Posts by Kyra

    Thanks.I understood witch one use in second picture, but what use in first picture. I using English Nvidia.

    First you add dbog exe to nvidia panel, then you change the anisotropic filtering from offline to 16x and done, i recommend turning on the FXAA if you use a resolution of 1920x1080 or higher

    Upgrade Rates:


    [WEAPON]
    Grade 0->6: 100%
    Grade 6->7: 30%
    Grade 7->8: 25%
    Grade 8->9: 20%
    Grade 9->10: 15%
    Grade 10->11: 10%
    Grade 11->13: 5%
    Grade 13->14: 4%
    Grade 14->15: 2.5%


    [ARMOR]
    Grade 0->4: 100%
    Grade 4->6: 60%
    Grade 6->8: 40%
    Grade 8->9: 30%
    Grade 9->10: 20%
    Grade 10->11: 10%
    Grade 11->13: 5%
    Grade 13->14: 4%
    Grade 14->15: 3%

    1.5~~2k CP "pin"

    These calculations are some what incorrect :S


    example:


    for skills damage: (energy or phys attack * skill %) That is, it will be added before the skill's damage and not after


    (20 soul + energy or phys attack * skill %)


    for crit:



    ( Energy attack * % Super or Giant kame) = dmg


    ( Dmg + % crit * % Super or Giant kame + damage increase when a critical hit sucessfull)


    if 1 Kame make = 3,000 damage


    3000 dmg = 100% 20% e. crit = 600 dmg


    3000 + ( 600 * % super kame 4,65% + 767 )


    3000 + 3557 = 6557 with 20% e.crit damage

    the way things are, it's not going to change at all, even if all buggers are banned, there are still people who have been able to sell useless items for 1kkk, if each sold 3 ~~ 4 items, imagine?


    The game needs something now that brings "new players", to distribute all this bugged zeny and thus make a fairer price for all


    open beta ? the game is too raw for this, maybe in 1 year or more....

    If someone did not understand, just go in the upgrade NPC, in the 3º option to put attributes, placing the mouse over an attribute will show the advantages and disadvantages it has



    eiXsbeR.png

    If you have little or a lot of defense, the difference is not much, it makes no difference if you have a full +11 gear for a full +15




    my def testes on my ultimate majin


    (with +15 wand using Giant kamehameha )





    • Def:--------------DMG:-----% Decrease dmg -------------%Diference every 500 def
    • 0 Def= 9049 dmg // ~~ 0%
    • 500 Def= 7982 dmg Decreases damage by (11.8%) ~~ 11.8%
    • 1000 Def= 7455 dmg Decreases damage by (17.7%) ~~ 5.9%
    • 1500 Def= 6555 dmg Decreases damage by (27.6%) ~~ 9.9%
    • 2000 Def= 5427 dmg Decreases damage by (40%) ~~ 12.6%
    • 2500 Def= 5115 dmg Decreases damage by (43.5%) ~~ 3.5%
    • 3000 Def= 4724 dmg Decreases damage by (47.8%) ~~ 4.3%
    • 3500 Def= 3966 dmg Decreases damage by (56.2%) ~~ 8.4%
    • 4000 Def= 3729 dmg Decreases damage by (58.8%) ~~ 2.6%



    Defense decreases damage in a very disproportionate way, and when you already have a lot of def, it does not make any difference.
    (From 3500 def ja it is possible to realize this)


    :(

    Daneos remove the bug of skills that increase "X %" energy and physical damage why it was wrong, because this u make less damage.


    example of buffs/ skills: Draconic rightousness, spirited roar and kaioken.