idk just a question